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mirror of synced 2024-12-01 02:27:22 +01:00

Some mkagpdx model progress

This commit is contained in:
KillzXGaming 2019-06-18 21:48:18 -04:00
parent 15154d75b1
commit a076fc6f92
9 changed files with 114 additions and 21 deletions

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@ -11,7 +11,7 @@ using OpenTK;
namespace FirstPlugin namespace FirstPlugin
{ {
public class MKAGPDX_Model : IFileFormat public class MKAGPDX_Model : TreeNodeFile, IFileFormat
{ {
public FileType FileType { get; set; } = FileType.Model; public FileType FileType { get; set; } = FileType.Model;
@ -39,9 +39,12 @@ namespace FirstPlugin
} }
} }
Header header;
public void Load(System.IO.Stream stream) public void Load(System.IO.Stream stream)
{ {
header = new Header();
header.Read(new FileReader(stream), this);
} }
public void Unload() public void Unload()
{ {
@ -58,7 +61,14 @@ namespace FirstPlugin
public uint Alignment { get; set; } public uint Alignment { get; set; }
public uint HeaderSize { get; set; } public uint HeaderSize { get; set; }
public void Read(FileReader reader) public List<Material> Materials = new List<Material>();
public List<string> TextureMaps = new List<string>();
public List<Node> UpperNodes = new List<Node>();
public Tuple<Node, Node> LinkNodes; //Links two nodes for some reason
public List<Node> LowerNodes = new List<Node>();
public void Read(FileReader reader, TreeNode root)
{ {
reader.ReadSignature(4, "BIKE"); reader.ReadSignature(4, "BIKE");
Version = reader.ReadUInt32(); Version = reader.ReadUInt32();
@ -68,15 +78,78 @@ namespace FirstPlugin
HeaderSize = reader.ReadUInt32(); HeaderSize = reader.ReadUInt32();
uint TextureMapsCount = reader.ReadUInt32(); uint TextureMapsCount = reader.ReadUInt32();
uint TextureMapsOffset = reader.ReadUInt32(); uint TextureMapsOffset = reader.ReadUInt32();
//Seems to be a node based structure. Not %100 sure what decides which gets put into which
uint UpperLevelNodeCount = reader.ReadUInt32(); uint UpperLevelNodeCount = reader.ReadUInt32();
uint UpperLevelNodeOffset = reader.ReadUInt32(); uint UpperLevelNodeOffset = reader.ReadUInt32();
uint MiddleLevelNodeCount = reader.ReadUInt32(); uint FirstNodeOffset = reader.ReadUInt32(); //Either an offset or the total size of section up to the node
uint MiddleLevelNodeOffset = reader.ReadUInt32(); uint LinkNodeCount = reader.ReadUInt32();
uint LinkNodeOffset = reader.ReadUInt32();
uint LowerLevelNodeCount = reader.ReadUInt32(); uint LowerLevelNodeCount = reader.ReadUInt32();
uint LowerLevelNodeOffset = reader.ReadUInt32(); uint LowerLevelNodeOffset = reader.ReadUInt32();
uint Padding2 = reader.ReadUInt32(); uint Padding2 = reader.ReadUInt32();
uint[] Unknowns = reader.ReadUInt32s(10); uint[] Unknowns = reader.ReadUInt32s(10);
for (int i = 0; i < MaterialCount; i++)
{
Material mat = new Material();
mat.Read(reader);
Materials.Add(mat);
}
if (TextureMapsOffset != 0)
{
reader.SeekBegin(TextureMapsOffset);
for (int i = 0; i < TextureMapsCount; i++)
{
TextureMaps.Add(reader.ReadNameOffset(false, typeof(uint)));
}
}
Console.WriteLine($"MiddleLevelNodeCount {UpperLevelNodeCount}");
Console.WriteLine($"MiddleLevelNodeOffset {UpperLevelNodeOffset}");
if (UpperLevelNodeCount != 0)
{
for (int i = 0; i < UpperLevelNodeCount; i++)
{
reader.SeekBegin(UpperLevelNodeOffset + (i * 8));
string NodeName = reader.ReadNameOffset(false, typeof(uint));
uint Offset = reader.ReadUInt32();
Console.WriteLine($"NodeName {NodeName} Offset {Offset}");
if (Offset != 0)
{
reader.SeekBegin(Offset);
Node node = new Node();
node.Text = NodeName;
node.Read(reader);
UpperNodes.Add(node);
}
}
}
foreach (var node in UpperNodes)
LoadChildern(UpperNodes, node, root);
}
private void LoadChildern(List<Node> NodeLookup, Node Node, TreeNode root)
{
if (Node.ChildNode != null)
{
if (NodeLookup.Contains(Node.ChildNode))
{
int index = NodeLookup.IndexOf(Node.ChildNode);
Node.ChildNode.Text = NodeLookup[index].Text;
Node.Nodes.Add(Node.ChildNode);
LoadChildern(NodeLookup, Node.ChildNode, Node.ChildNode);
}
}
root.Nodes.Add(Node);
} }
} }
@ -95,7 +168,7 @@ namespace FirstPlugin
public float IndexRefreaction; public float IndexRefreaction;
public float Translucency; public float Translucency;
public float Unknown; public float Unknown;
public ushort[] TextureIndices; public short[] TextureIndices;
public uint[] Unknowns; public uint[] Unknowns;
public Material() public Material()
@ -105,7 +178,7 @@ namespace FirstPlugin
Specular = new Vector4(1.0f, 1.0f, 1.0f, 1.0f); Specular = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);
Shiny = 50; Shiny = 50;
Transparency = new Vector4(0.0f, 0.0f, 0.0f, 1.0f); Transparency = new Vector4(0.0f, 0.0f, 0.0f, 1.0f);
TextureIndices = new ushort[10]; TextureIndices = new short[10];
} }
public void Read(FileReader reader) public void Read(FileReader reader)
@ -127,5 +200,37 @@ namespace FirstPlugin
Unknowns = reader.ReadUInt32s(10); Unknowns = reader.ReadUInt32s(10);
} }
} }
public class Node : TreeNode
{
public bool Visible { get; set; }
public Vector3 Scale { get; set; }
public Vector3 Rotation { get; set; }
public Vector3 Translation { get; set; }
public byte[] Unknowns;
public Node ChildNode { get; set; }
public void Read(FileReader reader)
{
Visible = reader.ReadUInt32() == 1;
Scale = reader.ReadVec3();
Rotation = reader.ReadVec3();
Translation = reader.ReadVec3();
Unknowns = reader.ReadBytes(16);
uint BufferArrayOffset = reader.ReadUInt32();
uint ChildNodeOffset = reader.ReadUInt32();
if (ChildNodeOffset != 0)
{
reader.SeekBegin(ChildNodeOffset);
ChildNode = new Node();
ChildNode.Read(reader);
}
//After repeats a fairly similar structure, with SRT values
//Unsure what it's used for?
}
}
} }
} }

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@ -315,6 +315,7 @@ namespace FirstPlugin
Formats.Add(typeof(MKGPDX_PAC)); Formats.Add(typeof(MKGPDX_PAC));
Formats.Add(typeof(LZARC)); Formats.Add(typeof(LZARC));
Formats.Add(typeof(IGA_PAK)); Formats.Add(typeof(IGA_PAK));
Formats.Add(typeof(MKAGPDX_Model));
Formats.Add(typeof(Turbo.Course_MapCamera_bin)); Formats.Add(typeof(Turbo.Course_MapCamera_bin));
Formats.Add(typeof(Turbo.PartsBIN)); Formats.Add(typeof(Turbo.PartsBIN));

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@ -241,6 +241,7 @@
<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" /> <Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
<Compile Include="FileFormats\GFBMDL\GFBMDL.cs" /> <Compile Include="FileFormats\GFBMDL\GFBMDL.cs" />
<Compile Include="FileFormats\Hashes\SAHT.cs" /> <Compile Include="FileFormats\Hashes\SAHT.cs" />
<Compile Include="FileFormats\MKAGPDX\Model\MKAGPDX_Model.cs" />
<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" /> <Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" /> <Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
<Compile Include="FileFormats\Shader\NUSHDB.cs" /> <Compile Include="FileFormats\Shader\NUSHDB.cs" />

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@ -209,20 +209,6 @@
<Compile Include="Audio\AudioFileRipper.cs" /> <Compile Include="Audio\AudioFileRipper.cs" />
<Compile Include="Audio\VGAudioFile.cs" /> <Compile Include="Audio\VGAudioFile.cs" />
<Compile Include="Collections\SortExtensions.cs" /> <Compile Include="Collections\SortExtensions.cs" />
<Compile Include="Compression\SevenZip\sdk\Common\CRC.cs" />
<Compile Include="Compression\SevenZip\sdk\Common\InBuffer.cs" />
<Compile Include="Compression\SevenZip\sdk\Common\OutBuffer.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\LZMA\LzmaBase.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\LZMA\LzmaDecoder.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\LZMA\LzmaEncoder.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\LZ\IMatchFinder.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\LZ\LzBinTree.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\LZ\LzInWindow.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\LZ\LzOutWindow.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\RangeCoder\RangeCoder.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\RangeCoder\RangeCoderBit.cs" />
<Compile Include="Compression\SevenZip\sdk\Compress\RangeCoder\RangeCoderBitTree.cs" />
<Compile Include="Compression\SevenZip\sdk\ICoder.cs" />
<Compile Include="Compression\STLibraryCompression.cs" /> <Compile Include="Compression\STLibraryCompression.cs" />
<Compile Include="Config.cs" /> <Compile Include="Config.cs" />
<Compile Include="Cryptography\crc32.cs" /> <Compile Include="Cryptography\crc32.cs" />