GFBMDL : Use floats for additional parameters for texture maps
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@ -114,10 +114,10 @@ table TextureMapping {
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WrapModeX:WrapMode;
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WrapModeX:WrapMode;
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WrapModeY:WrapMode;
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WrapModeY:WrapMode;
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WrapModeZ:WrapMode;
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WrapModeZ:WrapMode;
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Unknown5:uint;
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Unknown5:float;
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Unknown6:uint;
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Unknown6:float;
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Unknown7:uint;
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Unknown7:float;
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Unknown8:uint;
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Unknown8:float;
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lodBias:float;
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lodBias:float;
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}
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}
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