Fix some bntx swizzle bugs
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@ -1701,8 +1701,6 @@ namespace FirstPlugin
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if (Depth > 1)
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if (Depth > 1)
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numDepth = Depth;
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numDepth = Depth;
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return TegraX1Swizzle.GetImageData(this, Texture.TextureData[0][0], ArrayLevel, MipLevel, DepthLevel, target, Texture.TileMode == TileMode.LinearAligned);
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for (int depthLevel = 0; depthLevel < numDepth; depthLevel++)
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for (int depthLevel = 0; depthLevel < numDepth; depthLevel++)
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{
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{
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for (int arrayLevel = 0; arrayLevel < Texture.TextureData.Count; arrayLevel++)
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for (int arrayLevel = 0; arrayLevel < Texture.TextureData.Count; arrayLevel++)
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