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mirror of synced 2024-11-12 02:00:50 +01:00

More fixes to bfres proeprties and editor

This commit is contained in:
KillzXGaming 2019-04-23 15:23:51 -04:00
parent d4da6db3df
commit c5ad630eaa
30 changed files with 835 additions and 68 deletions

Binary file not shown.

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@ -82,15 +82,28 @@ namespace FirstPlugin
}
private void AdvancedEditor(object sender, EventArgs args)
{
BFRES file = null;
ObjectEditor editor = (ObjectEditor)LibraryGUI.Instance.GetActiveForm();
if (editor != null)
{
file = (BFRES)editor.GetActiveFile(); }
if (editExt[0].Checked)
{
editExt[0].Checked = false;
PluginRuntime.UseSimpleBfresEditor = true;
if (file != null)
file.LoadSimpleMode();
}
else
{
editExt[0].Checked = true;
PluginRuntime.UseSimpleBfresEditor = false;
if (file != null)
file.LoadAdvancedMode();
}
}
private void NewWiiUBfres(object sender, EventArgs args)
@ -189,6 +202,74 @@ namespace FirstPlugin
drawables.Remove(skeleton);
}
public void LoadAdvancedMode()
{
foreach (var model in BFRESRender.models)
{
foreach (var mat in model.materials.Values)
{
foreach (var tex in mat.TextureMaps)
{
mat.Nodes.RemoveByKey(tex.Name);
}
}
}
}
public void LoadSimpleMode()
{
ObjectEditor editor = (ObjectEditor)LibraryGUI.Instance.GetActiveForm();
if (editor == null)
return;
editor.treeViewCustom1.BeginUpdate();
foreach (var model in BFRESRender.models)
{
foreach (var mat in model.materials.Values)
{
mat.Nodes.Clear();
foreach (MatTexture tex in mat.TextureMaps)
{
mat.Nodes.Add(new MatTextureWrapper(tex.Name, tex.Name, tex));
}
}
}
foreach (TreeNode node in Nodes)
{
if (node is BFRESAnimFolder)
{
foreach (BFRESGroupNode animFolder in node.Nodes)
{
if (animFolder.Type == BRESGroupType.SkeletalAnim)
{
foreach (FSKA anim in animFolder.Nodes)
{
foreach (FSKA.BoneAnimNode bone in ((FSKA)anim).Bones)
{
int index = 0;
if (bone.BoneAnimU != null)
{
foreach (var curve in bone.BoneAnimU.Curves)
bone.Nodes.Add("Anim Curve " + index++);
}
else
{
foreach (var curve in bone.BoneAnim.Curves)
bone.Nodes.Add("Anim Curve " + index++);
}
}
}
}
}
}
}
editor.treeViewCustom1.EndUpdate();
}
List<AbstractGlDrawable> drawables = new List<AbstractGlDrawable>();
public void LoadEditors(object SelectedSection)
{
@ -196,6 +277,20 @@ namespace FirstPlugin
if (IsSimpleEditor)
{
if (SelectedSection is MatTextureWrapper)
{
SamplerEditorSimple editorT = (SamplerEditorSimple)LibraryGUI.Instance.GetActiveContent(typeof(SamplerEditorSimple));
if (editorT == null)
{
editorT = new SamplerEditorSimple();
editorT.Dock = DockStyle.Fill;
LibraryGUI.Instance.LoadEditor(editorT);
}
editorT.Text = Text;
editorT.LoadTexture(((MatTextureWrapper)SelectedSection).textureMap);
return;
}
STPropertyGrid editor = (STPropertyGrid)LibraryGUI.Instance.GetActiveContent(typeof(STPropertyGrid));
if (editor == null)
{
@ -231,7 +326,7 @@ namespace FirstPlugin
if (((FMAT)SelectedSection).MaterialU != null)
editor.LoadProperty(((FMAT)SelectedSection).MaterialU, OnPropertyChanged);
else
editor.LoadProperty(((FMAT)SelectedSection).MaterialU, OnPropertyChanged);
editor.LoadProperty(((FMAT)SelectedSection).Material, OnPropertyChanged);
}
else if (SelectedSection is BfresBone)
{
@ -240,12 +335,12 @@ namespace FirstPlugin
else
editor.LoadProperty(((BfresBone)SelectedSection).Bone, OnPropertyChanged);
}
else if (SelectedSection is FSKL)
else if (SelectedSection is FSKL.fsklNode)
{
if (((FSKL)SelectedSection).node.SkeletonU != null)
editor.LoadProperty(((FSKL)SelectedSection).node.SkeletonU, OnPropertyChanged);
if (((FSKL.fsklNode)SelectedSection).SkeletonU != null)
editor.LoadProperty(((FSKL.fsklNode)SelectedSection).SkeletonU, OnPropertyChanged);
else
editor.LoadProperty(((FSKL)SelectedSection).node.Skeleton, OnPropertyChanged);
editor.LoadProperty(((FSKL.fsklNode)SelectedSection).Skeleton, OnPropertyChanged);
}
else if (SelectedSection is FSKA)
{
@ -287,8 +382,9 @@ namespace FirstPlugin
{
//Add drawables
drawables.Add(BFRESRender);
foreach (var mdl in BFRESRender.models)
drawables.Add(mdl.Skeleton);
for (int m = 0; m < BFRESRender.models.Count; m++)
drawables.Add(BFRESRender.models[m].Skeleton);
}
if (Runtime.UseViewport)
@ -496,7 +592,6 @@ namespace FirstPlugin
reader.Position = 0;
}
LoadMenus(IsWiiU);
@ -504,15 +599,15 @@ namespace FirstPlugin
BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName);
BFRESRender.ResFileNode = this;
if (IsWiiU)
{
BFRESRender.LoadFile(new Syroot.NintenTools.Bfres.ResFile(stream));
LoadFile(new Syroot.NintenTools.Bfres.ResFile(stream));
}
else
{
BFRESRender.LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(stream));
LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(stream));
}
}
public void Unload()
{
@ -555,7 +650,7 @@ namespace FirstPlugin
LoadEditors(this);
}
public void Load(ResU.ResFile res)
public void LoadFile(ResU.ResFile res)
{
CanDelete = true;
@ -578,18 +673,18 @@ namespace FirstPlugin
if (resFileU.Models.Count > 0)
{
foreach (ResU.Model mdl in resFileU.Models.Values)
for (int i = 0; i < resFileU.Models.Count; i++)
{
var fmdl = new FMDL();
BfresWiiU.ReadModel(fmdl, mdl);
BfresWiiU.ReadModel(fmdl, resFileU.Models[i]);
modelFolder.AddNode(fmdl);
}
}
if (resFileU.Textures.Count > 0)
{
foreach (ResU.Texture tex in resFileU.Textures.Values)
for (int i = 0; i < resFileU.Textures.Count; i++)
{
var ftex = new FTEX(tex);
var ftex = new FTEX(resFileU.Textures[i]);
texturesFolder.AddNode(ftex);
ftex.UpdateMipMaps();
}
@ -599,72 +694,72 @@ namespace FirstPlugin
var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim);
animFolder.Nodes.Add(group);
foreach (ResU.SkeletalAnim anim in resFileU.SkeletalAnims.Values)
group.AddNode(new FSKA(anim));
for (int i = 0; i < resFileU.SkeletalAnims.Count; i++)
group.AddNode(new FSKA(resFileU.SkeletalAnims[i]));
}
if (resFileU.ShaderParamAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShaderParamAnim anim in resFileU.ShaderParamAnims.Values)
group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.ShaderParam));
for (int i = 0; i < resFileU.ShaderParamAnims.Count; i++)
group.AddNode(new FSHU(resFileU.ShaderParamAnims[i], MaterialAnimation.AnimationType.ShaderParam));
}
if (resFileU.ColorAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ColorAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShaderParamAnim anim in resFileU.ColorAnims.Values)
group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.Color));
for (int i = 0; i < resFileU.ColorAnims.Count; i++)
group.AddNode(new FSHU(resFileU.ColorAnims[i], MaterialAnimation.AnimationType.Color));
}
if (resFileU.TexSrtAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.TexSrtAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShaderParamAnim anim in resFileU.TexSrtAnims.Values)
group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.TexturePattern));
for (int i = 0; i < resFileU.TexSrtAnims.Count; i++)
group.AddNode(new FSHU(resFileU.TexSrtAnims[i], MaterialAnimation.AnimationType.TexturePattern));
}
if (resFileU.TexPatternAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.TexPatAnim);
animFolder.Nodes.Add(group);
foreach (ResU.TexPatternAnim anim in resFileU.TexPatternAnims.Values)
group.AddNode(new FTXP(anim));
for (int i = 0; i < resFileU.TexPatternAnims.Count; i++)
group.AddNode(new FTXP(resFileU.TexPatternAnims[i]));
}
if (resFileU.ShapeAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShapeAnim anim in resFileU.ShapeAnims.Values)
group.AddNode(new FSHA(anim));
for (int i = 0; i < resFileU.ShapeAnims.Count; i++)
group.AddNode(new FSHA(resFileU.ShapeAnims[i]));
}
if (resFileU.BoneVisibilityAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim);
animFolder.Nodes.Add(group);
foreach (ResU.VisibilityAnim anim in resFileU.BoneVisibilityAnims.Values)
group.AddNode(new FVIS(anim));
for (int i = 0; i < resFileU.BoneVisibilityAnims.Count; i++)
group.AddNode(new FVIS(resFileU.BoneVisibilityAnims[i]));
}
if (resFileU.MatVisibilityAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.MatVisAnim);
animFolder.Nodes.Add(group);
foreach (ResU.VisibilityAnim anim in resFileU.BoneVisibilityAnims.Values)
group.AddNode(new FVIS(anim));
for (int i = 0; i < resFileU.MatVisibilityAnims.Count; i++)
group.AddNode(new FVIS(resFileU.MatVisibilityAnims[i]));
}
if (resFileU.SceneAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.SceneAnim);
animFolder.Nodes.Add(group);
foreach (ResU.SceneAnim anim in resFileU.SceneAnims.Values)
group.AddNode(new FSCN(anim));
for (int i = 0; i < resFileU.SceneAnims.Count; i++)
group.AddNode(new FSCN(resFileU.SceneAnims[i]));
}
if (resFileU.ExternalFiles.Count > 0)
{
@ -673,8 +768,11 @@ namespace FirstPlugin
externalFilesFolder.AddNode(new ExternalFileData(anim.Key, anim.Value.Data));
}
}
if (PluginRuntime.UseSimpleBfresEditor)
LoadSimpleMode();
}
public void Load(ResFile res)
public void LoadFile(ResFile res)
{
resFile = res;
@ -700,10 +798,10 @@ namespace FirstPlugin
if (resFile.Models.Count > 0)
{
foreach (Model mdl in resFile.Models)
for (int i = 0; i < resFile.Models.Count; i++)
{
var fmdl = new FMDL();
BfresSwitch.ReadModel(fmdl, mdl);
BfresSwitch.ReadModel(fmdl, resFile.Models[i]);
modelFolder.AddNode(fmdl);
}
}
@ -712,8 +810,8 @@ namespace FirstPlugin
var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim);
animFolder.Nodes.Add(group);
foreach (SkeletalAnim anim in resFile.SkeletalAnims)
group.AddNode(new FSKA(anim));
for (int i = 0; i < resFile.SkeletalAnims.Count; i++)
group.AddNode(new FSKA(resFile.SkeletalAnims[i]));
}
if (resFile.MaterialAnims.Count > 0)
{
@ -731,8 +829,9 @@ namespace FirstPlugin
bool HasMatVisAnim = false;
bool HasMaterialAnim = false;
foreach (MaterialAnim anim in resFile.MaterialAnims)
for (int i = 0; i < resFile.MaterialAnims.Count; i++)
{
var anim = resFile.MaterialAnims[i];
if (FMAA.IsShaderParamAnimation(anim.Name))
{
group.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.ShaderParam));
@ -783,24 +882,24 @@ namespace FirstPlugin
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim);
animFolder.Nodes.Add(group);
foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
group.AddNode(new FVIS(anim));
for (int i = 0; i < resFile.BoneVisibilityAnims.Count; i++)
group.AddNode(new FVIS(resFile.BoneVisibilityAnims[i]));
}
if (resFile.SceneAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.SceneAnim);
animFolder.Nodes.Add(group);
foreach (SceneAnim anim in resFile.SceneAnims)
group.AddNode(new FSCN(anim));
for (int i = 0; i < resFile.SceneAnims.Count; i++)
group.AddNode(new FSCN(resFile.SceneAnims[i]));
}
if (resFile.ShapeAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim);
animFolder.Nodes.Add(group);
foreach (ShapeAnim anim in resFile.ShapeAnims)
group.AddNode(new FSHA(anim));
for (int i = 0; i < resFile.ShapeAnims.Count; i++)
group.AddNode(new FSHA(resFile.ShapeAnims[i]));
}
if (resFile.ExternalFiles.Count > 0)
{
@ -837,6 +936,9 @@ namespace FirstPlugin
}
}
}
if (PluginRuntime.UseSimpleBfresEditor)
LoadSimpleMode();
}
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)

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@ -1036,7 +1036,7 @@ namespace Bfres.Structs
private void CreateBones(STBone bone)
{
Bone bn = new Bone();
bn.BillboardIndex = (ushort)bone.BillboardIndex;
bn.BillboardIndex = (short)bone.BillboardIndex;
bn.Flags = BoneFlags.Visible;
bn.FlagsRotation = BoneFlagsRotation.EulerXYZ;
bn.FlagsTransform = BoneFlagsTransform.None;

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@ -530,6 +530,31 @@ namespace Bfres.Structs
}
}
public class MatTextureWrapper : TreeNodeCustom
{
public MatTexture textureMap;
public MatTextureWrapper(string key, string text, MatTexture texture)
{
Name = key;
Text = text;
textureMap = texture;
ImageKey = "texture";
SelectedImageKey = "texture";
}
public override void OnClick(TreeView treeView)
{
UpdateEditor();
}
public void UpdateEditor()
{
((BFRES)Parent.Parent.Parent.Parent.Parent).LoadEditors(this);
}
}
public class MatTexture : STGenericMatTexture
{
public string animatedTexName = "";

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@ -281,7 +281,7 @@ namespace Bfres.Structs
BoneU.Rotation = new Syroot.Maths.Vector4F(rotation[0], rotation[1], rotation[2], rotation[3]);
BoneU.Name = Text;
BoneU.Flags = FlagVisible ? ResU.BoneFlags.Visible : 0;
BoneU.ParentIndex = (ushort)parentIndex;
BoneU.ParentIndex = (short)parentIndex;
BoneU.SmoothMatrixIndex = SmoothMatrixIndex;
BoneU.RigidMatrixIndex = RigidMatrixIndex;
@ -294,7 +294,7 @@ namespace Bfres.Structs
Bone.Rotation = new Syroot.Maths.Vector4F(rotation[0], rotation[1], rotation[2], rotation[3]);
Bone.Name = Text;
Bone.Flags = FlagVisible ? BoneFlags.Visible : 0;
Bone.ParentIndex = (ushort)parentIndex;
Bone.ParentIndex = (short)parentIndex;
Bone.SmoothMatrixIndex = SmoothMatrixIndex;
Bone.RigidMatrixIndex = RigidMatrixIndex;
@ -341,7 +341,7 @@ namespace Bfres.Structs
Nodes.Add(bn);
skeletonParent.bones.Add(bn);
BoneU.ParentIndex = (ushort)bn.parentIndex;
BoneU.ParentIndex = (short)bn.parentIndex;
((FSKL)skeletonParent).AddBone(BoneU);
}
else

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@ -221,13 +221,16 @@ namespace Bfres.Structs
Nodes.Clear();
Bones.Clear();
foreach (BoneAnim bn in ska.BoneAnims)
for (int i = 0; i < ska.BoneAnims.Count; i++)
{
var bn = ska.BoneAnims[i];
BoneAnimNode bone = new BoneAnimNode(bn.Name, false);
bone.BoneAnim = bn;
bone.UseSegmentScaleCompensate = bn.ApplySegmentScaleCompensate;
Bones.Add(bone);
Nodes.Add(bone);
if (ska.FlagsRotate == SkeletalAnimFlagsRotate.EulerXYZ)
bone.RotType = Animation.RotationType.EULER;
@ -287,6 +290,7 @@ namespace Bfres.Structs
bone.UseSegmentScaleCompensate = bn.ApplySegmentScaleCompensate;
Bones.Add(bone);
// Nodes.Add(bone);
if (ska.FlagsRotate == ResU.SkeletalAnimFlagsRotate.EulerXYZ)
bone.RotType = Animation.RotationType.EULER;

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@ -54,7 +54,7 @@ namespace FirstPlugin
{
var mat = MatrixExenstion.GetMatrixInverted(bone);
bn.ParentIndex = (ushort)bone.parentIndex;
bn.ParentIndex = (short)bone.parentIndex;
if (bn.SmoothMatrixIndex > -1)
model.Skeleton.InverseModelMatrices[bn.SmoothMatrixIndex] = mat;
@ -572,7 +572,7 @@ namespace FirstPlugin
ushort SmoothIndex = 0;
foreach (STBone genericBone in Bones)
{
genericBone.BillboardIndex = ushort.MaxValue;
genericBone.BillboardIndex = -1;
STConsole.WriteLine($"Applying bone " + genericBone.Text);

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@ -916,7 +916,7 @@ namespace FirstPlugin
ushort SmoothIndex = 0;
foreach (STBone genericBone in Bones)
{
genericBone.BillboardIndex = ushort.MaxValue;
genericBone.BillboardIndex = -1;
//Clone a generic bone with the generic data
BfresBone bn = new BfresBone(fskl);

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@ -69,15 +69,6 @@ namespace FirstPlugin
UpdateTextureMaps();
}
public void LoadFile(ResU.ResFile resFileU)
{
ResFileNode.Load(resFileU);
}
public void LoadFile(ResFile resFile)
{
ResFileNode.Load(resFile);
}
public void Destroy()
{
bool buffersWereInitialized = ibo_elements != 0 && vbo_position != 0;

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@ -0,0 +1,230 @@
namespace FirstPlugin.Forms
{
partial class SamplerEditorSimple
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SamplerEditorSimple));
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
this.stLabel3 = new Switch_Toolbox.Library.Forms.STLabel();
this.stTextBox2 = new Switch_Toolbox.Library.Forms.STTextBox();
this.samplerCB = new Switch_Toolbox.Library.Forms.STComboBox();
this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
this.nameTB = new Switch_Toolbox.Library.Forms.STTextBox();
this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
this.stPropertyGrid1 = new Switch_Toolbox.Library.Forms.STPropertyGrid();
this.textureBP = new Switch_Toolbox.Library.Forms.PictureBoxCustom();
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.splitContainer2)).BeginInit();
this.splitContainer2.Panel1.SuspendLayout();
this.splitContainer2.Panel2.SuspendLayout();
this.splitContainer2.SuspendLayout();
this.stPanel1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.textureBP)).BeginInit();
this.SuspendLayout();
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
this.splitContainer1.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.splitContainer2);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.textureBP);
this.splitContainer1.Size = new System.Drawing.Size(585, 522);
this.splitContainer1.SplitterDistance = 299;
this.splitContainer1.TabIndex = 0;
//
// splitContainer2
//
this.splitContainer2.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer2.Location = new System.Drawing.Point(0, 0);
this.splitContainer2.Name = "splitContainer2";
//
// splitContainer2.Panel1
//
this.splitContainer2.Panel1.Controls.Add(this.stPanel1);
//
// splitContainer2.Panel2
//
this.splitContainer2.Panel2.Controls.Add(this.stPropertyGrid1);
this.splitContainer2.Size = new System.Drawing.Size(585, 299);
this.splitContainer2.SplitterDistance = 277;
this.splitContainer2.TabIndex = 0;
//
// stPanel1
//
this.stPanel1.Controls.Add(this.stLabel3);
this.stPanel1.Controls.Add(this.stTextBox2);
this.stPanel1.Controls.Add(this.samplerCB);
this.stPanel1.Controls.Add(this.stLabel2);
this.stPanel1.Controls.Add(this.stButton1);
this.stPanel1.Controls.Add(this.nameTB);
this.stPanel1.Controls.Add(this.stLabel1);
this.stPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.stPanel1.Location = new System.Drawing.Point(0, 0);
this.stPanel1.Name = "stPanel1";
this.stPanel1.Size = new System.Drawing.Size(277, 299);
this.stPanel1.TabIndex = 0;
//
// stLabel3
//
this.stLabel3.AutoSize = true;
this.stLabel3.Location = new System.Drawing.Point(5, 87);
this.stLabel3.Name = "stLabel3";
this.stLabel3.Size = new System.Drawing.Size(29, 13);
this.stLabel3.TabIndex = 6;
this.stLabel3.Text = "Hint:";
//
// stTextBox2
//
this.stTextBox2.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.stTextBox2.Location = new System.Drawing.Point(67, 85);
this.stTextBox2.Name = "stTextBox2";
this.stTextBox2.Size = new System.Drawing.Size(207, 20);
this.stTextBox2.TabIndex = 5;
//
// samplerCB
//
this.samplerCB.BorderColor = System.Drawing.Color.Empty;
this.samplerCB.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
this.samplerCB.ButtonColor = System.Drawing.Color.Empty;
this.samplerCB.FormattingEnabled = true;
this.samplerCB.Location = new System.Drawing.Point(68, 58);
this.samplerCB.Name = "samplerCB";
this.samplerCB.ReadOnly = true;
this.samplerCB.Size = new System.Drawing.Size(206, 21);
this.samplerCB.TabIndex = 4;
//
// stLabel2
//
this.stLabel2.AutoSize = true;
this.stLabel2.Location = new System.Drawing.Point(3, 61);
this.stLabel2.Name = "stLabel2";
this.stLabel2.Size = new System.Drawing.Size(48, 13);
this.stLabel2.TabIndex = 3;
this.stLabel2.Text = "Sampler:";
//
// stButton1
//
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(220, 29);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(54, 23);
this.stButton1.TabIndex = 2;
this.stButton1.Text = "Edit:";
this.stButton1.UseVisualStyleBackColor = false;
//
// nameTB
//
this.nameTB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.nameTB.Location = new System.Drawing.Point(8, 32);
this.nameTB.Name = "nameTB";
this.nameTB.Size = new System.Drawing.Size(207, 20);
this.nameTB.TabIndex = 1;
//
// stLabel1
//
this.stLabel1.AutoSize = true;
this.stLabel1.Location = new System.Drawing.Point(5, 10);
this.stLabel1.Name = "stLabel1";
this.stLabel1.Size = new System.Drawing.Size(46, 13);
this.stLabel1.TabIndex = 0;
this.stLabel1.Text = "Texture:";
//
// stPropertyGrid1
//
this.stPropertyGrid1.AutoScroll = true;
this.stPropertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill;
this.stPropertyGrid1.Location = new System.Drawing.Point(0, 0);
this.stPropertyGrid1.Name = "stPropertyGrid1";
this.stPropertyGrid1.ShowHintDisplay = true;
this.stPropertyGrid1.Size = new System.Drawing.Size(304, 299);
this.stPropertyGrid1.TabIndex = 0;
//
// textureBP
//
this.textureBP.BackColor = System.Drawing.Color.Transparent;
this.textureBP.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("textureBP.BackgroundImage")));
this.textureBP.Dock = System.Windows.Forms.DockStyle.Fill;
this.textureBP.Location = new System.Drawing.Point(0, 0);
this.textureBP.Name = "textureBP";
this.textureBP.Size = new System.Drawing.Size(585, 219);
this.textureBP.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.textureBP.TabIndex = 0;
this.textureBP.TabStop = false;
//
// SamplerEditorSimple
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.splitContainer1);
this.Name = "SamplerEditorSimple";
this.Size = new System.Drawing.Size(585, 522);
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
this.splitContainer1.ResumeLayout(false);
this.splitContainer2.Panel1.ResumeLayout(false);
this.splitContainer2.Panel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.splitContainer2)).EndInit();
this.splitContainer2.ResumeLayout(false);
this.stPanel1.ResumeLayout(false);
this.stPanel1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.textureBP)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.SplitContainer splitContainer2;
private Switch_Toolbox.Library.Forms.STPanel stPanel1;
private Switch_Toolbox.Library.Forms.STLabel stLabel3;
private Switch_Toolbox.Library.Forms.STTextBox stTextBox2;
private Switch_Toolbox.Library.Forms.STComboBox samplerCB;
private Switch_Toolbox.Library.Forms.STLabel stLabel2;
private Switch_Toolbox.Library.Forms.STButton stButton1;
private Switch_Toolbox.Library.Forms.STTextBox nameTB;
private Switch_Toolbox.Library.Forms.STLabel stLabel1;
private Switch_Toolbox.Library.Forms.STPropertyGrid stPropertyGrid1;
private Switch_Toolbox.Library.Forms.PictureBoxCustom textureBP;
}
}

View File

@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using Bfres.Structs;
namespace FirstPlugin.Forms
{
public partial class SamplerEditorSimple : UserControl
{
private Thread Thread;
public SamplerEditorSimple()
{
InitializeComponent();
}
public void LoadTexture(MatTexture texture)
{
nameTB.Text = texture.Name;
samplerCB.Items.Clear();
samplerCB.Items.Add(texture.SamplerName);
samplerCB.SelectedItem = texture.SamplerName;
if (texture.wiiUSampler != null)
{
stPropertyGrid1.LoadProperty(texture.wiiUSampler , OnPropertyChanged);
}
else
{
stPropertyGrid1.LoadProperty(texture.switchSampler, OnPropertyChanged);
}
foreach (BNTX bntx in PluginRuntime.bntxContainers)
{
if (bntx.Textures.ContainsKey(texture.Name))
{
Thread = new Thread((ThreadStart)(() =>
{
textureBP.Image = Switch_Toolbox.Library.Imaging.GetLoadingImage();
textureBP.Image = bntx.Textures[texture.Name].GetBitmap();
}));
Thread.Start();
}
}
foreach (BFRESGroupNode ftexCont in PluginRuntime.ftexContainers)
{
if (ftexCont.ResourceNodes.ContainsKey(texture.Name))
{
Thread = new Thread((ThreadStart)(() =>
{
textureBP.Image = Switch_Toolbox.Library.Imaging.GetLoadingImage();
textureBP.Image = ((FTEX)ftexCont.ResourceNodes[texture.Name]).GetBitmap();
}));
Thread.Start();
}
}
}
private void OnPropertyChanged()
{
}
private void stTextBox2_TextChanged(object sender, EventArgs e)
{
}
}
}

View File

@ -0,0 +1,328 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="textureBP.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</value>
</data>
</root>

View File

@ -9,7 +9,7 @@ namespace FirstPlugin
{
public class PluginRuntime
{
public static bool UseSimpleBfresEditor = false;
public static bool UseSimpleBfresEditor = true;
public static Dictionary<string, BFLIM> bflimTextures = new Dictionary<string, BFLIM>();
public static List<BNTX> bntxContainers = new List<BNTX>();

View File

@ -200,7 +200,7 @@
<Compile Include="FileFormats\Audio\MP3.cs" />
<Compile Include="FileFormats\Audio\Ogg.cs" />
<Compile Include="FileFormats\Audio\WAV.cs" />
<Compile Include="FileFormats\BFRES\BFRESGroup.cs" />
<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
@ -309,6 +309,12 @@
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
<SubType>Form</SubType>
</Compile>
@ -939,6 +945,9 @@
<EmbeddedResource Include="GUI\BFRES\Materials\RenderInfoDataEditor.resx">
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.resx">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.resx">
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
</EmbeddedResource>

View File

@ -1 +1 @@
5b4c9d5675ade4ad129780633801a37156738757
75aca8a71972838de6e8f123a623f1026e38bd08

View File

@ -321,3 +321,4 @@ C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Toolbox\bin\Release\Lib\Plugins
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\Switch_FileFormatsMain.csproj.CopyComplete
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.CollisionMaterialEditor.resources
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.MSBTEditor.resources
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.SamplerEditorSimple.resources

View File

@ -271,7 +271,7 @@ namespace Switch_Toolbox.Library
public void DisposeRenderable()
{
if (RenderableTex != null)
if (RenderableTex != null && Runtime.UseViewport)
{
RenderableTex.Dispose();
RenderableTex = null;

View File

@ -25,7 +25,7 @@ namespace Switch_Toolbox.Library
public STSkeleton skeletonParent;
public BoneRotationType RotationType;
public ushort BillboardIndex;
public short BillboardIndex;
public short RigidMatrixIndex;
public short SmoothMatrixIndex;

View File

@ -2968,6 +2968,7 @@
<summary>
Gets or sets the minimum LoD level.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.GX2.TexSampler.MaxLod">
<summary>