Fix vertex color setting to display in bcres
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@ -271,6 +271,7 @@ namespace FirstPlugin
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{
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shader.SetInt("renderType", (int)Runtime.viewportShading);
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shader.SetInt("selectedBoneIndex", Runtime.SelectedBoneIndex);
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shader.SetBoolToInt("renderVertColor", Runtime.renderVertColor);
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}
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private void DrawModels(ShaderProgram shader, GL_ControlModern control)
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