Fix Wii U textures extracted on exporting a model
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@ -445,7 +445,11 @@ namespace Bfres.Structs
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if (bntx.Textures.ContainsKey(texref.Name))
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textures.Add(bntx.Textures[texref.Name]);
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}
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foreach (var ftexCont in PluginRuntime.ftexContainers)
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{
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if (ftexCont.ResourceNodes.ContainsKey(texref.Name))
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textures.Add((FTEX)ftexCont.ResourceNodes[texref.Name]);
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}
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}
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}
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