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mirror of synced 2024-11-12 02:00:50 +01:00

Add a way to search for byaml hashes in the Hashes folder

This commit is contained in:
KillzXGaming 2020-04-16 16:28:36 -04:00
parent ea962c6201
commit a6951ec000
4 changed files with 42 additions and 6 deletions

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@ -13,6 +13,7 @@ using ByamlExt;
using SharpYaml.Serialization; using SharpYaml.Serialization;
using SharpYaml; using SharpYaml;
using Syroot.BinaryData; using Syroot.BinaryData;
using Toolbox.Library.Security.Cryptography;
namespace FirstPlugin namespace FirstPlugin
{ {
@ -52,7 +53,41 @@ namespace FirstPlugin
} }
} }
public static Dictionary<uint, string> Hashes = new Dictionary<uint, string>(); private static new Dictionary<uint, string> hashes = new Dictionary<uint, string>();
public static Dictionary<uint, string> Hashes
{
get
{
if (Hashes.Count == 0)
CreateHashList();
return Hashes;
}
}
private static void CreateHashList()
{
string dir = Path.Combine(Runtime.ExecutableDir, "Hashes");
if (!Directory.Exists(dir))
return;
foreach (var file in Directory.GetFiles(dir))
{
if (Utils.GetExtension(file) != ".txt")
continue;
foreach (string hashStr in File.ReadAllLines(file)) {
CheckHash(hashStr);
}
}
}
private static void CheckHash(string hashStr)
{
uint hash = Crc32.Compute(hashStr);
if (!hashes.ContainsKey(hash))
hashes.Add(hash, hashStr);
}
#region Text Converter Interface #region Text Converter Interface
public TextFileType TextFileType => TextFileType.Yaml; public TextFileType TextFileType => TextFileType.Yaml;

1
Toolbox/Hashes/ACNH.txt Normal file
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@ -0,0 +1 @@


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@ -1511,9 +1511,7 @@ namespace Toolbox
path = Utils.RenameDuplicateString(batchExportFileList, path, 0, 3); path = Utils.RenameDuplicateString(batchExportFileList, path, 0, 3);
batchExportFileList.Add(path); batchExportFileList.Add(path);
path = $"{path}.{extension}"; DAE.Export($"{path}.{extension}", daesettings, model, textures, skeleton);
DAE.Export(path, daesettings, model, textures, skeleton);
} }
fileFormat.Unload(); fileFormat.Unload();
@ -1528,9 +1526,8 @@ namespace Toolbox
private void ExportTexture(STGenericTexture tex, string filePath, string ext) { private void ExportTexture(STGenericTexture tex, string filePath, string ext) {
filePath = Utils.RenameDuplicateString(batchExportFileList, filePath, 0, 3); filePath = Utils.RenameDuplicateString(batchExportFileList, filePath, 0, 3);
batchExportFileList.Add(filePath); batchExportFileList.Add(filePath);
filePath = $"{filePath}.{ext}";
tex.Export(filePath); tex.Export($"{filePath}.{ext}");
} }
private void SearchArchive(BatchFormatExport.Settings settings, IArchiveFile archiveFile, private void SearchArchive(BatchFormatExport.Settings settings, IArchiveFile archiveFile,

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@ -385,6 +385,9 @@
<Content Include="Gl_EditorFramework.dll"> <Content Include="Gl_EditorFramework.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="Hashes\ACNH.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Lib\aamp_hashed_names.txt"> <Content Include="Lib\aamp_hashed_names.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>