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Update README.md

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@ -21,47 +21,31 @@ This tool currently features:
- Can preview skeletal, SRT, param, texture pattern, and bone visual animations. (Param ones will vary)
- Can export and import fully rigged models with bone support.
- Can convert gif files to texture pattern animations. Very WIP atm.
Can Edit Formats
- BFRES
- BNTX
- Can add/remove textures.
- Can import textures as DDS, png, tga, tiff, etc)
- Can export as binary, dds, png, tga, etc.
- Can preview mipmap and surface(array) levels.
- NUTEXB
- XTX
- Can replace textures as DDS, png, tga, tiff, etc)
- Can export as dds, png, tga, etc.
- Can preview mipmaplevels.
- SARC
- Supported editing/saving data opened. (Automatically saves data opened if supported)
- Supports padding (Thanks to Exelix and AboodXD)
- Can save sarcs in sarcs in sarcs.
- BARS
- Can extract and replace audio files.. (rebuilds the file)
- KCL
- Preview collision models.
- Replace/Export as obj (Thanks to Exelix)
- BFFNT
- Can extract and replace images.
- BFLIM
- Can add/remove textures.
- Can import textures as DDS, png, tga, tiff, etc)
- Can export as dds, png, tga, etc.
- GFPAK
- Supported editing/saving data opened. (Automatically saves data opened if supported)
- BEA
- Supported editing/saving data opened. (Automatically saves data opened if supported)
- AAMP (Wii U and Switch)
- PTCL (Wii U and Switch)
- TMPK
Can Preview
- BFSHA
- Can view options, samplers, attributes, and uniform blocks.
- BNSH
- Can extract shader vertex and fragment shaders from variations/programs
- SHARCFB and SHARC
- Basic preview of some shader program data.
- AAMP
- Can edit both v1 and v2 AAMP (Wii U and Switch)
- NUTEXB
- Can extract and replace textures.
- PTCL & EFFN
- Can edit colors and textures (Wii U and Switch).
- Switch ptcl also can rebuild and import models (bfres files are inside)
- EFC
- Can preview effect tables and link PTCL.
- NUT