More accurate WTB formatting and support PKZ archives
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4bb6e50601
commit
d62b5ab3a3
133
File_Format_Library/FileFormats/Archives/PKZ.cs
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133
File_Format_Library/FileFormats/Archives/PKZ.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class PKZ : IArchiveFile, IFileFormat, ILeaveOpenOnLoad
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Platinum Games Archive" };
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public string[] Extension { get; set; } = new string[] { "*.pkz" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(3, "pkz");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void ClearFiles() { files.Clear(); }
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private System.IO.Stream _stream;
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public void Load(System.IO.Stream stream)
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{
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_stream = stream;
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using (var reader = new FileReader(stream, true))
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{
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reader.SetByteOrder(false);
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uint magic = reader.ReadUInt32();
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uint unknown = reader.ReadUInt32();
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ulong totalFileSize = reader.ReadUInt64();
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uint fileCount = reader.ReadUInt32();
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uint offsetFileInfo = reader.ReadUInt32();
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ulong stringTableLength = reader.ReadUInt64();
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uint InfoSize = fileCount * 0x20;
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uint StringTablePos = InfoSize + offsetFileInfo;
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reader.SeekBegin(offsetFileInfo);
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for (int i = 0; i < fileCount; i++)
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{
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var file = new FileEntry();
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ulong nameOffset = reader.ReadUInt64();
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file.fileSize = reader.ReadUInt64();
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file.fileOffset = reader.ReadUInt64();
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file.compressedSize = reader.ReadUInt64();
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using (reader.TemporarySeek((long)nameOffset + StringTablePos,
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System.IO.SeekOrigin.Begin))
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{
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file.FileName = reader.ReadZeroTerminatedString();
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}
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file.FileDataStream = new SubStream(reader.BaseStream, (long)file.fileOffset, (long)file.compressedSize);
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files.Add(file);
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}
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}
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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public ulong fileSize;
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public ulong fileOffset;
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public ulong compressedSize;
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protected Stream stream;
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public override Stream FileDataStream
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{
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get
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{
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if (compressedSize != fileSize)
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return new MemoryStream(STLibraryCompression.ZSTD.Decompress(stream.ToBytes()));
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else
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return stream;
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}
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set
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{
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stream = value;
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}
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}
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}
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}
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}
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@ -129,10 +129,10 @@ namespace FirstPlugin
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public uint unknown;
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public uint unknown;
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public uint ImageSize;
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public uint ImageSize;
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public uint Padding;
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public uint Padding;
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public uint Format;
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public uint MipCount;
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public uint unknown2;
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public uint unknown2;
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public uint MipCount;
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public uint unknown3;
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public uint unknown3;
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public uint Format;
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public uint Width;
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public uint Width;
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public uint Height;
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public uint Height;
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public uint Depth;
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public uint Depth;
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@ -175,13 +175,27 @@ namespace FirstPlugin
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Depth = tex.Info.Depth;
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Depth = tex.Info.Depth;
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ArrayCount = 1;
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ArrayCount = 1;
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MipCount = tex.Info.MipCount;
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MipCount = tex.Info.MipCount;
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// Format = TextureData.ConvertFormat(tex.Info.Format);
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if (Formats.ContainsKey(tex.Info.Format))
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if (Formats.ContainsKey(tex.Info.Format))
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Format = Formats[tex.Info.Format];
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Format = Formats[tex.Info.Format];
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}
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}
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private Dictionary<uint, TEX_FORMAT> Formats = new Dictionary<uint, TEX_FORMAT>()
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private Dictionary<uint, TEX_FORMAT> Formats = new Dictionary<uint, TEX_FORMAT>()
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{
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{
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{0x01, TEX_FORMAT.R8G8_UNORM},
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{0x42 , TEX_FORMAT.BC1_UNORM},
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{0x43, TEX_FORMAT.BC2_UNORM},
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{0x44, TEX_FORMAT.BC3_UNORM},
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{0x45, TEX_FORMAT.BC4_UNORM},
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{0x46 , TEX_FORMAT.BC1_UNORM_SRGB},
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{0x47 , TEX_FORMAT.BC2_UNORM_SRGB},
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{0x48 , TEX_FORMAT.BC3_UNORM_SRGB},
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{0x49, TEX_FORMAT.BC4_SNORM},
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{0x79, TEX_FORMAT.ASTC_4x4_UNORM},
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{0x80, TEX_FORMAT.ASTC_8x8_UNORM},
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{0x87, TEX_FORMAT.ASTC_4x4_SRGB},
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{0x8E, TEX_FORMAT.ASTC_8x8_SRGB},
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/* {0x01, TEX_FORMAT.R8G8_UNORM},
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{0x0d, TEX_FORMAT.R9G9B9E5_SHAREDEXP},
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{0x0d, TEX_FORMAT.R9G9B9E5_SHAREDEXP},
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{0x1a, TEX_FORMAT.BC1_UNORM},
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{0x1a, TEX_FORMAT.BC1_UNORM},
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{0x1b, TEX_FORMAT.BC2_UNORM},
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{0x1b, TEX_FORMAT.BC2_UNORM},
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{0x38, TEX_FORMAT.ASTC_8x8_UNORM},
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{0x38, TEX_FORMAT.ASTC_8x8_UNORM},
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{0x39, TEX_FORMAT.ASTC_12x10_UNORM},
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{0x39, TEX_FORMAT.ASTC_12x10_UNORM},
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{0x3a, TEX_FORMAT.ASTC_12x12_UNORM},
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{0x3a, TEX_FORMAT.ASTC_12x12_UNORM},
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{0x3b, TEX_FORMAT.B5G5R5A1_UNORM},
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{0x3b, TEX_FORMAT.B5G5R5A1_UNORM},*/
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};
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};
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<Compile Include="FileFormats\Archives\ARC.cs" />
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<Compile Include="FileFormats\Archives\ARC.cs" />
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<Compile Include="FileFormats\Archives\GFA.cs" />
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<Compile Include="FileFormats\Archives\GFA.cs" />
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<Compile Include="FileFormats\Archives\LM2\LM2_Material.cs" />
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<Compile Include="FileFormats\Archives\LM2\LM2_Material.cs" />
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<Compile Include="FileFormats\Archives\PKZ.cs" />
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<Compile Include="FileFormats\Audio\Archives\AudioCommon.cs" />
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<Compile Include="FileFormats\Audio\Archives\AudioCommon.cs" />
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<Compile Include="FileFormats\DKCTF\Common.cs" />
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<Compile Include="FileFormats\DKCTF\Common.cs" />
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<Compile Include="FileFormats\DKCTF\MSBT.cs" />
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<Compile Include="FileFormats\DKCTF\MSBT.cs" />
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Formats.Add(typeof(DKCTF.MSBT));
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Formats.Add(typeof(DKCTF.MSBT));
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Formats.Add(typeof(DKCTF.PAK));
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Formats.Add(typeof(DKCTF.PAK));
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Formats.Add(typeof(WTB));
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Formats.Add(typeof(WTB));
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Formats.Add(typeof(PKZ));
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// Formats.Add(typeof(MSBP));
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// Formats.Add(typeof(MSBP));
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// Formats.Add(typeof(BFGRP));
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// Formats.Add(typeof(BFGRP));
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@ -9,6 +9,20 @@ namespace Toolbox.Library.IO
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{
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{
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public static class StreamExport
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public static class StreamExport
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{
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{
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public static byte[] ToBytes(this Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.ReadBytes((int)stream.Length);
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}
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using (var memStream = new MemoryStream())
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{
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stream.CopyTo(memStream);
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return memStream.ToArray();
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}
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}
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public static void ExportToFile(this Stream stream, string fileName)
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public static void ExportToFile(this Stream stream, string fileName)
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{
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{
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using (var fileStream = new FileStream(fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.Write))
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using (var fileStream = new FileStream(fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.Write))
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