diff --git a/README.md b/README.md index e8f00f49..60a11934 100644 --- a/README.md +++ b/README.md @@ -40,6 +40,8 @@ Can Edit Formats - TMPK Can Preview +- BCRES + - Models, materials, and textures. - BFSHA - Can view options, samplers, attributes, and uniform blocks. - BNSH @@ -66,14 +68,14 @@ To build make sure you have Visual Studio installed (I use 2017, older versions In the event that the tool cannot compile, check references. All the libraries are stored in Switch-Toolbox/Lib folder. -- Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc) for some code ported over. Specifically animation stuff, GTX c# implementation, and some rendering. +- Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc) for some code ported over. Specifically animation stuff and some rendering. - Assimp devs for their massive asset library! - Wexos (helped figure out a few things, ie format list to assign each attribute) - JuPaHe64 for the base 3D renderer. - Every File Explorer devs (Gericom) for Yaz0 stuff - Exelix for Byaml, Sarc and KCL library - Syroot for helpful IO extensions and libraries -- GDK Chan for some DDS decode methods +- GDKChan for PICA shaders stuff used with bcres, structs for bcres, and some DDS decode methods - AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, and documentation for GTX, XTX, and BNTX - MelonSpeedruns for logo.