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GFBMDL : Use floats for additional parameters for texture maps

This commit is contained in:
KillzXGaming 2019-12-14 15:51:51 -05:00
parent 6d4570981b
commit ac7426c1dc

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@ -114,10 +114,10 @@ table TextureMapping {
WrapModeX:WrapMode;
WrapModeY:WrapMode;
WrapModeZ:WrapMode;
Unknown5:uint;
Unknown6:uint;
Unknown7:uint;
Unknown8:uint;
Unknown5:float;
Unknown6:float;
Unknown7:float;
Unknown8:float;
lodBias:float;
}