Fix some anim exporting issues
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395a9bd65d
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@ -11,7 +11,33 @@ namespace Toolbox.Library.Animations
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//https://github.com/jam1garner/Smash-Forge/blob/3a5b770a96b2ba7e67ff3912ca23941851f6d9eb/Smash%20Forge/Filetypes/Animation/ANIM.cs
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public class ANIM
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{
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private class AnimKey{
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private class AnimHeader
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{
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public string animVersion;
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public string mayaVersion;
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public float startTime;
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public float endTime;
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public float startUnitless;
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public float endUnitless;
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public string timeUnit;
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public string linearUnit;
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public string angularUnit;
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public AnimHeader()
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{
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animVersion = "1.1";
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mayaVersion = "2015";
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startTime = 0;
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endTime = 0;
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startUnitless = 0;
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endUnitless = 0;
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timeUnit = "ntscf";
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linearUnit = "cm";
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angularUnit = "deg";
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}
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}
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private class AnimKey{
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public float input, output;
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public string intan, outtan;
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public float t1 = 0, w1 = 1;
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@ -181,8 +207,14 @@ namespace Toolbox.Library.Animations
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{
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using (System.IO.StreamWriter file = new System.IO.StreamWriter(@fname))
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{
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file.WriteLine("animVersion 1.1;");
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file.WriteLine("mayaVersion 2014 x64;\ntimeUnit ntscf;\nlinearUnit cm;\nangularUnit deg;\nstartTime 1;\nendTime " + (a.FrameCount+1) + ";");
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AnimHeader header = new AnimHeader();
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file.WriteLine("animVersion " + header.animVersion + ";");
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file.WriteLine("mayaVersion " + header.mayaVersion + ";");
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file.WriteLine("timeUnit " + header.timeUnit + ";");
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file.WriteLine("linearUnit " + header.linearUnit + ";");
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file.WriteLine("angularUnit " + header.angularUnit + ";");
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file.WriteLine("startTime " + 1 + ";");
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file.WriteLine("endTime " + a.FrameCount + ";");
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a.SetFrame(a.FrameCount - 1); //from last frame
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for (int li = 0; li < a.FrameCount; ++li) //go through each frame with nextFrame
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@ -203,7 +235,6 @@ namespace Toolbox.Library.Animations
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Animation.KeyNode n = a.GetBone(b.Text);
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int ac = 0;
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if (n.XPOS.HasAnimation())
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{
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file.WriteLine("anim translate.translateX translateX " + b.Text + " 0 0 " + (ac++) + ";");
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@ -259,6 +290,9 @@ namespace Toolbox.Library.Animations
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writeKey(file, n.ZSCA, n, a.Size(), "scaleZ");
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file.WriteLine("}");
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}
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if (ac == 0)
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file.WriteLine("anim " + b.Text + " 0 0 0;");
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}
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else
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{
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