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Update README.md

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@ -38,9 +38,12 @@ Can Edit Formats
- BYAML/BYML (Wii U, 3DS, and Switch)
- PTCL (Wii U, 3DS, and Switch)
- TMPK
- PAK/IGA (Crash Bandicoot/Crash Team Racing)
- IGZ Textures (Crash Bandicoot/Crash Team Racing)
- BFFNT (Textures only)
Can Preview
- BFFNT (Textures only)
- BCRES
- Models, materials, and textures.
- BFSHA
@ -75,7 +78,18 @@ Can Preview
- MKAGPDX Model .bin files
- MKAGPDX Archive .pac files
- ME01 and SA01 archives.
- Luigi's Mansion 2 Dark Moon (archives, models, and textures)
- TPL
- TXE
- BTI
- G1T
- CMB (OOT3D, MM3D, LM3DS)
- CTXB (OOT3D, MM3D, LM3DS)
- GAR (OOT3D, MM3D, LM3DS)
- ZSI (OOT3D, MM3D)
- BinGZ (Hyrule Warriors)
- PAC (Sonic Forces)
- Gamecube ISOs (file system)
## Tutorials
@ -103,6 +117,7 @@ In the event that the tool cannot compile, check references. All the libraries a
- MelonSpeedruns for logo.
- BrawlBox team for brawl libaries used for brres parsing.
- Sage of Mirrors for SuperBMDLib.
- Ambrosia for BTI and TXE support.
## Resources
- [Treeview Icons by icons8](https://icons8.com/)