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mirror of synced 2024-11-28 01:10:51 +01:00

Always use linear types for anim rotation because angular breaks for some reason

This commit is contained in:
KillzXGaming 2019-08-23 19:58:31 -04:00
parent 028e125235
commit a5da5c8609

View File

@ -309,7 +309,8 @@ namespace Toolbox.Library.Animations
{
bool isAngular = type == "rotateX" || type == "rotateY" || type == "rotateZ";
string interp = isAngular ? "angular" : "linear";
// string interp = isAngular ? "angular" : "linear";
string interp = "linear";
file.WriteLine("animData {");
file.WriteLine(" input time;");