Bfres library fixes.
Fixed user data not relocating with proper padding. Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
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@ -222,12 +222,12 @@ namespace FirstPlugin
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botwTex.Add((TEXR)((SectionBase)node).BinaryData);
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botwTex.Add((TEXR)((SectionBase)node).BinaryData);
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}
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}
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int index = 0;
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if (botwTex.Count > 0)
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{
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TreeNode textureFolder = new TreeNode("Textures");
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TreeNode textureFolder = new TreeNode("Textures");
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ptcl.Nodes.Add(textureFolder);
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ptcl.Nodes.Add(textureFolder);
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int index = 0;
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if (botwTex.Count > 0)
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{
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List<TEXR> TextureList = new List<TEXR>();
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List<TEXR> TextureList = new List<TEXR>();
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foreach (var emitter in emitters)
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foreach (var emitter in emitters)
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@ -270,7 +270,16 @@ namespace FirstPlugin
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}
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}
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}
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}
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}
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}
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if (header.Version <= 11)
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{
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reader.Seek(pos + 120, SeekOrigin.Begin); //This is a guess
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}
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else
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{
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reader.Seek(pos + 1072, SeekOrigin.Begin);
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reader.Seek(pos + 1072, SeekOrigin.Begin);
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}
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ColorPosition = reader.Position;
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ColorPosition = reader.Position;
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 8; i++)
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{
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{
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@ -81,7 +81,6 @@ namespace FirstPlugin
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}
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}
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}
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}
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public Type[] Types
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public Type[] Types
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{
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{
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get
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get
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