Rework IGZ reading and add writing back (for textures)
This commit is contained in:
parent
aa92482f15
commit
a655ea24d7
Binary file not shown.
@ -18,7 +18,7 @@ using OpenTK;
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namespace FirstPlugin
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{
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public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode, ITextureContainer
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public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode
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{
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public FileType FileType { get; set; } = FileType.Layout;
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@ -64,8 +64,6 @@ namespace FirstPlugin
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}
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}
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public Dictionary<string, STGenericTexture> Textures { get; set; }
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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@ -114,10 +112,6 @@ namespace FirstPlugin
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DrawableContainer.Drawables.Add(Renderer);
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DrawableContainer.Drawables.Add(Skeleton);
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Textures = new Dictionary<string, STGenericTexture>();
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BMD_Renderer.TextureContainers.Add(this);
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BMDFile = Model.Load(stream);
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LoadBMD(BMDFile);
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}
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@ -96,9 +96,13 @@ namespace FirstPlugin
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//Remove this stupid long pointless path
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file.FileName = file.FileName.Replace("temporary/octane/data/nx/output/", string.Empty);
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file.FileName = file.FileName.Replace("temporary/mack/data/win64/output/", string.Empty);
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file.FileName = file.FileName.Replace("temporary/mack/data/nx/output/", string.Empty);
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// if (file.FileOffset >= 0xff000000)
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// file.FileOffset =
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// if (file.FileOffset >= 0xff000000)
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// file.FileOffset =
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}
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@ -147,6 +151,9 @@ namespace FirstPlugin
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{
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get
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{
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if (FileOffset == 0)
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return new byte[0];
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using (var reader = new FileReader(SourceFile))
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{
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int size = 0;
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@ -181,6 +188,7 @@ namespace FirstPlugin
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}
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else
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{
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reader.BaseStream.Seek(offset, SeekOrigin.Begin);
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return reader.ReadBytes((int)DecompressedFileSize);
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}
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}
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@ -1,295 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class IGZ : STGenericTexture, IFileFormat, ISingleTextureIconLoader
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{
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public STGenericTexture IconTexture { get { return this; } }
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Crash N.Sane Trilogy / CTR: Nitro-Fueled (IGZ)" };
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public string[] Extension { get; set; } = new string[] { "*.igz" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "\x01ZGI");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public Dictionary<uint, FormatInfo> Formats = new Dictionary<uint, FormatInfo>()
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{
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/* { 0xDE, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
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{ 0x08, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
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{ 0x46, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
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{ 0x99, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
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// { 0xCD, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
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{ 0x06, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
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{ 0x3B, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
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{ 0x9D, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
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{ 0x51, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x28, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x1B, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x39, new FormatInfo(TEX_FORMAT.BC3_UNORM) },
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{ 0x88, new FormatInfo(TEX_FORMAT.BC3_UNORM) },
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{ 0xDA, new FormatInfo(TEX_FORMAT.BC3_UNORM) },
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{ 0xCD, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x6E, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x45, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x37, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x18, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
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{ 0x47, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
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{ 0xB9, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
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{ 0x78, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
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*/
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{ 0x9D3B06CD, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
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{ 0xDA888839, new FormatInfo(TEX_FORMAT.BC3_UNORM) }, //PC
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{ 0x78B94718, new FormatInfo(TEX_FORMAT.BC5_UNORM) }, //PC
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{ 0x994608DE, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT) }, //PC
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{ 0x1B282851, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x37456ECD, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0xD0124568, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
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{ 0x8EBE8CF2, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT, PlatformSwizzle.Platform_Switch) },
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{ 0xF8313483, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Ps4) },
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{ 0xF0B976CF, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Ps4) },
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{ 0x7D081E6A, new FormatInfo(TEX_FORMAT.BC5_UNORM, PlatformSwizzle.Platform_Ps4) },
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{ 0x9B54FB48, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT, PlatformSwizzle.Platform_Ps4) },
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{ 0xEDF22608, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT, PlatformSwizzle.Platform_Ps4) }, //Todo BGR32
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};
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public class FormatInfo
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{
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public TEX_FORMAT Format;
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public PlatformSwizzle Platform;
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public FormatInfo(TEX_FORMAT format, PlatformSwizzle platform = PlatformSwizzle.None)
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{
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Format = format;
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Platform = platform;
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}
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}
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ReadSignature(4, "\x01ZGI");
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uint unknown = reader.ReadUInt32(); //Same as section count?
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uint unknown2 = reader.ReadUInt32(); //2171947023
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uint unknown3 = reader.ReadUInt32(); //2
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uint SectionCount = reader.ReadUInt32();
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reader.Seek(4); //padding
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//Always 3 of these used that point to certain areas
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const int BLOCK_COUNT = 3;
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uint[] offsets = new uint[BLOCK_COUNT];
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uint[] sizes = new uint[BLOCK_COUNT];
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for (int j = 0; j < BLOCK_COUNT; j++)
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{
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offsets[j] = reader.ReadUInt32();
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sizes[j] = reader.ReadUInt32();
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reader.Seek(8);
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}
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List<string> TextureNames = new List<string>();
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FormatInfo TextureFormat = null;
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//Now go to the first block. This is a list of section headers
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//Each header follows the same structure, a signature, count, and size
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reader.SeekBegin(offsets[0]);
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for (int s = 0; s < SectionCount; s++)
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{
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long pos = reader.Position;
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string signature = reader.ReadString(4);
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uint count = reader.ReadUInt32();
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uint sectioSize = reader.ReadUInt32();
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uint dataOffset = reader.ReadUInt32(); //0x10. Relative to start of section
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Console.WriteLine($"{signature} {count} {sectioSize} {dataOffset}");
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reader.SeekBegin(pos + dataOffset);
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switch (signature)
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{
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case "TSTR":
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for (int i = 0; i < count; i++)
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TextureNames.Add(reader.ReadZeroTerminatedString());
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if (count > 0)
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Text = TextureNames[0];
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foreach (string name in TextureNames)
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Console.WriteLine("tex " + name);
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break;
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case "TMET":
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break;
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case "MTSZ":
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break;
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case "EXID": //Texture Formats and maybe other formats
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// reader.ReadUInt32(); //padding?
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//Seems only one code is used but why?
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uint FormatCode = reader.ReadUInt32();
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if (Formats.ContainsKey(FormatCode))
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TextureFormat = Formats[FormatCode];
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else
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throw new Exception("Unsupported format code!" + FormatCode.ToString("X"));
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Console.WriteLine($"TextureFormat {FormatCode.ToString("X")}");
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break;
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case "RVTB":
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break;
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case "RSTT":
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break;
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case "ROFS":
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break;
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case "REXT":
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break;
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case "ROOT":
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break;
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case "ONAM":
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break;
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default:
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Console.WriteLine("Unexpected Magic " + signature);
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break;
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}
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reader.SeekBegin(pos + sectioSize);
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}
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reader.SeekBegin(offsets[1] + 0x48);
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ushort width = reader.ReadUInt16();
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ushort height = reader.ReadUInt16();
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ushort depth = reader.ReadUInt16();
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ushort mipCount = reader.ReadUInt16();
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ushort arrayCount = reader.ReadUInt16();
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reader.Seek(10); //padding
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uint unk = reader.ReadUInt32();
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reader.Seek(8); //padding
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uint ImageSize = reader.ReadUInt32();
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//Seek to start of image block
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reader.Seek(84);
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long dataPos = reader.Position;
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long ImageSizeReal = reader.BaseStream.Length - dataPos;
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ImageData = reader.ReadBytes((int)ImageSizeReal);
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Width = width;
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Height = height;
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Depth = depth;
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ArrayCount = arrayCount;
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Format = TextureFormat.Format;
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// PlatformSwizzle = TextureFormat.Platform;
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Console.WriteLine($"PlatformSwizzle " + PlatformSwizzle);
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}
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}
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public byte[] ImageData { get; set; }
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.BC1_UNORM,
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TEX_FORMAT.BC3_UNORM,
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TEX_FORMAT.BC5_UNORM,
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TEX_FORMAT.R8G8B8A8_UNORM,
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TEX_FORMAT.R32G32B32A32_FLOAT,
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};
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}
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}
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public override bool CanEdit { get; set; } = false;
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public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
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{
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}
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
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{
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if (PlatformSwizzle == PlatformSwizzle.Platform_Switch)
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return TegraX1Swizzle.GetImageData(this, ImageData, ArrayLevel, MipLevel, 1);
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else
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return ImageData;
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}
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public override void OnClick(TreeView treeView)
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{
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ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
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if (editor == null)
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{
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editor = new ImageEditorBase();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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editor.LoadProperties(GenericProperties);
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editor.LoadImage(this);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public class TSTR
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{
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List<string> TextureNames = new List<string>();
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public void Read(FileReader reader)
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{
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long pos = reader.Position;
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reader.ReadSignature(4, "TSTR");
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uint textureCount = reader.ReadUInt32();
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uint sectionSize = reader.ReadUInt32();
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uint stringOffset = reader.ReadUInt32();
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reader.SeekBegin(pos +stringOffset);
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for (int i = 0; i < textureCount; i++)
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{
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TextureNames.Add(reader.ReadZeroTerminatedString());
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}
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}
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}
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}
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}
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401
File_Format_Library/FileFormats/CrashBandicoot/IGZ_Structure.cs
Normal file
401
File_Format_Library/FileFormats/CrashBandicoot/IGZ_Structure.cs
Normal file
@ -0,0 +1,401 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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//A structure for an IGZ file that contains multiple resources
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//This is to fully parse and get data from it from all resource types
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//This links to multiple seperate files
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public class IGZ_Structure
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{
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public static bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "\x01ZGI");
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}
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}
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public enum Platform
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{
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Ps4,
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Switch,
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PC,
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}
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//PC works perfectly, but Switch has issues with CTR
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//Also a note, switch swizzling is never used? It always seems to be raw data
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//Set the platform still for the sake of it. It won't swizzle or anything
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public Dictionary<uint, FormatInfo> Formats = new Dictionary<uint, FormatInfo>()
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{
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{ 0x9D3B06CD, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
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{ 0xDA888839, new FormatInfo(TEX_FORMAT.BC3_UNORM) }, //PC
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{ 0x78B94718, new FormatInfo(TEX_FORMAT.BC5_UNORM) }, //PC
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{ 0x994608DE, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT) }, //PC
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{ 0x1B282851, new FormatInfo(TEX_FORMAT.BC1_UNORM, Platform.Switch) },
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{ 0x37456ECD, new FormatInfo(TEX_FORMAT.BC3_UNORM, Platform.Switch) },
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{ 0xD0124568, new FormatInfo(TEX_FORMAT.BC3_UNORM, Platform.Switch) },
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{ 0x8EBE8CF2, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT, Platform.Switch) },
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{ 0xF8313483, new FormatInfo(TEX_FORMAT.BC1_UNORM, Platform.Ps4) },
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{ 0xF0B976CF, new FormatInfo(TEX_FORMAT.BC3_UNORM, Platform.Ps4) },
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{ 0x7D081E6A, new FormatInfo(TEX_FORMAT.BC5_UNORM, Platform.Ps4) },
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{ 0x9B54FB48, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT, Platform.Ps4) },
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{ 0xEDF22608, new FormatInfo(TEX_FORMAT.R32G32B32_FLOAT, Platform.Ps4) }, //Todo BGR32
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};
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public class FormatInfo
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{
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public TEX_FORMAT Format;
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public Platform Platform;
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public FormatInfo(TEX_FORMAT format, Platform platform = Platform.PC)
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{
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Format = format;
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Platform = platform;
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}
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}
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public uint Version { get; set; }
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public uint HeaderUnknown { get; set; }
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public uint HeaderUnknown2 { get; set; }
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public List<string> HeaderStrings = new List<string>();
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public List<string> DependenciesTable = new List<string>();
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public List<string> StringTable = new List<string>();
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public List<string> TMETStrings = new List<string>();
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public List<uint> MTSZTable = new List<uint>();
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public List<Tuple<uint, uint>> FormatCodeList = new List<Tuple<uint, uint>>();
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public List<uint> ONAMTable = new List<uint>();
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public List<CommonHeaderInfo> Headers = new List<CommonHeaderInfo>();
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public TextureBlockInfo TextureInfo;
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public byte[] UnknownData;
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public void Read(FileReader reader)
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{
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reader.ReadSignature(4, "\x01ZGI");
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Version = reader.ReadUInt32(); //10
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HeaderUnknown = reader.ReadUInt32(); //2171947023
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HeaderUnknown2 = reader.ReadUInt32(); //2
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uint SectionCount = reader.ReadUInt32();
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reader.Seek(4); //padding
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//A chunk/block offset list.
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List<uint> offsets = new List<uint>();
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List<uint> sizes = new List<uint>();
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while (true)
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{
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uint offset = reader.ReadUInt32();
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uint size = reader.ReadUInt32();
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uint unknown = reader.ReadUInt32();
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uint unknown2 = reader.ReadUInt32();
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if (offset != 0)
|
||||
{
|
||||
offsets.Add(offset);
|
||||
sizes.Add(size);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
//After we parsed the offsets/size array
|
||||
//Save the rest of the data up to the next section
|
||||
//All of this is mostly padding and a string or 2
|
||||
|
||||
reader.Seek(-16); //Seek back 16 due to trying to read the chunk info
|
||||
|
||||
long headerEnd = reader.Position;
|
||||
UnknownData = reader.ReadBytes((int)(offsets[0] - headerEnd));
|
||||
|
||||
//Now go to the first block. This is a list of section headers
|
||||
//Each header follows the same structure, a signature, count, and size
|
||||
reader.SeekBegin(offsets[0]);
|
||||
for (int s = 0; s < SectionCount; s++)
|
||||
{
|
||||
long pos = reader.Position;
|
||||
|
||||
string signature = reader.ReadString(4);
|
||||
uint count = reader.ReadUInt32();
|
||||
uint sectioSize = reader.ReadUInt32();
|
||||
uint dataOffset = reader.ReadUInt32(); //0x10. Relative to start of section
|
||||
|
||||
Console.WriteLine($"{signature} {count} {sectioSize} {dataOffset}");
|
||||
|
||||
CommonHeaderInfo header = new CommonHeaderInfo();
|
||||
header.Magic = signature;
|
||||
|
||||
reader.SeekBegin(pos + dataOffset);
|
||||
switch (signature)
|
||||
{
|
||||
case "TDEP": //Dependinces table
|
||||
for (int i = 0; i < count; i++)
|
||||
DependenciesTable.Add(reader.ReadZeroTerminatedString());
|
||||
break;
|
||||
case "TSTR": //string table i assume
|
||||
for (int i = 0; i < count; i++)
|
||||
StringTable.Add(reader.ReadZeroTerminatedString());
|
||||
break;
|
||||
case "TMET": //Another string list
|
||||
for (int i = 0; i < count; i++)
|
||||
TMETStrings.Add(reader.ReadZeroTerminatedString());
|
||||
break;
|
||||
case "MTSZ":
|
||||
for (int i = 0; i < count; i++)
|
||||
MTSZTable.Add(reader.ReadUInt32());
|
||||
break;
|
||||
case "EXID": //A format list for multiple data types
|
||||
for (int i = 0; i < count; i++)
|
||||
FormatCodeList.Add(Tuple.Create(reader.ReadUInt32(), reader.ReadUInt32()));
|
||||
break;
|
||||
case "EXNM": //Material data
|
||||
break;
|
||||
case "RVTB":
|
||||
break;
|
||||
case "RSTT":
|
||||
break;
|
||||
case "ROFS":
|
||||
break;
|
||||
case "REXT":
|
||||
break;
|
||||
case "ROOT":
|
||||
break;
|
||||
case "ONAM":
|
||||
for (int i = 0; i < count; i++)
|
||||
ONAMTable.Add(reader.ReadUInt32());
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine("Unexpected Magic " + signature);
|
||||
break;
|
||||
}
|
||||
|
||||
//For saving back just save the raw bytes
|
||||
reader.SeekBegin(pos);
|
||||
header.data = reader.ReadBytes((int)sectioSize);
|
||||
Headers.Add(header);
|
||||
|
||||
reader.SeekBegin(pos + sectioSize);
|
||||
}
|
||||
|
||||
//Todo find a better check for how a block/chunk is determined
|
||||
if (sizes[1] == 192) //The size of an image info chunk/block
|
||||
{
|
||||
reader.SeekBegin(offsets[1]);
|
||||
TextureInfo = new TextureBlockInfo();
|
||||
TextureInfo.UnkownData1 = reader.ReadBytes(0x48);
|
||||
TextureInfo.Width = reader.ReadUInt16();
|
||||
TextureInfo.Height = reader.ReadUInt16();
|
||||
TextureInfo.Depth = reader.ReadUInt16();
|
||||
TextureInfo.MipCount = reader.ReadUInt16();
|
||||
TextureInfo.ArrayCount = reader.ReadUInt16();
|
||||
reader.Seek(10); //padding
|
||||
TextureInfo.UnknownValue = reader.ReadUInt32();
|
||||
reader.Seek(8); //padding
|
||||
uint ImageSize = reader.ReadUInt32();
|
||||
//Seek to start of image block
|
||||
|
||||
TextureInfo.UnkownData2 = reader.ReadBytes((int)(offsets[2] - reader.Position));
|
||||
|
||||
//Seek the second block/chunk info
|
||||
reader.SeekBegin(offsets[2]);
|
||||
long dataPos = reader.Position;
|
||||
|
||||
//The imagesize is weird so get from the end of file
|
||||
long ImageSizeReal = reader.BaseStream.Length - dataPos;
|
||||
TextureInfo.ImageData = reader.ReadBytes((int)ImageSizeReal);
|
||||
|
||||
//Todo why is there 2 format codes even for textures?
|
||||
foreach (var format in FormatCodeList)
|
||||
{
|
||||
if (Formats.ContainsKey(format.Item1))
|
||||
TextureInfo.FormatInfo = Formats[format.Item1];
|
||||
else
|
||||
Console.WriteLine("Unsupported format code!" + format.Item1.ToString("X"));
|
||||
|
||||
/* if (Formats.ContainsKey(format.Item2))
|
||||
TextureInfo.FormatInfo = Formats[format.Item2];
|
||||
else
|
||||
Console.WriteLine("Unsupported format code!" + format.Item2.ToString("X"));*/
|
||||
}
|
||||
}
|
||||
else if (sizes[1] == 2568) //The size of a model info chunk/block
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//Todo this has quite a bit of unknowns and needs more chunk support
|
||||
//Textures should save fine
|
||||
public void Write(FileWriter writer)
|
||||
{
|
||||
if (TextureInfo == null)
|
||||
throw new Exception("Only textures can be saved currently!");
|
||||
|
||||
//Set the format code for the texture if found a proper pair match
|
||||
if (TextureInfo != null)
|
||||
{
|
||||
//Go through each value and find a pair with a matching format and matching platform
|
||||
foreach (var formatInfo in Formats)
|
||||
{
|
||||
uint code = formatInfo.Key;
|
||||
if (formatInfo.Value.Format == TextureInfo.FormatInfo.Format &&
|
||||
formatInfo.Value.Platform == TextureInfo.FormatInfo.Platform)
|
||||
{
|
||||
//Set the first code
|
||||
//unsure what the second code is for
|
||||
uint code2 = FormatCodeList[0].Item2;
|
||||
FormatCodeList[0] = Tuple.Create(code, code2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
writer.SetByteOrder(false);
|
||||
|
||||
writer.WriteSignature("\x01ZGI");
|
||||
writer.Write(Version);
|
||||
writer.Write(HeaderUnknown);
|
||||
writer.Write(HeaderUnknown2);
|
||||
writer.Write(Headers.Count);
|
||||
writer.Seek(4); //padding
|
||||
|
||||
long chunkInfoArray = writer.Position;
|
||||
|
||||
//Reseve space for all the used chunks
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
writer.Write(uint.MaxValue);
|
||||
writer.Write(uint.MaxValue);
|
||||
writer.Write(uint.MaxValue);
|
||||
writer.Write(uint.MaxValue);
|
||||
}
|
||||
|
||||
//Possibly aligned data, but there's sometimes strings in it
|
||||
writer.Write(UnknownData);
|
||||
|
||||
//Now start saving the header chunk.
|
||||
long headerArrayPos = writer.Position;
|
||||
foreach (var header in Headers)
|
||||
{
|
||||
if (header.Magic == "TSTR") //Save our string array chunk
|
||||
{
|
||||
long posTSRT = writer.Position;
|
||||
|
||||
writer.WriteSignature("TSTR");
|
||||
writer.Write(StringTable.Count);
|
||||
long posStrSizeOfs = writer.Position;
|
||||
writer.Write(0); //save size after
|
||||
writer.Write(16); //offset
|
||||
|
||||
foreach (var item in StringTable)
|
||||
{
|
||||
writer.WriteString(item);
|
||||
}
|
||||
|
||||
long posTSRTEnd = writer.Position;
|
||||
|
||||
//Note i will automate sizes later
|
||||
writer.SeekBegin(posStrSizeOfs);
|
||||
writer.Write((uint)(posTSRTEnd - posTSRT));
|
||||
|
||||
writer.SeekBegin(posTSRTEnd);
|
||||
}
|
||||
else if (header.Magic == "EXID") //Save our format chunk
|
||||
{
|
||||
writer.WriteSignature("EXID");
|
||||
writer.Write(FormatCodeList.Count);
|
||||
writer.Write(20 + (FormatCodeList.Count * 8)); //Size
|
||||
writer.Write(20); //Offset
|
||||
writer.Write(0); //Padding
|
||||
foreach (var item in FormatCodeList)
|
||||
{
|
||||
writer.Write(item.Item1);
|
||||
writer.Write(item.Item2);
|
||||
}
|
||||
}
|
||||
else
|
||||
writer.Write(header.data);
|
||||
}
|
||||
long headerEndPos = writer.Position;
|
||||
|
||||
long infoChunkPos = writer.Position;
|
||||
if (TextureInfo != null)
|
||||
{
|
||||
writer.Write(TextureInfo.UnkownData1);
|
||||
writer.Write(TextureInfo.Width);
|
||||
writer.Write(TextureInfo.Height);
|
||||
writer.Write(TextureInfo.Depth);
|
||||
writer.Write(TextureInfo.MipCount);
|
||||
writer.Write(TextureInfo.ArrayCount);
|
||||
writer.Seek(10); //padding
|
||||
writer.Write(TextureInfo.UnknownValue);
|
||||
writer.Seek(8); //padding
|
||||
writer.Write(TextureInfo.ImageData.Length);
|
||||
writer.Write(TextureInfo.UnkownData2);
|
||||
}
|
||||
|
||||
long infoChunkEndPos = writer.Position;
|
||||
|
||||
long dataChunkPos = writer.Position;
|
||||
if (TextureInfo != null)
|
||||
{
|
||||
writer.Write(TextureInfo.ImageData);
|
||||
}
|
||||
|
||||
long dataChunkEndPos = writer.Position;
|
||||
|
||||
//Go back and write all the used chunk data so far
|
||||
writer.SeekBegin(chunkInfoArray);
|
||||
|
||||
//Write the header array chunk first
|
||||
writer.Write((uint)headerArrayPos); //Offset
|
||||
writer.Write((uint)(headerEndPos - headerArrayPos)); //Size
|
||||
writer.Write(2048); //Unknown
|
||||
writer.Write(0); //Unknown
|
||||
|
||||
//Write the info chunk
|
||||
writer.Write((uint)infoChunkPos); //Offset
|
||||
writer.Write((uint)(infoChunkEndPos - infoChunkPos)); //Size
|
||||
writer.Write(8); //Unknown
|
||||
writer.Write(131072); //Unknown
|
||||
|
||||
//Write the data chunk
|
||||
writer.Write((uint)dataChunkPos); //Offset
|
||||
writer.Write((uint)(dataChunkEndPos - dataChunkPos)); //Size
|
||||
writer.Write(4); //Unknown
|
||||
writer.Write(0); //Unknown
|
||||
}
|
||||
|
||||
public class CommonHeaderInfo
|
||||
{
|
||||
public string Magic;
|
||||
public byte[] data;
|
||||
}
|
||||
|
||||
public class TextureBlockInfo
|
||||
{
|
||||
public byte[] UnkownData1;
|
||||
public uint UnknownValue;
|
||||
public byte[] UnkownData2;
|
||||
|
||||
public byte[] ImageData { get; set; }
|
||||
|
||||
public ushort Width { get; set; }
|
||||
public ushort Height { get; set; }
|
||||
public ushort Depth { get; set; }
|
||||
public ushort MipCount { get; set; }
|
||||
public ushort ArrayCount { get; set; }
|
||||
public FormatInfo FormatInfo { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
166
File_Format_Library/FileFormats/CrashBandicoot/IGZ_TEX.cs
Normal file
166
File_Format_Library/FileFormats/CrashBandicoot/IGZ_TEX.cs
Normal file
@ -0,0 +1,166 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Toolbox;
|
||||
using System.Windows.Forms;
|
||||
using Toolbox.Library;
|
||||
using Toolbox.Library.IO;
|
||||
using Toolbox.Library.Forms;
|
||||
|
||||
namespace FirstPlugin
|
||||
{
|
||||
//I keep textures seperate due to the way files are handled
|
||||
//While i could store all section data in one file, it's better to keep textures as
|
||||
//a single tree node as all model sections are usually empty
|
||||
public class IGZ_TEX : STGenericTexture, IFileFormat, ISingleTextureIconLoader, IContextMenuNode
|
||||
{
|
||||
public STGenericTexture IconTexture { get { return this; } }
|
||||
|
||||
public FileType FileType { get; set; } = FileType.Layout;
|
||||
|
||||
public bool CanSave { get; set; }
|
||||
public string[] Description { get; set; } = new string[] { "Crash N.Sane Trilogy / CTR: Nitro-Fueled (IGZ)" };
|
||||
public string[] Extension { get; set; } = new string[] { "*.igz" };
|
||||
public string FileName { get; set; }
|
||||
public string FilePath { get; set; }
|
||||
public IFileInfo IFileInfo { get; set; }
|
||||
|
||||
public bool Identify(System.IO.Stream stream)
|
||||
{
|
||||
return IGZ_Structure.Identify(stream);
|
||||
}
|
||||
|
||||
public Type[] Types
|
||||
{
|
||||
get
|
||||
{
|
||||
List<Type> types = new List<Type>();
|
||||
return types.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public ToolStripItem[] GetContextMenuItems()
|
||||
{
|
||||
List<ToolStripItem> Items = new List<ToolStripItem>();
|
||||
Items.Add(new ToolStripMenuItem("Save", null, SaveAction, Keys.Control | Keys.S));
|
||||
Items.AddRange(base.GetContextMenuItems());
|
||||
return Items.ToArray();
|
||||
}
|
||||
|
||||
|
||||
private void SaveAction(object sender, EventArgs args)
|
||||
{
|
||||
SaveFileDialog sfd = new SaveFileDialog();
|
||||
sfd.Filter = Utils.GetAllFilters(this);
|
||||
sfd.FileName = FileName;
|
||||
|
||||
if (sfd.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
STFileSaver.SaveFileFormat(this, sfd.FileName);
|
||||
}
|
||||
}
|
||||
|
||||
public IGZ_Structure IGZStructure;
|
||||
|
||||
public IGZ_Structure.Platform PlatformFormat;
|
||||
|
||||
public void Load(System.IO.Stream stream)
|
||||
{
|
||||
CanSave = true;
|
||||
|
||||
using (var reader = new FileReader(stream))
|
||||
{
|
||||
//Parse with the IGZ structure class and get the texture info block
|
||||
IGZStructure = new IGZ_Structure();
|
||||
IGZStructure.Read(reader);
|
||||
|
||||
//Set all the info from the parsed struct
|
||||
var texInfo = IGZStructure.TextureInfo;
|
||||
Width = texInfo.Width;
|
||||
Height = texInfo.Height;
|
||||
Format = texInfo.FormatInfo.Format;
|
||||
PlatformFormat = texInfo.FormatInfo.Platform;
|
||||
ArrayCount = texInfo.ArrayCount;
|
||||
Depth = texInfo.Depth;
|
||||
|
||||
//Don't set the platform swizzle because they don't seem to be swizzled?
|
||||
// PlatformSwizzle = texInfo.FormatInfo.Platform;
|
||||
|
||||
//Grab the first entry from the string table
|
||||
if (IGZStructure.StringTable.Count > 0)
|
||||
Text = IGZStructure.StringTable[0];
|
||||
else
|
||||
Text = FileName;
|
||||
}
|
||||
}
|
||||
|
||||
public override TEX_FORMAT[] SupportedFormats
|
||||
{
|
||||
get
|
||||
{
|
||||
return new TEX_FORMAT[]
|
||||
{
|
||||
TEX_FORMAT.BC1_UNORM,
|
||||
TEX_FORMAT.BC3_UNORM,
|
||||
TEX_FORMAT.BC5_UNORM,
|
||||
TEX_FORMAT.R8G8B8A8_UNORM,
|
||||
TEX_FORMAT.R32G32B32A32_FLOAT,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override bool CanEdit { get; set; } = true;
|
||||
|
||||
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
|
||||
{
|
||||
Console.WriteLine("Setting ImageData");
|
||||
IGZStructure.TextureInfo.ImageData = GenerateMipsAndCompress(bitmap, MipCount, Format);
|
||||
}
|
||||
|
||||
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
|
||||
{
|
||||
if (PlatformSwizzle == PlatformSwizzle.Platform_Switch)
|
||||
return TegraX1Swizzle.GetImageData(this, IGZStructure.TextureInfo.ImageData, ArrayLevel, MipLevel, 1);
|
||||
else
|
||||
return IGZStructure.TextureInfo.ImageData;
|
||||
}
|
||||
|
||||
public override void OnClick(TreeView treeView)
|
||||
{
|
||||
ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
|
||||
if (editor == null)
|
||||
{
|
||||
editor = new ImageEditorBase();
|
||||
editor.Dock = DockStyle.Fill;
|
||||
LibraryGUI.LoadEditor(editor);
|
||||
}
|
||||
|
||||
editor.LoadProperties(GenericProperties);
|
||||
editor.LoadImage(this);
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
|
||||
}
|
||||
public byte[] Save()
|
||||
{
|
||||
//Apply the image info block from this image
|
||||
IGZStructure.TextureInfo.Width = (ushort)this.Width;
|
||||
IGZStructure.TextureInfo.Height = (ushort)this.Height;
|
||||
IGZStructure.TextureInfo.MipCount = (ushort)this.MipCount;
|
||||
IGZStructure.TextureInfo.Depth = (ushort)this.Depth;
|
||||
IGZStructure.TextureInfo.ArrayCount = (ushort)this.ArrayCount;
|
||||
IGZStructure.TextureInfo.FormatInfo.Format = this.Format;
|
||||
IGZStructure.TextureInfo.FormatInfo.Platform = this.PlatformFormat;
|
||||
IGZStructure.StringTable[0] = this.Text;
|
||||
|
||||
var mem = new System.IO.MemoryStream();
|
||||
IGZStructure.Write(new FileWriter(mem));
|
||||
return mem.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
@ -361,7 +361,7 @@ namespace FirstPlugin
|
||||
Formats.Add(typeof(G1T));
|
||||
Formats.Add(typeof(BFLYT));
|
||||
Formats.Add(typeof(ZSI));
|
||||
Formats.Add(typeof(IGZ));
|
||||
Formats.Add(typeof(IGZ_TEX));
|
||||
|
||||
//Unfinished wip formats not ready for use
|
||||
if (Runtime.DEVELOPER_DEBUG_MODE)
|
||||
|
@ -229,6 +229,7 @@ namespace Toolbox.Library
|
||||
{ TEX_FORMAT.R32G32B32A32_FLOAT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ TEX_FORMAT.R32G32B32A32_SINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ TEX_FORMAT.R32G32B32A32_UINT, new FormatInfo(16, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ TEX_FORMAT.R32G32B32_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ TEX_FORMAT.R16G16B16A16_FLOAT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ TEX_FORMAT.R16G16B16A16_SINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
|
||||
{ TEX_FORMAT.R16G16B16A16_SNORM, new FormatInfo(8, 1, 1, 1, TargetBuffer.Color) },
|
||||
|
@ -26,7 +26,7 @@ namespace Toolbox.Library.Rendering
|
||||
}
|
||||
|
||||
public class Vertex
|
||||
{
|
||||
{
|
||||
public Vector3 pos = new Vector3(0);
|
||||
public Vector3 nrm = new Vector3(0);
|
||||
public Vector4 col = new Vector4(1);
|
||||
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user