DAE : Add setting to apply diffuse/color map UV tranforms
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fad6721fce
commit
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@ -35,11 +35,13 @@
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this.chkOldExporter = new Toolbox.Library.Forms.STCheckBox();
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this.chkVertexColors = new Toolbox.Library.Forms.STCheckBox();
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this.chkExportRiggedBonesOnly = new Toolbox.Library.Forms.STCheckBox();
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this.chkApplyUVTransforms = new Toolbox.Library.Forms.STCheckBox();
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this.contentContainer.SuspendLayout();
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this.SuspendLayout();
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//
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// contentContainer
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//
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this.contentContainer.Controls.Add(this.chkApplyUVTransforms);
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this.contentContainer.Controls.Add(this.chkExportRiggedBonesOnly);
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this.contentContainer.Controls.Add(this.chkVertexColors);
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this.contentContainer.Controls.Add(this.chkOldExporter);
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@ -56,6 +58,7 @@
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this.contentContainer.Controls.SetChildIndex(this.chkOldExporter, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkVertexColors, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkExportRiggedBonesOnly, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkApplyUVTransforms, 0);
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//
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// exportTexturesChkBox
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//
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@ -95,7 +98,7 @@
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// chkFlipUvsVertical
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//
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this.chkFlipUvsVertical.AutoSize = true;
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this.chkFlipUvsVertical.Location = new System.Drawing.Point(22, 126);
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this.chkFlipUvsVertical.Location = new System.Drawing.Point(20, 147);
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this.chkFlipUvsVertical.Name = "chkFlipUvsVertical";
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this.chkFlipUvsVertical.Size = new System.Drawing.Size(101, 17);
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this.chkFlipUvsVertical.TabIndex = 14;
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@ -106,7 +109,7 @@
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// chkOldExporter
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//
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this.chkOldExporter.AutoSize = true;
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this.chkOldExporter.Location = new System.Drawing.Point(22, 149);
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this.chkOldExporter.Location = new System.Drawing.Point(20, 170);
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this.chkOldExporter.Name = "chkOldExporter";
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this.chkOldExporter.Size = new System.Drawing.Size(200, 17);
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this.chkOldExporter.TabIndex = 15;
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@ -139,6 +142,18 @@
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this.chkExportRiggedBonesOnly.UseVisualStyleBackColor = true;
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this.chkExportRiggedBonesOnly.CheckedChanged += new System.EventHandler(this.chkExportRiggedBonesOnly_CheckedChanged);
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//
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// chkApplyUVTransforms
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//
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this.chkApplyUVTransforms.AutoSize = true;
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this.chkApplyUVTransforms.Enabled = false;
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this.chkApplyUVTransforms.Location = new System.Drawing.Point(23, 116);
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this.chkApplyUVTransforms.Name = "chkApplyUVTransforms";
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this.chkApplyUVTransforms.Size = new System.Drawing.Size(187, 17);
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this.chkApplyUVTransforms.TabIndex = 18;
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this.chkApplyUVTransforms.Text = "Apply UV Transforms (diffuse only)";
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this.chkApplyUVTransforms.UseVisualStyleBackColor = true;
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this.chkApplyUVTransforms.CheckedChanged += new System.EventHandler(this.chkApplyUVTransforms_CheckedChanged);
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//
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// ExportModelSettings
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -161,5 +176,6 @@
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protected STCheckBox chkOldExporter;
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private STCheckBox chkVertexColors;
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private STCheckBox chkExportRiggedBonesOnly;
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private STCheckBox chkApplyUVTransforms;
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}
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}
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@ -46,5 +46,9 @@ namespace Toolbox.Library.Forms
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{
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}
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private void chkApplyUVTransforms_CheckedChanged(object sender, EventArgs e) {
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Settings.TransformColorUVs = chkApplyUVTransforms.Checked;
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}
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}
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}
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