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mirror of synced 2024-11-29 09:44:32 +01:00

Fix vertex color setting to display in bcres

This commit is contained in:
KillzXGaming 2019-05-11 22:13:32 -04:00
parent 69f25781a1
commit d8f77fff9f
2 changed files with 1 additions and 0 deletions

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@ -271,6 +271,7 @@ namespace FirstPlugin
{ {
shader.SetInt("renderType", (int)Runtime.viewportShading); shader.SetInt("renderType", (int)Runtime.viewportShading);
shader.SetInt("selectedBoneIndex", Runtime.SelectedBoneIndex); shader.SetInt("selectedBoneIndex", Runtime.SelectedBoneIndex);
shader.SetBoolToInt("renderVertColor", Runtime.renderVertColor);
} }
private void DrawModels(ShaderProgram shader, GL_ControlModern control) private void DrawModels(ShaderProgram shader, GL_ControlModern control)