Load proper flags for wii u and not swtich
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@ -217,9 +217,9 @@ namespace Bfres.Structs
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Position = Utils.ToVec3(anim.BaseData.Position);
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Rotation = Utils.ToVec3(anim.BaseData.Rotation);
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Twist = anim.BaseData.Twist;
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if (anim.Flags.HasFlag(CameraAnimFlags.EulerZXY))
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if (anim.Flags.HasFlag(ResU.CameraAnimFlags.EulerZXY))
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settings |= Settings.EulerZXY;
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if (anim.Flags.HasFlag(CameraAnimFlags.Perspective))
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if (anim.Flags.HasFlag(ResU.CameraAnimFlags.Perspective))
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settings |= Settings.Perspective;
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for (int curve = 0; curve < anim.Curves.Count; curve++)
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