Fix config for camera movement
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@ -128,7 +128,7 @@ In the event that the tool cannot compile, check references. All the libraries u
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- Ac_K for ASTC decoder c# port from Ryujinx.
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- pkNX and kwsch for Fnv hashing and useful pkmn code/structure references.
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- Dragonation for useful code on the structure for some flatbuffers in pokemon switch
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- mvitand Rei for help with gfpak hash strings and also research for formats.
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- mvit and Rei for help with gfpak hash strings and also research for formats.
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## Resources
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- [TreeView Icons by icons8](https://icons8.com/)
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@ -303,6 +303,11 @@ namespace Toolbox.Library
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Enum.TryParse(node.InnerText, out textFormat);
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Runtime.ByamlEditor.TextFormat = textFormat;
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break;
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case "cameraMovement":
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Runtime.CameraMovement cameraMovement;
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Enum.TryParse(node.InnerText, out cameraMovement);
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Runtime.cameraMovement = cameraMovement;
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break;
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}
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}
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@ -553,6 +558,7 @@ namespace Toolbox.Library
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renderSettingsNode.AppendChild(createNode(doc, "bonePointSize", Runtime.bonePointSize.ToString()));
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renderSettingsNode.AppendChild(createNode(doc, "MaxCameraSpeed", Runtime.MaxCameraSpeed.ToString()));
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renderSettingsNode.AppendChild(createNode(doc, "FrameCamera", Runtime.FrameCamera.ToString()));
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renderSettingsNode.AppendChild(createNode(doc, "cameraMovement", Runtime.cameraMovement.ToString()));
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}
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private static void AppendResourceTableSettings(XmlDocument doc, XmlNode parentNode)
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