Anim : Set output to angular for rotation types.
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@ -312,8 +312,7 @@ namespace Toolbox.Library.Animations
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{
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bool isAngular = type == "rotateX" || type == "rotateY" || type == "rotateZ";
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// string interp = isAngular ? "angular" : "linear";
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string interp = "linear";
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string interp = isAngular ? "angular" : "linear";
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file.WriteLine("animData {");
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file.WriteLine(" input time;");
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