One more fix for gtx texture replacing which should fix corrupted swizzling
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@ -585,6 +585,7 @@ namespace FirstPlugin
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if (ftex.texture != null)
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{
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surface.swizzle = ftex.texture.Swizzle;
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surface.tileMode = (uint)ftex.texture.TileMode;
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surface.format = (uint)ftex.texture.Format;
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surface.aa = (uint)ftex.texture.AAMode;
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surface.alignment = (uint)ftex.texture.Alignment;
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