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mirror of synced 2025-03-02 16:23:21 +01:00

Fix setting the texture map array when removing a texture

This commit is contained in:
KillzXGaming 2019-10-18 17:23:14 -04:00
parent 169a260946
commit b0b1355887

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@ -1842,9 +1842,10 @@ namespace LayoutBXLYT
if (TextureMaps[i].Name == name) if (TextureMaps[i].Name == name)
removeIndex = i; removeIndex = i;
} }
if (removeIndex != -1) if (removeIndex != -1)
{ {
TextureMaps.RemoveAt(removeIndex); TextureMaps = TextureMaps.RemoveAt(removeIndex);
return true; return true;
} }