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mirror of synced 2024-12-01 02:27:22 +01:00

Load all bone anims properly when an animation is loaded so it can save properly

This commit is contained in:
KillzXGaming 2019-03-24 17:02:19 -04:00
parent c75c171792
commit a47b77bc7c
12 changed files with 3 additions and 3 deletions

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@ -195,8 +195,6 @@ namespace FirstPlugin
{
string dir = Path.GetDirectoryName(sarc.FullName);
Console.WriteLine("CurrentFullName " + sarc.FullName);
if (dir == string.Empty)
sarc.FullName = sarc.Text;
else

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@ -43,6 +43,8 @@ namespace Bfres.Structs
ContextMenuStrip = new ContextMenuStrip();
ContextMenuStrip.Items.Add(new ToolStripMenuItem("New Bone Target", null, NewAction, Keys.Control | Keys.W));
LoadFileMenus(false);
OpenAnimationData();
}
protected void NewAction(object sender, EventArgs e) { NewBoneAnim(); }

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@ -784,7 +784,7 @@ namespace Toolbox
// If no any child form, hide tabControl
else
{
ResetAnimPanel();
// ResetAnimPanel();
// If child form is new and no has tabPage,
// create new tabPage