Add BNTX node for bffnt sheets
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@ -49,10 +49,8 @@ namespace FirstPlugin
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int i = 0;
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foreach (byte[] texture in tglp.SheetDataList)
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{
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SheetEntry sheet = new SheetEntry();
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sheet.data = texture;
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sheet.Text = "Sheet" + i++;
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Nodes.Add(sheet);
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BNTX file = (BNTX)STFileLoader.OpenFileFormat("Sheet" + i++, texture);
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Nodes.Add(file);
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}
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}
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public void Unload()
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