Fix scene animation exporting for wii u
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2b416da9df
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@ -89,15 +89,20 @@ namespace Bfres.Structs
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if (ext == ".bfscn")
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{
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SceneAnim.Export(FileName, ((BFRESGroupNode)Parent).GetResFile());
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if (SceneAnim != null)
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SceneAnim.Export(FileName, ((BFRESGroupNode)Parent).GetResFile());
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else
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SceneAnimU.Export(FileName, ((BFRESGroupNode)Parent).GetResFileU());
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}
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else if (ext == ".yaml")
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{
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System.IO.File.WriteAllText(FileName, YamlFscn.ToYaml(FileName, SceneAnim));
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if (SceneAnim != null)
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System.IO.File.WriteAllText(FileName, YamlFscn.ToYaml(FileName, SceneAnim));
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}
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else if (ext == ".json")
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{
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System.IO.File.WriteAllText(FileName, YamlFscn.ToJson(FileName, SceneAnim));
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if (SceneAnim != null)
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System.IO.File.WriteAllText(FileName, YamlFscn.ToJson(FileName, SceneAnim));
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}
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}
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@ -38,7 +38,7 @@ namespace FirstPlugin
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public static string FTXP = GetFilter(".bftxp", ".yaml", ".gif");
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public static string FMTV = GetFilter(".bfmvi");
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public static string FBNV = GetFilter(".bfbvi");
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public static string FSCN = GetFilter(".bfscn", ".yaml", ".json");
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public static string FSCN = GetFilter(".bfscn");
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public static string FSHA = GetFilter(".bfspa");
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public static string CMDL = GetFilter(".dae");
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