Fix editing some list types in byaml
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Switch_FileFormatsMain/FileFormats/Shader/NVNSH.cs
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57
Switch_FileFormatsMain/FileFormats/Shader/NVNSH.cs
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@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class NVNSH : IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Shader;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "NVN Shader" };
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public string[] Extension { get; set; } = new string[] { "*.nvnbin" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(5, "NVNsh");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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}
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}
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@ -124,11 +124,27 @@ namespace FirstPlugin
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//get a reference to the value to change
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class EditableNode
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{
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public Type type { get { return Node[Index].GetType(); } }
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dynamic Node;
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dynamic Index;
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dynamic Index = -1;
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public dynamic Get() { return Node[Index]; }
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public Type type
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{
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get
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{
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if (Index != -1)
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return Node[Index].GetType();
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else
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return Node.GetType();
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}
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}
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public dynamic Get()
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{
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if (Index != -1)
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return Node[Index];
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else
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return Node;
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}
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public void Set(dynamic value) { Node[Index] = value; }
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public string GetTreeViewString()
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@ -207,7 +223,7 @@ namespace FirstPlugin
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ListViewItem item = new ListViewItem(ValueText);
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item.SubItems.Add(ValueTypeString);
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item.SubItems.Add(ValueText);
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if (k != null) item.Tag = new EditableNode(k, k);
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if (k != null) item.Tag = new EditableNode(k, -1);
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listViewCustom1.Items.Add(item);
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}
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@ -226,6 +226,7 @@
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<Compile Include="FileFormats\Font\BFFNT.cs" />
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<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
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<Compile Include="FileFormats\Hashes\SAHT.cs" />
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<Compile Include="FileFormats\Shader\NVNSH.cs" />
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<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
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<Compile Include="FileFormats\SizeTables\TPFileSizeTable.cs" />
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<Compile Include="FileFormats\Texture\BCLIM.cs" />
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@ -1 +1 @@
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de397ba635a09cef3e2cf1a780d3519a6c3b7d5d
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b3fd6195e956ad1a3ce80bfdafc7f0f462fb99cc
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