GFBMDL : fix mesh names
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@ -83,10 +83,13 @@ namespace FirstPlugin
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{
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genericMesh.BoneIndex = boneIndex;
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transform = Skeleton.bones[boneIndex].Transform;
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genericMesh.Text = Skeleton.bones[boneIndex].Text;
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}
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if (group.MeshID < Skeleton.bones.Count && group.MeshID > 0)
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genericMesh.Text = Skeleton.bones[(int)group.MeshID].Text;
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// if (group.MeshID < Skeleton.bones.Count && group.MeshID > 0)
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// genericMesh.Text = Skeleton.bones[(int)group.MeshID].Text;
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Renderer.Meshes.Add(genericMesh);
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GenericMeshes.Add(genericMesh);
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