LM3 Model fixes.
Fix rigging being applied making model invisible in viewer. Fixed exporting textures with models.
This commit is contained in:
parent
385900db9e
commit
bb587c5d1a
@ -175,6 +175,8 @@ namespace FirstPlugin.LuigisMansion3
|
||||
public void ExportModel(string fileName, DAE.ExportSettings settings)
|
||||
{
|
||||
List<STGenericMaterial> Materials = new List<STGenericMaterial>();
|
||||
List<STGenericTexture> textures = GetTextureList();
|
||||
|
||||
foreach (STGenericObject mesh in RenderedMeshes)
|
||||
if (mesh.GetMaterial() != null)
|
||||
Materials.Add(mesh.GetMaterial());
|
||||
@ -183,7 +185,7 @@ namespace FirstPlugin.LuigisMansion3
|
||||
model.Materials = Materials;
|
||||
model.Objects = RenderedMeshes;
|
||||
|
||||
DAE.Export(fileName, settings, model, new List<STGenericTexture>());
|
||||
DAE.Export(fileName, settings, model, textures);
|
||||
}
|
||||
|
||||
public LM3_Model(LM3_DICT dict)
|
||||
@ -215,6 +217,17 @@ namespace FirstPlugin.LuigisMansion3
|
||||
|
||||
public void OnPropertyChanged() { }
|
||||
|
||||
public List<STGenericTexture> GetTextureList()
|
||||
{
|
||||
List<STGenericTexture> texturesList = new List<STGenericTexture>();
|
||||
for (int t = 0; t < TextureHashes.Count; t++)
|
||||
{
|
||||
if (DataDictionary.Renderer.TextureList.ContainsKey(TextureHashes[t].ToString("x")))
|
||||
texturesList.Add(DataDictionary.Renderer.TextureList[TextureHashes[t].ToString("x")]);
|
||||
}
|
||||
return texturesList;
|
||||
}
|
||||
|
||||
public void ReadVertexBuffers()
|
||||
{
|
||||
Nodes.Clear();
|
||||
@ -416,8 +429,8 @@ namespace FirstPlugin.LuigisMansion3
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
maxIndex = Math.Max(maxIndex, boneIndices[j]);
|
||||
genericObj.vertices[v].boneIds.Add(boneIndices[j]);
|
||||
genericObj.vertices[v].boneWeights.Add(boneWeights[j]);
|
||||
// genericObj.vertices[v].boneIds.Add(boneIndices[j]);
|
||||
// genericObj.vertices[v].boneWeights.Add(boneWeights[j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user