Disable textures for kcl legacy
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@ -611,6 +611,7 @@ namespace FirstPlugin
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Vector3 lightDirection = new Vector3(0f, 0f, -1f);
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Vector3 difLightDirection = Vector3.TransformNormal(lightDirection, invertedCamera).Normalized();
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GL.Disable(EnableCap.Texture2D);
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GL.Enable(EnableCap.DepthTest);
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foreach (var model in models)
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