Update texture maps properly if edited
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@ -1061,6 +1061,7 @@ namespace FirstPlugin
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Texture = setting.FromBitMap(setting.DataBlockOutput, setting);
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Texture.Name = Text;
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Load(Texture);
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LoadOpenGLTexture();
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UpdateBfresTextureMapping();
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@ -599,7 +599,8 @@ namespace Switch_Toolbox.Library
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{
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if (RenderableTex == null)
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RenderableTex = new RenderableTex();
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RenderableTex.GLInitialized = false;
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RenderableTex.LoadOpenGLTexture(this);
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}
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public static bool IsAtscFormat(TEX_FORMAT Format)
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