Quick fix for material animations not saving properly if invalid types detected
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@ -1593,6 +1593,7 @@ namespace FirstPlugin
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case BRESGroupType.ColorAnim:
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case BRESGroupType.TexSrtAnim:
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case BRESGroupType.MatVisAnim:
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case BRESGroupType.MaterialAnim:
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for (int i = 0; i < group.Nodes.Count; i++)
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{
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((FMAA)group.Nodes[i]).SaveAnimData();
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