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mirror of synced 2024-11-30 18:24:39 +01:00

Combine KCL materials that use unique IDs per every triangle.

This commit is contained in:
KillzXGaming 2020-08-31 17:00:55 -04:00
parent 8328c132de
commit bf02233106

View File

@ -531,6 +531,19 @@ namespace FirstPlugin
triangleList[prism.CollisionFlags].Add(triangle);
}
//Triangle indexed
//It's not pratical to split materials up with these.
//Materials are instead handled seperately and need to be handled in another way.
if (triangleList.Count == model.Prisms.Length)
{
triangleList.Clear();
triangleList.Add(0, new List<Triangle>());
foreach (var prism in model.Prisms)
{
var triangle = model.GetTriangle(prism);
triangleList[0].Add(triangle);
}
}
}
Renderer.models.Clear();