Fix GFMDL bone indices with a more accurate skin check
This commit is contained in:
parent
53a70c2381
commit
e0cb642183
@ -60,7 +60,7 @@ namespace FirstPlugin
|
||||
var bone = Model.Bones(b).Value;
|
||||
Skeleton.bones.Add(new GFLXBone(this, bone));
|
||||
|
||||
if (bone.Type == BoneType.HasSkinning && bone.SkinCheck == null)
|
||||
if (bone.SkinCheck == null)
|
||||
SkinningIndices.Add(b);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user