Fix appveyor errors
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@ -189,10 +189,10 @@ namespace FirstPlugin
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private void SetUniformBlocks(MTOBWrapper mat, ShaderProgram shader, SOBJWrapper m, int id)
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{
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shader.UniformBlockBinding("TexCoord1", 3);
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/* shader.UniformBlockBinding("TexCoord1", 3);
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GL.GetActiveUniformBlock(shader.program,
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shader.GetUniformBlockIndex("TexCoord1"),
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ActiveUniformBlockParameter.UniformBlockBinding, out int binding);
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ActiveUniformBlockParameter.UniformBlockBinding, out int binding);*/
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/* GL.BindBuffer(BufferTarget.UniformBuffer, TexCoord1Buffer);
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GL.BufferData(BufferTarget.UniformBuffer,
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