BFRES : Add import setting to create dummy LODs
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@ -764,6 +764,9 @@ namespace Bfres.Structs
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shape.ApplyImportSettings(csvsettings, GetMaterial(shape.MaterialIndex));
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shape.BoneIndices = shape.GetIndices(Skeleton);
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if (csvsettings.CreateDummyLODs)
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shape.GenerateDummyLODMeshes();
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Console.WriteLine($"ForceSkinInfluence {ForceSkinInfluence}");
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if (!ForceSkinInfluence)
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@ -1197,6 +1200,9 @@ namespace Bfres.Structs
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shape.ApplyImportSettings(settings, GetMaterial(shape.MaterialIndex));
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shape.BoneIndices = shape.GetIndices(Skeleton);
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if (settings.CreateDummyLODs)
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shape.GenerateDummyLODMeshes();
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if (ForceSkinInfluence)
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shape.VertexSkinCount = (byte)ForceSkinInfluenceMax;
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else
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@ -360,6 +360,9 @@ namespace Bfres.Structs
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{
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Cursor.Current = Cursors.WaitCursor;
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GenerateDummyLODMeshes();
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SaveShape(GetResFileU() != null);
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UpdateVertexData();
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GenerateBoundingNodes();
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Cursor.Current = Cursors.Default;
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}
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@ -383,9 +386,6 @@ namespace Bfres.Structs
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}
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CreateNewBoundingBoxes();
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SaveShape(GetResFileU() != null);
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UpdateVertexData();
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GenerateBoundingNodes();
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}
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private void GenerateLODMeshes(object sender, EventArgs args)
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@ -61,6 +61,8 @@
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this.chkBoxFlipUvsY = new Toolbox.Library.Forms.STCheckBox();
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this.chkBoxImportBones = new Toolbox.Library.Forms.STCheckBox();
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this.panel8 = new Toolbox.Library.Forms.STPanel();
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this.stLabel3 = new Toolbox.Library.Forms.STLabel();
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this.gamePresetCB = new Toolbox.Library.Forms.STComboBox();
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this.chkResetColorParams = new Toolbox.Library.Forms.STCheckBox();
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this.chkPlaceHolderTextures = new Toolbox.Library.Forms.STCheckBox();
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this.chkBoxImportMat = new Toolbox.Library.Forms.STCheckBox();
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@ -100,8 +102,7 @@
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this.stCheckBox1 = new Toolbox.Library.Forms.STCheckBox();
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this.chkMapOriginalMaterials = new Toolbox.Library.Forms.STCheckBox();
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this.ogSkinCountChkBox = new Toolbox.Library.Forms.STCheckBox();
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this.gamePresetCB = new Toolbox.Library.Forms.STComboBox();
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this.stLabel3 = new Toolbox.Library.Forms.STLabel();
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this.chkCreateDummyLODs = new Toolbox.Library.Forms.STCheckBox();
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this.contentContainer.SuspendLayout();
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this.panel1.SuspendLayout();
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this.panel2.SuspendLayout();
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@ -456,6 +457,7 @@
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//
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// panel8
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//
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this.panel8.Controls.Add(this.chkCreateDummyLODs);
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this.panel8.Controls.Add(this.stLabel3);
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this.panel8.Controls.Add(this.gamePresetCB);
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this.panel8.Controls.Add(this.chkResetColorParams);
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@ -485,6 +487,28 @@
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this.panel8.Size = new System.Drawing.Size(524, 327);
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this.panel8.TabIndex = 11;
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//
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// stLabel3
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//
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this.stLabel3.AutoSize = true;
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this.stLabel3.Location = new System.Drawing.Point(13, 12);
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this.stLabel3.Name = "stLabel3";
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this.stLabel3.Size = new System.Drawing.Size(71, 13);
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this.stLabel3.TabIndex = 36;
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this.stLabel3.Text = "Game Preset:";
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//
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// gamePresetCB
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//
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this.gamePresetCB.BorderColor = System.Drawing.Color.Empty;
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this.gamePresetCB.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
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this.gamePresetCB.ButtonColor = System.Drawing.Color.Empty;
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this.gamePresetCB.FormattingEnabled = true;
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this.gamePresetCB.IsReadOnly = false;
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this.gamePresetCB.Location = new System.Drawing.Point(115, 9);
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this.gamePresetCB.Name = "gamePresetCB";
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this.gamePresetCB.Size = new System.Drawing.Size(244, 21);
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this.gamePresetCB.TabIndex = 35;
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this.gamePresetCB.SelectedIndexChanged += new System.EventHandler(this.gamePresetCB_SelectedIndexChanged);
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//
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// chkResetColorParams
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//
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this.chkResetColorParams.AutoSize = true;
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@ -775,7 +799,7 @@
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this.tabPageAdvanced.Location = new System.Drawing.Point(4, 25);
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this.tabPageAdvanced.Name = "tabPageAdvanced";
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this.tabPageAdvanced.Padding = new System.Windows.Forms.Padding(3);
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this.tabPageAdvanced.Size = new System.Drawing.Size(530, 333);
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this.tabPageAdvanced.Size = new System.Drawing.Size(192, 71);
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this.tabPageAdvanced.TabIndex = 0;
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this.tabPageAdvanced.Text = "Advanced Settings";
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//
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@ -792,7 +816,7 @@
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this.stPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stPanel1.Location = new System.Drawing.Point(3, 3);
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this.stPanel1.Name = "stPanel1";
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this.stPanel1.Size = new System.Drawing.Size(524, 327);
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this.stPanel1.Size = new System.Drawing.Size(186, 65);
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this.stPanel1.TabIndex = 17;
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//
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// tabPage1
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@ -920,27 +944,15 @@
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this.ogSkinCountChkBox.Text = "Keep Original Skin Count (can help crashes)";
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this.ogSkinCountChkBox.UseVisualStyleBackColor = true;
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//
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// gamePresetCB
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// chkCreateDummyLODs
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//
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this.gamePresetCB.BorderColor = System.Drawing.Color.Empty;
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this.gamePresetCB.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
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this.gamePresetCB.ButtonColor = System.Drawing.Color.Empty;
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this.gamePresetCB.FormattingEnabled = true;
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this.gamePresetCB.IsReadOnly = false;
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this.gamePresetCB.Location = new System.Drawing.Point(115, 9);
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this.gamePresetCB.Name = "gamePresetCB";
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this.gamePresetCB.Size = new System.Drawing.Size(244, 21);
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this.gamePresetCB.TabIndex = 35;
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this.gamePresetCB.SelectedIndexChanged += new System.EventHandler(this.gamePresetCB_SelectedIndexChanged);
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//
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// stLabel3
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//
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this.stLabel3.AutoSize = true;
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this.stLabel3.Location = new System.Drawing.Point(13, 12);
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this.stLabel3.Name = "stLabel3";
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this.stLabel3.Size = new System.Drawing.Size(71, 13);
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this.stLabel3.TabIndex = 36;
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this.stLabel3.Text = "Game Preset:";
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this.chkCreateDummyLODs.AutoSize = true;
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this.chkCreateDummyLODs.Location = new System.Drawing.Point(240, 263);
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this.chkCreateDummyLODs.Name = "chkCreateDummyLODs";
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this.chkCreateDummyLODs.Size = new System.Drawing.Size(210, 17);
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this.chkCreateDummyLODs.TabIndex = 37;
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this.chkCreateDummyLODs.Text = "Create Dummy LODs (always first level)";
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this.chkCreateDummyLODs.UseVisualStyleBackColor = true;
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//
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// BfresModelImportSettings
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//
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@ -1054,5 +1066,6 @@
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private Toolbox.Library.Forms.ListViewCustom assimpMeshListView;
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private Toolbox.Library.Forms.STLabel stLabel3;
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private Toolbox.Library.Forms.STComboBox gamePresetCB;
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private Toolbox.Library.Forms.STCheckBox chkCreateDummyLODs;
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}
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}
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@ -72,6 +72,8 @@ namespace FirstPlugin
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}
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}
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public bool CreateDummyLODs => chkCreateDummyLODs.Checked;
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public bool UseOriginalAttributes => chkOriginalAttributesFormats.Checked;
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public bool UseOriginalAttributeFormats => chkOriginalAttributesFormats.Checked;
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