Always use linear types for anim rotation because angular breaks for some reason
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@ -309,7 +309,8 @@ namespace Toolbox.Library.Animations
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{
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bool isAngular = type == "rotateX" || type == "rotateY" || type == "rotateZ";
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string interp = isAngular ? "angular" : "linear";
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// string interp = isAngular ? "angular" : "linear";
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string interp = "linear";
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file.WriteLine("animData {");
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file.WriteLine(" input time;");
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