Add replace textures from folder function for BNTX
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@ -97,10 +97,6 @@ namespace FirstPlugin
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}
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public static void ReadModel(FMDL model, Model mdl)
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{
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Console.WriteLine("matcount " + mdl.Materials.Count);
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Console.WriteLine("shpcount " + mdl.Shapes.Count);
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Console.WriteLine("skelcount " + mdl.Skeleton.Bones.Count);
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if (model == null)
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model = new FMDL();
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model.Text = mdl.Name;
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@ -659,7 +655,6 @@ namespace FirstPlugin
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shaderParam.PaddingLength = param.PaddingLength;
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reader.Seek(param.DataOffset, System.IO.SeekOrigin.Begin);
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Console.WriteLine(shaderParam.Name + " " + shaderParam.Type + " " + shaderParam.HasPadding);
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shaderParam.ReadValue(reader, (int)param.DataSize);
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m.matparam.Add(param.Name, shaderParam);
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@ -166,6 +166,7 @@ namespace FirstPlugin
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Replace", null, Import, Keys.Control | Keys.R));
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ContextMenuStrip.Items.Add(new ToolStripSeparator());
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Import Texture", null, ImportTextureAction, Keys.Control | Keys.I));
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Replace Textures (From Folder)", null, ReplaceAll, Keys.Control | Keys.T));
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export All Textures", null, ExportAll, Keys.Control | Keys.A));
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ContextMenuStrip.Items.Add(new ToolStripSeparator());
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Rename", null, Rename, Keys.Control | Keys.N));
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@ -522,6 +523,27 @@ namespace FirstPlugin
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GC.Collect();
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}
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}
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private void ReplaceAll(object sender, EventArgs args)
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{
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FolderSelectDialog sfd = new FolderSelectDialog();
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath))
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{
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string FileName = System.IO.Path.GetFileNameWithoutExtension(file);
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foreach (TextureData node in Textures.Values)
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{
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if (FileName == node.Text)
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{
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node.Replace(file);
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}
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}
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}
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}
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}
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private void ExportAll(object sender, EventArgs args)
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{
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List<string> Formats = new List<string>();
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