Fix build
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parent
b8be2d31f8
commit
973afc97ef
@ -445,7 +445,7 @@ namespace FirstPlugin.LuigisMansion3
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reader.Position = 0;
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var meshSize = reader.BaseStream.Length / model.Meshes.Count;
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Console.WriteLine($"meshSize {meshSize}");
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for (int i = 0; i < model.Meshes.Count; i++)
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{
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reader.SeekBegin(i * meshSize);
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@ -454,7 +454,6 @@ namespace FirstPlugin.LuigisMansion3
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uint HashIDCheck = reader.ReadUInt32();
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if (Hashes.Contains(HashIDCheck))
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{
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Console.WriteLine("HashCheck " + HashIDCheck);
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model.Meshes[i].Material = new LM3_Material();
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var texUnit = 1;
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model.Meshes[i].Material.TextureMaps.Add(new STGenericMatTexture()
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@ -213,14 +213,15 @@
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<Compile Include="FileFormats\Archives\DARC.cs" />
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<Compile Include="FileFormats\Archives\DAT_Bayonetta.cs" />
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<Compile Include="FileFormats\Archives\GFA.cs" />
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<Compile Include="FileFormats\Archives\LM2\LM2_Material.cs" />
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<Compile Include="FileFormats\Archives\LM3\LM3_ChunkTable.cs" />
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<Compile Include="FileFormats\Archives\LM3\LM3_DICT.cs" />
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<Compile Include="FileFormats\Archives\LM3\LM3_Enums.cs" />
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<Compile Include="FileFormats\Archives\LM3\LM3_Material.cs" />
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<Compile Include="FileFormats\Archives\LM3\LM3_Model.cs" />
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<Compile Include="FileFormats\Archives\LM3\TexturePOWE.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Material.cs" />
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<Compile Include="FileFormats\NLG\LM3\LM3_ChunkTable.cs" />
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<Compile Include="FileFormats\NLG\LM3\LM3_DICT.cs" />
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<Compile Include="FileFormats\NLG\LM3\LM3_Enums.cs" />
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<Compile Include="FileFormats\NLG\LM3\LM3_Material.cs" />
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<Compile Include="FileFormats\NLG\LM3\LM3_Model.cs" />
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<Compile Include="FileFormats\NLG\LM3\TexturePOWE.cs" />
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<Compile Include="FileFormats\Archives\PKZ.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_DICT.cs" />
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<Compile Include="FileFormats\Archives\VIBS.cs" />
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<Compile Include="FileFormats\Audio\Archives\AudioCommon.cs" />
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<Compile Include="FileFormats\Collision\KclMonoscript.cs" />
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@ -243,11 +244,11 @@
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<Compile Include="FileFormats\HyruleWarriors\G1T\G1TFile.cs" />
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<Compile Include="FileFormats\HyruleWarriors\HWBinGzResource.cs" />
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<Compile Include="FileFormats\CrashBandicoot\IGA_PAK.cs" />
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<Compile Include="FileFormats\Archives\LM2\LM2_ChunkTable.cs" />
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<Compile Include="FileFormats\Archives\LM2\LM2_DICT.cs" />
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<Compile Include="FileFormats\Archives\LM2\LM2_Enums.cs" />
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<Compile Include="FileFormats\Archives\LM2\LM2_Model.cs" />
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<Compile Include="FileFormats\Archives\LM2\TexturePOWE.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_ChunkTable.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_DICT.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Enums.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Model.cs" />
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<Compile Include="FileFormats\NLG\LM2\TexturePOWE.cs" />
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<Compile Include="FileFormats\Archives\LZARC.cs" />
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<Compile Include="FileFormats\Archives\ME01.cs" />
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<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
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@ -1872,6 +1873,7 @@
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</ItemGroup>
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<ItemGroup>
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<Folder Include="FileFormats\EvemtFlow\" />
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<Folder Include="FileFormats\NLG\MarioStrikers\" />
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<Folder Include="GUI\Byaml\MuuntEditor\Renderables\" />
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</ItemGroup>
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<ItemGroup>
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