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mirror of synced 2024-11-30 18:24:39 +01:00

Add proper hash matching for GFPAK

Also add latest turbo muunt editor files
This commit is contained in:
KillzXGaming 2019-11-21 21:46:51 -05:00
parent 717d9744e8
commit f0c3fc5465
30 changed files with 1211 additions and 188 deletions

1
.gitignore vendored
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@ -1,6 +1,7 @@
.vs/ .vs/
bin/ bin/
obj/ obj/
*Google.FlatBuffers
*NodeEditorWinforms-master *NodeEditorWinforms-master
*GL_EditorFramework-master *GL_EditorFramework-master
*SuperBMD-master *SuperBMD-master

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@ -176,11 +176,16 @@ namespace FirstPlugin
ulong FolderArrayOffset = reader.ReadUInt64(); ulong FolderArrayOffset = reader.ReadUInt64();
reader.Seek((long)FolderArrayOffset, SeekOrigin.Begin); reader.Seek((long)FolderArrayOffset, SeekOrigin.Begin);
List<HashIndex> FolderFiles = new List<HashIndex>();
for (int i = 0; i < FolderCount; i++) for (int i = 0; i < FolderCount; i++)
{ {
Folder folder = new Folder(); Folder folder = new Folder();
folder.Read(reader); folder.Read(reader);
folders.Add(folder); folders.Add(folder);
foreach (var hash in folder.hashes)
FolderFiles.Add(hash);
} }
reader.Seek((long)hashArrayPathsOffset, SeekOrigin.Begin); reader.Seek((long)hashArrayPathsOffset, SeekOrigin.Begin);
@ -195,47 +200,121 @@ namespace FirstPlugin
{ {
FileEntry fileEntry = new FileEntry(this); FileEntry fileEntry = new FileEntry(this);
fileEntry.Read(reader); fileEntry.Read(reader);
fileEntry.FolderHash = FolderFiles[i];
fileEntry.FileName = GetString(hashes[i], fileEntry.FileData); fileEntry.FileName = GetString(hashes[i], fileEntry.FileData);
string suffix = hashes[i].ToString("X").GetLast(6);
ulong suffix64 = Convert.ToUInt64(suffix, 16);
if (HashList.ContainsKey(suffix64))
{
fileEntry.FileName = HashList[suffix64];
}
string baseName = Path.GetFileName(fileEntry.FileName.Replace("\r", ""));
switch (Utils.GetExtension(fileEntry.FileName)) switch (Utils.GetExtension(fileEntry.FileName))
{ {
case ".gfbanm": case ".gfbanm":
fileEntry.FileName = $"Animations/{fileEntry.FileName}"; fileEntry.FileName = $"Animations/{baseName}";
break; break;
case ".gfbanmcfg": case ".gfbanmcfg":
fileEntry.FileName = $"AnimationConfigs/{fileEntry.FileName}"; fileEntry.FileName = $"AnimationConfigs/{baseName}";
break; break;
case ".gfbmdl": case ".gfbmdl":
fileEntry.FileName = $"Models/{fileEntry.FileName}"; fileEntry.FileName = $"Models/{baseName}";
break; break;
case ".gfbpokecfg": case ".gfbpokecfg":
fileEntry.FileName = $"PokeConfigs/{fileEntry.FileName}"; fileEntry.FileName = $"PokeConfigs/{baseName}";
break; break;
case ".bntx": case ".bntx":
fileEntry.FileName = $"Textures/{fileEntry.FileName}"; fileEntry.FileName = $"Textures/{baseName}";
break; break;
case ".bnsh": case ".bnsh":
fileEntry.FileName = $"Shaders/{fileEntry.FileName}"; fileEntry.FileName = $"Shaders/{baseName}";
break; break;
case ".ptcl": case ".ptcl":
fileEntry.FileName = $"Effects/{fileEntry.FileName}"; fileEntry.FileName = $"Effects/{baseName}";
break; break;
default: default:
fileEntry.FileName = $"OtherFiles/{fileEntry.FileName}"; fileEntry.FileName = $"OtherFiles/{baseName}";
break; break;
} }
// Console.WriteLine($"{fileEntry.FileName} {fileEntry.FolderHash.hash.ToString("X")} {suffix64.ToString("X")}");
files.Add(fileEntry); files.Add(fileEntry);
} }
} }
private Dictionary<ulong, string> hashList;
public Dictionary<ulong, string> HashList
{
get
{
if (hashList == null) {
hashList = new Dictionary<ulong, string>();
GenerateHashList();
}
return hashList;
}
}
private void GenerateHashList()
{
foreach (string hashStr in Properties.Resources.Pkmn.Split('\n'))
{
string HashString = hashStr.TrimEnd();
ulong hash = FNV64A1.CalculateSuffix(HashString);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, HashString);
if (HashString.Contains("pm0000"))
GeneratePokeStrings(HashString);
string[] hashPaths = HashString.Split('/');
for (int i = 0; i < hashPaths?.Length; i++)
{
hash = FNV64A1.CalculateSuffix(hashPaths[i]);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, HashString);
}
}
}
private void GeneratePokeStrings(string hashStr)
{
//Also check file name just in case
if (FileName.Contains("pm"))
{
string baseName = Path.GetFileNameWithoutExtension(FileName);
string pokeStrFile = hashStr.Replace("pm0000_00", baseName);
ulong hash = FNV64A1.CalculateSuffix(pokeStrFile);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, pokeStrFile);
}
for (int i = 0; i < 1000; i++)
{
string pokeStr = hashStr.Replace("pm0000", $"pm{i.ToString("D4")}");
ulong hash = FNV64A1.CalculateSuffix(pokeStr);
if (!hashList.ContainsKey(hash))
hashList.Add(hash, pokeStr);
}
}
private string GetString(ulong Hash, byte[] Data) private string GetString(ulong Hash, byte[] Data)
{ {
string ext = FindMatch(Data); string ext = FindMatch(Data);
if (ext == ".bntx" || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha") if (ext == ".bntx" || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha")
return GetBinaryHeaderName(Data) + ext; return GetBinaryHeaderName(Data) + ext;
else else
return $"{Hash}{ext}"; return $"{Hash.ToString("X")}{ext}";
} }
public void Write(FileWriter writer) public void Write(FileWriter writer)
@ -304,7 +383,7 @@ namespace FirstPlugin
for (int f = 0; f < FileCount; f++) for (int f = 0; f < FileCount; f++)
{ {
HashIndex hash = new HashIndex(); HashIndex hash = new HashIndex();
hash.Read(reader); hash.Read(reader, this);
hashes.Add(hash); hashes.Add(hash);
} }
} }
@ -325,8 +404,11 @@ namespace FirstPlugin
public int Index; public int Index;
public uint unknown; public uint unknown;
public void Read(FileReader reader) public Folder Parent { get; set; }
public void Read(FileReader reader, Folder parent)
{ {
Parent = parent;
hash = reader.ReadUInt64(); hash = reader.ReadUInt64();
Index = reader.ReadInt32(); Index = reader.ReadInt32();
unknown = reader.ReadUInt32(); //Always 0xCC? unknown = reader.ReadUInt32(); //Always 0xCC?
@ -340,6 +422,8 @@ namespace FirstPlugin
} }
public class FileEntry : ArchiveFileInfo public class FileEntry : ArchiveFileInfo
{ {
public HashIndex FolderHash;
public uint unkown; public uint unkown;
public uint CompressionType; public uint CompressionType;
private long DataOffset; private long DataOffset;

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@ -8,6 +8,6 @@ namespace FirstPlugin.MuuntEditor
{ {
public interface I2DDrawableContainer public interface I2DDrawableContainer
{ {
IDrawableObject Drawable { get; } List<IDrawableObject> Drawables { get; }
} }
} }

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@ -34,7 +34,10 @@ namespace FirstPlugin.MuuntEditor
private void RenderGroupChildren(PropertyObject propertyObject) private void RenderGroupChildren(PropertyObject propertyObject)
{ {
if (propertyObject is I2DDrawableContainer) if (propertyObject is I2DDrawableContainer)
((I2DDrawableContainer)propertyObject).Drawable?.Draw(Camera.ModelViewMatrix); {
foreach (var drawable in ((I2DDrawableContainer)propertyObject).Drawables)
drawable.Draw(Camera.ModelViewMatrix);
}
foreach (var subProperty in propertyObject.SubObjects) foreach (var subProperty in propertyObject.SubObjects)
RenderGroupChildren(subProperty); RenderGroupChildren(subProperty);

View File

@ -28,15 +28,17 @@ namespace FirstPlugin.MuuntEditor
} }
} }
private IDrawableObject drawable; private List<IDrawableObject> drawables;
public IDrawableObject Drawable public List<IDrawableObject> Drawables
{ {
get get
{ {
if (drawable == null) if (drawables == null)
drawable = new RenderableDoublePointPath(PathGroups, PathColor); {
drawables = new List<IDrawableObject>();
return drawable; drawables.Add(new RenderableDoublePointPath(PathGroups, PathColor));
}
return drawables;
} }
} }
} }

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@ -27,15 +27,17 @@ namespace FirstPlugin.MuuntEditor
} }
} }
private IDrawableObject drawable; private List<IDrawableObject> drawables;
public IDrawableObject Drawable public List<IDrawableObject> Drawables
{ {
get get
{ {
if (drawable == null) if (drawables == null)
drawable = new RenderablePath(PathGroups, PathColor); {
drawables = new List<IDrawableObject>();
return drawable; drawables.Add(new RenderablePath(PathGroups, PathColor));
}
return drawables;
} }
} }
} }

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@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using FirstPlugin.Turbo.CourseMuuntStructs;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin.MuuntEditor
{
/// <summary>
/// Represets a single point that draws a 2D circle and optionally a line (for rotation)
/// </summary>
public class RenderableSinglePointDrawable : IDrawableObject
{
public bool DrawSelectionRotationLine = true;
public List<BasePathGroup> PathGroups = new List<BasePathGroup>();
public Color LineColor = Color.Green;
public RenderableSinglePointDrawable(List<BasePathGroup> pathGroups, Color color)
{
PathGroups = pathGroups;
LineColor = color;
}
public void Draw(Matrix4 mvp)
{
GL.Disable(EnableCap.DepthTest);
for (int i = 0; i < PathGroups.Count; i++)
{
foreach (var path in PathGroups[i].PathPoints)
{
var translate = new Vector3(path.Translate.X, path.Translate.Z, path.Translate.Y);
if (path.IsSelected)
{
Render2D.DrawFilledCircle(translate, Color.LightGreen, 30, 40, true);
}
else if (path.IsHovered)
Render2D.DrawFilledCircle(translate, LineColor.Lighten(40), 40, 40, true);
else
Render2D.DrawFilledCircle(translate, LineColor.Darken(20), 30, 40, true);
GL.LineWidth(2f);
GL.Enable(EnableCap.DepthTest);
}
}
}
private Vector3 RotatePoint(Vector3 translate, float X, float Y, float Z, Vector3 rotate)
{
Matrix4 rotationX = Matrix4.CreateRotationX(rotate.X);
Matrix4 rotationY = Matrix4.CreateRotationY(rotate.Z);
Matrix4 rotationZ = Matrix4.CreateRotationZ(-rotate.Y);
Matrix4 transMat = Matrix4.CreateTranslation(new Vector3(translate.X, translate.Z, -translate.Y));
Matrix4 comb = (rotationX * rotationY * rotationZ) * transMat;
Vector3 pos = new Vector3(X, Y, Z);
return Vector3.TransformPosition(pos, comb);
}
}
}

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@ -30,14 +30,14 @@ namespace FirstPlugin.MuuntEditor
var pathGroup = new ObjectGroup("Scene Objects"); var pathGroup = new ObjectGroup("Scene Objects");
Groups.Add(pathGroup); Groups.Add(pathGroup);
PathDoublePointDrawableContainer lapPaths = new PathDoublePointDrawableContainer("Lap Paths", Color.Blue); PathDoublePointDrawableContainer lapPaths = new PathDoublePointDrawableContainer("Lap Paths", Color.Cyan);
PathDrawableContainer enemyPaths = new PathDrawableContainer("Enemy Paths", Color.Red); PathDrawableContainer enemyPaths = new PathDrawableContainer("Enemy Paths", Color.Red);
PathDrawableContainer glidePaths = new PathDrawableContainer("Glide Paths", Color.Orange); PathDrawableContainer glidePaths = new PathDrawableContainer("Glide Paths", Color.Orange);
PathDrawableContainer itemPaths = new PathDrawableContainer("Item Paths", Color.Green); PathDrawableContainer itemPaths = new PathDrawableContainer("Item Paths", Color.Green);
PathDrawableContainer steerAssitPaths = new PathDrawableContainer("Steer Assist Paths", Color.Cyan); PathDrawableContainer steerAssitPaths = new PathDrawableContainer("Steer Assist Paths", Color.Crimson);
PathDrawableContainer gravityPaths = new PathDrawableContainer("Gravity Paths", Color.Purple); PathDrawableContainer gravityPaths = new PathDrawableContainer("Gravity Paths", Color.Purple);
PathDrawableContainer pullPaths = new PathDrawableContainer("Pull Paths", Color.DarkSlateGray); PathDrawableContainer pullPaths = new PathDrawableContainer("Pull Paths", Color.DarkSlateGray);
PathDrawableContainer paths = new PathDrawableContainer("Paths", Color.Black); PathDrawableContainer paths = new PathDrawableContainer("Paths", Color.GreenYellow);
PathDrawableContainer objPaths = new PathDrawableContainer("Object Paths", Color.Brown); PathDrawableContainer objPaths = new PathDrawableContainer("Object Paths", Color.Brown);
PathDrawableContainer jugemPaths = new PathDrawableContainer("Latiku Paths", Color.Pink); PathDrawableContainer jugemPaths = new PathDrawableContainer("Latiku Paths", Color.Pink);
PathDrawableContainer introCameras = new PathDrawableContainer("Intro Camera", Color.Yellow); PathDrawableContainer introCameras = new PathDrawableContainer("Intro Camera", Color.Yellow);

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@ -40,7 +40,7 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
public bool IsSelected { get; set; } public bool IsSelected { get; set; }
public bool IsHovered { get; set; } public bool IsHovered { get; set; }
public bool IsHit(float X, float Y) public virtual bool IsHit(float X, float Y)
{ {
return new STRectangle(Translate.X, Translate.Z, 40, 40).IsHit((int)X, (int)Y); return new STRectangle(Translate.X, Translate.Z, 40, 40).IsHit((int)X, (int)Y);
@ -76,6 +76,16 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
Translate = new Vector3(Translate.X - X, Translate.Y - Z, Translate.Z - Y); Translate = new Vector3(Translate.X - X, Translate.Y - Z, Translate.Z - Y);
} }
public void PickRotate(float X, float Y, float Z)
{
Rotate = new Vector3(Rotate.X - X, Rotate.Y - Z, Rotate.Z - Y);
}
public void PickScale(float X, float Y, float Z)
{
Scale = new Vector3(Scale.X - X, Scale.Y - Z, Scale.Z - Y);
}
public const string N_Translate = "Translate"; public const string N_Translate = "Translate";
public const string N_Rotate = "Rotate"; public const string N_Rotate = "Rotate";
public const string N_Scale = "Scale"; public const string N_Scale = "Scale";

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class Matrix2DHelper
{
public static Vector3 RotatePoint(Vector3 translate, float X, float Y, float Z, Vector3 rotate)
{
Matrix4 rotationX = Matrix4.CreateRotationX(rotate.X);
Matrix4 rotationY = Matrix4.CreateRotationY(rotate.Z);
Matrix4 rotationZ = Matrix4.CreateRotationZ(-rotate.Y);
Matrix4 transMat = Matrix4.CreateTranslation(new Vector3(translate.X, translate.Z, -translate.Y));
Matrix4 comb = (rotationX * rotationY * rotationZ) * transMat;
Vector3 pos = new Vector3(X, Y, Z);
return Vector3.TransformPosition(pos, comb);
}
}
}

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@ -5,6 +5,7 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using GL_EditorFramework.EditorDrawables; using GL_EditorFramework.EditorDrawables;
using OpenTK; using OpenTK;
using Toolbox.Library;
namespace FirstPlugin.Turbo.CourseMuuntStructs namespace FirstPlugin.Turbo.CourseMuuntStructs
{ {
@ -74,6 +75,30 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
{ {
private RenderablePathPoint renderablePoint; private RenderablePathPoint renderablePoint;
public override bool IsHit(float X, float Y)
{
//Here we need to detect 2 points and see if the space between is selected
var point1 = Matrix2DHelper.RotatePoint(Translate, Scale.X / 2, 44, Scale.Y / 2, Rotate);
var point2 = Matrix2DHelper.RotatePoint(Translate, -(Scale.X / 2), -44, -(Scale.Y / 2), Rotate);
float LeftPoint = point2.X;
float RightPoint = point1.X;
float BottomPoint = point2.Y;
float TopPoint = point1.Y;
bool isInBetweenX = (X > LeftPoint) && (X < RightPoint) ||
(X < LeftPoint) && (X > RightPoint);
bool isInBetweenY = (Y > BottomPoint) && (Y < TopPoint) ||
(Y < BottomPoint) && (Y > TopPoint);
if (isInBetweenX && isInBetweenY)
return true;
else
return false;
}
[Browsable(false)] [Browsable(false)]
public override RenderablePathPoint RenderablePoint public override RenderablePathPoint RenderablePoint
{ {

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@ -34,139 +34,72 @@ namespace FirstPlugin.MuuntEditor
{ {
foreach (var path in PathGroups[i].PathPoints) foreach (var path in PathGroups[i].PathPoints)
{ {
var translate = new Vector3(path.Translate.X, path.Translate.Z, path.Translate.Y);
//Draw a line repesenting the size of the path area //Draw a line repesenting the size of the path area
var point1 = RotatePoint(translate, path.Scale.X / 2, path.Scale.Z / 2, path.Scale.Y / 2, path.Rotate); var point1 = Matrix2DHelper.RotatePoint(path.Translate, path.Scale.X / 2, path.Scale.Z / 2, path.Scale.Y / 2, path.Rotate);
var point2 = RotatePoint(translate, -(path.Scale.X / 2), -(path.Scale.Z / 2), -(path.Scale.Y / 2), path.Rotate); var point2 = Matrix2DHelper.RotatePoint(path.Translate, -(path.Scale.X / 2), -(path.Scale.Z / 2), -(path.Scale.Y / 2), path.Rotate);
//
GL.PushMatrix();
GL.Translate(translate);
GL.Rotate(MathHelper.RadiansToDegrees(path.Rotate.X), 1, 0, 0);
GL.Rotate(MathHelper.RadiansToDegrees(path.Rotate.Z), 0, 1, 0);
GL.Rotate(MathHelper.RadiansToDegrees(path.Rotate.Y), 0, 0, 1);
GL.Color3(LineColor); Color pathColor = LineColor;
if (path.IsSelected)
pathColor = Color.LightGreen;
else if (path.IsHovered)
pathColor = LineColor.Lighten(70);
GL.LineWidth(3f);
GL.Color3(pathColor);
GL.Begin(PrimitiveType.Lines); GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point1); GL.Vertex3(point1);
GL.Vertex3(point2); GL.Vertex3(point2);
GL.End(); GL.End();
GL.PopMatrix();
//Draw 2 points repesenting the edges of the path //Draw 2 points repesenting the edges of the path
GL.LineWidth(2f);
/* if (path.IsSelected) foreach (var nextPt in path.NextPoints)
Render2D.DrawFilledCircle(translate, Color.LightGreen, 5, 40, true); {
else if (path.IsHovered) var nextPoint = PathGroups[nextPt.PathID].PathPoints[nextPt.PtID];
Render2D.DrawFilledCircle(translate, LineColor.Lighten(40), 6, 40, true);
else
Render2D.DrawFilledCircle(translate, LineColor.Darken(20), 5, 40, true);
*/
/* GL.LineWidth(2f);
foreach (var nextPt in path.NextPoints)
{
var nextTranslate = PathGroups[nextPt.PathID].PathPoints[nextPt.PtID].Translate;
GL.Color3(LineColor); var nextPoint1 = Matrix2DHelper.RotatePoint(nextPoint.Translate, (nextPoint.Scale.X / 2), nextPoint.Scale.Z / 2, -nextPoint.Scale.Y / 2, nextPoint.Rotate);
GL.Begin(PrimitiveType.Lines); var nextPoint2 = Matrix2DHelper.RotatePoint(nextPoint.Translate, -(nextPoint.Scale.X / 2), -(nextPoint.Scale.Z / 2), (nextPoint.Scale.Y / 2), nextPoint.Rotate);
GL.Vertex3(translate);
GL.Vertex3(nextTranslate.X, nextTranslate.Z, nextTranslate.Y);
GL.End();
}
foreach (var prevPt in path.PrevPoints)
{
var prevTranslate = PathGroups[prevPt.PathID].PathPoints[prevPt.PtID].Translate;
GL.Color3(LineColor); /* GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines); GL.Begin(PrimitiveType.Lines);
GL.Vertex3(translate); GL.Vertex3(point1);
GL.Vertex3(prevTranslate.X, prevTranslate.Z, prevTranslate.Y); GL.Vertex3(nextPoint1);
GL.End(); GL.End();
}*/
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point2);
GL.Vertex3(nextPoint2);
GL.End();*/
}
foreach (var prevPt in path.PrevPoints)
{
var prevPoint = PathGroups[prevPt.PathID].PathPoints[prevPt.PtID];
var prevPoint1 = Matrix2DHelper.RotatePoint(prevPoint.Translate, (prevPoint.Scale.X / 2), prevPoint.Scale.Z / 2, prevPoint.Scale.Y / 2, prevPoint.Rotate);
var prevPoint2 = Matrix2DHelper.RotatePoint(prevPoint.Translate, -(prevPoint.Scale.X / 2), -(prevPoint.Scale.Z / 2), -(prevPoint.Scale.Y / 2), prevPoint.Rotate);
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point1);
GL.Vertex3(prevPoint1);
GL.End();
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point2);
GL.Vertex3(prevPoint2);
GL.End();
}
GL.LineWidth(1f);
} }
} }
GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.DepthTest);
} }
private void DrawPathPoint(Vector3 center, Vector3 scale, Vector3 rotate, Color color, bool useWireFrame = false)
{
GL.Color3(color);
float sizeX = scale.X;
float sizeY = scale.Y;
float sizeZ = scale.Z;
PrimitiveType primitiveType = PrimitiveType.Quads;
if (useWireFrame)
{
GL.LineWidth(2);
primitiveType = PrimitiveType.LineLoop;
}
GL.Begin(primitiveType);
GL.Normal3(0.0f, 1.0f, 0.0f);
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z - sizeZ);
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z - sizeZ);
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z + sizeZ);
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z + sizeZ);
GL.End();
GL.Begin(primitiveType);
GL.Normal3(0.0f, 0.0f, 1.0f);
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z + sizeZ);
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z + sizeZ);
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z - sizeZ);
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z - sizeZ);
GL.End();
GL.Begin(primitiveType);
GL.Normal3(1.0f, 0.0f, 0.0f);
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z + sizeZ);
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z + sizeZ);
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z + sizeZ);
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z + sizeZ);
GL.End();
GL.Begin(primitiveType);
GL.Normal3(-1.0f, 0.0f, 0.0f);
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z - sizeZ);
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z - sizeZ);
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z - sizeZ);
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z - sizeZ);
GL.End();
GL.Begin(primitiveType);
GL.Normal3(0.0f, -1.0f, 0.0f);
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z + sizeZ);
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z - sizeZ);
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z - sizeZ);
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z + sizeZ);
GL.End();
GL.Begin(primitiveType);
GL.Normal3(0.0f, 0.0f, -1.0f);
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z - sizeZ);
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z + sizeZ);
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z + sizeZ);
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z - sizeZ);
GL.End();
}
private Vector3 RotatePoint(Vector3 translate, float X, float Y, float Z, Vector3 rotate)
{
return new Vector3(X, Y, Z);
Matrix4 rotationZ = Matrix4.CreateRotationZ(rotate.Y);
Matrix4 rotationY = Matrix4.CreateRotationY(rotate.Z);
Matrix4 rotationX = Matrix4.CreateRotationX(rotate.X);
Matrix4 transMat = Matrix4.CreateTranslation(translate);
Matrix4 comb = (rotationX * rotationY * rotationZ) * transMat;
Vector3 pos = new Vector3(X, Y, Z);
return Vector3.TransformPosition(pos, comb);
}
} }
} }

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@ -60,6 +60,9 @@ namespace FirstPlugin.Turbo
Translate -= new Vector3(X,Z,Y); Translate -= new Vector3(X,Z,Y);
} }
public void PickRotate(float X, float Y, float Z) { }
public void PickScale(float X, float Y, float Z) { }
Course_MapCamera_bin.CameraData cameraData; Course_MapCamera_bin.CameraData cameraData;
public CameraPoint(Course_MapCamera_bin.CameraData data, bool isTarget) public CameraPoint(Course_MapCamera_bin.CameraData data, bool isTarget)

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@ -0,0 +1,159 @@
namespace FirstPlugin.Forms
{
partial class ViewportEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.stPanel2 = new Toolbox.Library.Forms.STPanel();
this.stToolStrip1 = new Toolbox.Library.Forms.STToolStrip();
this.toggleViewportToolStripBtn = new System.Windows.Forms.ToolStripButton();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.stPanel3 = new Toolbox.Library.Forms.STPanel();
this.splitter1 = new System.Windows.Forms.Splitter();
this.timelineTabPage = new Toolbox.Library.Forms.STPanel();
this.splitter2 = new System.Windows.Forms.Splitter();
this.stPanel2.SuspendLayout();
this.stToolStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.stPanel3.SuspendLayout();
this.SuspendLayout();
//
// stPanel2
//
this.stPanel2.Controls.Add(this.stToolStrip1);
this.stPanel2.Controls.Add(this.splitContainer1);
this.stPanel2.Dock = System.Windows.Forms.DockStyle.Fill;
this.stPanel2.Location = new System.Drawing.Point(0, 0);
this.stPanel2.Name = "stPanel2";
this.stPanel2.Size = new System.Drawing.Size(712, 543);
this.stPanel2.TabIndex = 4;
//
// stToolStrip1
//
this.stToolStrip1.HighlightSelectedTab = false;
this.stToolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toggleViewportToolStripBtn});
this.stToolStrip1.Location = new System.Drawing.Point(0, 0);
this.stToolStrip1.Name = "stToolStrip1";
this.stToolStrip1.Size = new System.Drawing.Size(712, 25);
this.stToolStrip1.TabIndex = 2;
this.stToolStrip1.Text = "stToolStrip1";
//
// toggleViewportToolStripBtn
//
this.toggleViewportToolStripBtn.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.toggleViewportToolStripBtn.Image = global::FirstPlugin.Properties.Resources.ViewportIcon;
this.toggleViewportToolStripBtn.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toggleViewportToolStripBtn.Name = "toggleViewportToolStripBtn";
this.toggleViewportToolStripBtn.Size = new System.Drawing.Size(23, 22);
this.toggleViewportToolStripBtn.Text = "toolStripButton1";
this.toggleViewportToolStripBtn.Click += new System.EventHandler(this.toggleViewportToolStripBtn_Click);
//
// splitContainer1
//
this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.splitContainer1.Location = new System.Drawing.Point(0, 28);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.splitter2);
this.splitContainer1.Panel1.Controls.Add(this.timelineTabPage);
this.splitContainer1.Panel1.Controls.Add(this.stPanel3);
this.splitContainer1.Size = new System.Drawing.Size(712, 515);
this.splitContainer1.SplitterDistance = 440;
this.splitContainer1.TabIndex = 1;
//
// stPanel3
//
this.stPanel3.Controls.Add(this.splitter1);
this.stPanel3.Dock = System.Windows.Forms.DockStyle.Fill;
this.stPanel3.Location = new System.Drawing.Point(0, 0);
this.stPanel3.Name = "stPanel3";
this.stPanel3.Size = new System.Drawing.Size(440, 515);
this.stPanel3.TabIndex = 4;
//
// splitter1
//
this.splitter1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.splitter1.Location = new System.Drawing.Point(0, 512);
this.splitter1.Name = "splitter1";
this.splitter1.Size = new System.Drawing.Size(440, 3);
this.splitter1.TabIndex = 4;
this.splitter1.TabStop = false;
//
// timelineTabPage
//
this.timelineTabPage.Dock = System.Windows.Forms.DockStyle.Bottom;
this.timelineTabPage.Location = new System.Drawing.Point(0, 380);
this.timelineTabPage.Name = "timelineTabPage";
this.timelineTabPage.Size = new System.Drawing.Size(440, 135);
this.timelineTabPage.TabIndex = 5;
//
// splitter2
//
this.splitter2.Dock = System.Windows.Forms.DockStyle.Bottom;
this.splitter2.Location = new System.Drawing.Point(0, 377);
this.splitter2.Name = "splitter2";
this.splitter2.Size = new System.Drawing.Size(440, 3);
this.splitter2.TabIndex = 6;
this.splitter2.TabStop = false;
//
// ViewportEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.stPanel2);
this.Name = "ViewportEditor";
this.Size = new System.Drawing.Size(712, 543);
this.stPanel2.ResumeLayout(false);
this.stPanel2.PerformLayout();
this.stToolStrip1.ResumeLayout(false);
this.stToolStrip1.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
this.splitContainer1.ResumeLayout(false);
this.stPanel3.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.SplitContainer splitContainer1;
private Toolbox.Library.Forms.STPanel stPanel2;
private Toolbox.Library.Forms.STPanel stPanel3;
private System.Windows.Forms.Splitter splitter1;
private Toolbox.Library.Forms.STToolStrip stToolStrip1;
private System.Windows.Forms.ToolStripButton toggleViewportToolStripBtn;
private System.Windows.Forms.Splitter splitter2;
private Toolbox.Library.Forms.STPanel timelineTabPage;
}
}

View File

@ -0,0 +1,208 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.Forms;
using Toolbox.Library;
using GL_EditorFramework.Interfaces;
using GL_EditorFramework.EditorDrawables;
namespace FirstPlugin.Forms
{
public partial class ViewportEditor : STUserControl, IViewportContainer
{
private bool _displayViewport = true;
public bool DisplayViewport
{
get
{
return _displayViewport;
}
set
{
_displayViewport = value;
SetupViewport();
}
}
private void SetupViewport()
{
if (DisplayViewport == true && Runtime.UseOpenGL)
{
stPanel3.Controls.Add(viewport);
splitContainer1.Panel1Collapsed = false;
toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIcon;
if (viewport != null)
OnLoadedTab();
else
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
OnLoadedTab();
}
}
else
{
stPanel3.Controls.Clear();
splitContainer1.Panel1Collapsed = true;
toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIconDisable;
}
}
Viewport viewport
{
get
{
if (!Runtime.UseOpenGL || !DisplayViewport)
return null;
var editor = LibraryGUI.GetObjectEditor();
return editor.GetViewport();
}
set
{
var editor = LibraryGUI.GetObjectEditor();
editor.LoadViewport(value);
}
}
AnimationPanel animationPanel;
public ViewportEditor(bool HasModels)
{
InitializeComponent();
animationPanel = new AnimationPanel();
animationPanel.CurrentAnimation = null;
animationPanel.Dock = DockStyle.Fill;
timelineTabPage.Controls.Add(animationPanel);
//Always create an instance of the viewport unless opengl is disabled
if (viewport == null && Runtime.UseOpenGL)
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
}
//If the option is enabled by settings, and it has models display the viewport
if (Runtime.UseOpenGL && Runtime.DisplayViewport && HasModels)
{
stPanel3.Controls.Add(viewport);
DisplayViewport = true;
}
else
{
DisplayViewport = false;
splitContainer1.Panel1Collapsed = true;
}
}
public UserControl GetActiveEditor(Type type)
{
foreach (var ctrl in splitContainer1.Panel2.Controls)
{
if (type == null)
{
return (UserControl)ctrl;
}
if (ctrl.GetType() == type)
{
return (UserControl)ctrl;
}
}
return null;
}
public void LoadEditor(UserControl Control)
{
Control.Dock = DockStyle.Fill;
splitContainer1.Panel2.Controls.Clear();
splitContainer1.Panel2.Controls.Add(Control);
}
public AnimationPanel GetAnimationPanel() => animationPanel;
public Viewport GetViewport() => viewport;
public void UpdateViewport()
{
if (viewport != null && Runtime.UseOpenGL && Runtime.DisplayViewport)
viewport.UpdateViewport();
}
public bool IsLoaded = false;
public void LoadViewport(DrawableContainer ActiveDrawable, List<ToolStripMenuItem> customContextMenus = null)
{
if (!Runtime.UseOpenGL || !DisplayViewport)
return;
if (customContextMenus != null)
{
foreach (var menu in customContextMenus)
viewport.LoadCustomMenuItem(menu);
}
viewport.ReloadDrawables(ActiveDrawable);
OnLoadedTab();
}
public override void OnControlClosing()
{
}
private void OnLoadedTab()
{
//If a model was loaded we don't need to load the drawables again
if (IsLoaded ||!Runtime.UseOpenGL || !Runtime.DisplayViewport)
return;
viewport.LoadObjects();
IsLoaded = true;
}
private void stTabControl1_TabIndexChanged(object sender, EventArgs e)
{
}
private void stTabControl1_SelectedIndexChanged(object sender, EventArgs e)
{
}
bool IsTimelineVisable = true;
int controlHeight = 0;
private void stPanel1_DoubleClick(object sender, EventArgs e)
{
}
private void toggleViewportToolStripBtn_Click(object sender, EventArgs e)
{
if (Runtime.DisplayViewport)
{
Runtime.DisplayViewport = false;
}
else
{
Runtime.DisplayViewport = true;
}
DisplayViewport = Runtime.DisplayViewport;
Config.Save();
}
}
}

View File

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="stToolStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View File

@ -201,31 +201,64 @@ namespace FirstPlugin.Properties {
} }
/// <summary> /// <summary>
/// Looks up a localized string similar to D:\Project\NeoPlum\Out\Dist\NXROM\NeoPlumNX64_dist.nss /// Looks up a localized string similar to 1
///nnSdk.nss ///boo
///c:/NXSDK/V7_3_2/NintendoSDK/Libraries/NX-NXFP2-a64/Release/multimedia.nss ///fan
///__nnDetailNintendoSdkRuntimeObjectFile ///ice
///__nnDetailNintendoSdkRuntimeObjectFileRefer ///ivy
///__nnmusl_fini_dso ///lob
///__nnmusl_init_dso ///net
///__rel_dyn_end ///nub
///__rel_dyn_start ///sky
///__rel_plt_end ///_vicenight/riotguard/thigh1
///__rel_plt_start ///_vicenight/riotguard/thigh2
///nndetailRoGetRoDataEnd ///_vicenight/riotguard/thigh3
///nndetailRoGetRoDataStart ///GenGlow
///nnMain ///fx_divot_flash
///nninitStartup ///_craterfield/podsspec
///_ZdlPv ///IDLE
///_ZNSt3__112__next_primeEm ///Idle
///strtoul ///Main
///strtod ///_tutorialfield/wall_base
///vsnprintf ///Pass
///vswprintf ///_tutorialfield/wall_mask
///_ZdaPv ///_tutorialfield/wall_spec
///_Znwm ///arg1
///_Znam ///arm1
///__cxa_guard_ac [rest of string was truncated]&quot;;. ///ball
///blue
///boot
///drum
///dump
///fins
///fire
///flag
///glow
///gold
///hull
///land
///leg1
///leg2
///leg3
///lid1
///lid2
///lid3
///mast
///palm
///pole
///pots
///rock
///roof
///rope
///sand
///star
///stop
///toad
///tree
///whip
///wood
///proxy object05/claw1
///proxy [rest of string was truncated]&quot;;.
/// </summary> /// </summary>
internal static string LM3_Hashes { internal static string LM3_Hashes {
get { get {
@ -273,6 +306,15 @@ namespace FirstPlugin.Properties {
} }
} }
/// <summary>
/// Looks up a localized string similar to .
/// </summary>
internal static string Pkmn {
get {
return ResourceManager.GetString("Pkmn", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap. /// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary> /// </summary>

View File

@ -202,4 +202,7 @@
<data name="LM3_Hashes" type="System.Resources.ResXFileRef, System.Windows.Forms"> <data name="LM3_Hashes" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Hashes\LM3_Hashes.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value> <value>..\Resources\Hashes\LM3_Hashes.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data> </data>
<data name="Pkmn" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Hashes\Pkmn.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root> </root>

View File

@ -0,0 +1,62 @@
bin/pokemon/pm0000_00/mdl/pm0000_00.gfbmdl
bin/pokemon/pm0000_00/mdl/pm0000_00_rare.gfbmdl
bin/pokemon/pm0000_00/pm0000_00.gfbpokecfg
bin/pokemon/pm0000_00/anm/pm0000_00_field01.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_field.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_battle.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_capture.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_battle01.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_capture01.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_camp.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_app01.gfbanmcfg
bin/pokemon/pm0000_00/anm/pm0000_00_ba01_landA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba01_landB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba01_landC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba02_roar01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba10_waitA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba10_waitB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba10_waitC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba10_waitA02.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba10_waitB02.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba10_waitC02.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba20_buturi01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba20_buturi02.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba21_tokusyu01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba21_tokusyu02.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba30_damageS01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_ba41_down01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_fi20_walk01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_fi21_run01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_fi31_run_wait01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_fi31_wait_run01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_mouth01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_gloop01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_eye01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw10_respond01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw11_turnA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw11_turnB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw11_turnC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw20_drowseA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw20_drowseB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw20_drowseC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw21_sleepA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw21_sleepB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw21_sleepC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw30_hate01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw30_hate02.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw31_question01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw32_happyA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw32_happyB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw32_happyC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw33_moveA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw33_moveB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw33_moveC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw34_lonely01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw35_playA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw35_playB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw35_playC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw36_mad01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw50_eatA01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw50_eatB01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw50_eatC01.gfbanm
bin/pokemon/pm0000_00/anm/pm0000_00_kw60_touch01.gfbanm

View File

@ -602,7 +602,6 @@ namespace Toolbox.Library.Animations
b.rot = EulerToQuat(z, y, x); b.rot = EulerToQuat(z, y, x);
} }
} }
} }
if (AdancedNextFrame) if (AdancedNextFrame)

View File

@ -140,6 +140,7 @@ namespace Toolbox.Library.Forms
{ {
InitializeComponent(); InitializeComponent();
Dock = DockStyle.Fill;
findReplaceDialog = new FindReplace(); findReplaceDialog = new FindReplace();
findReplaceDialog.Scintilla = scintilla1; findReplaceDialog.Scintilla = scintilla1;

View File

@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Toolbox.Library
{
public class FNV64A1
{
public static ulong Calculate(string text) {
return Calculate(Encoding.Default.GetBytes(text));
}
public static ulong CalculateSuffix(string text) {
return CalculateSuffix(Encoding.Default.GetBytes(text));
}
public static ulong CalculateSuffix(byte[] bytes)
{
const ulong fnv64Basis = 0x222645;
const ulong fnv64Prime = 0x0001b3;
const ulong mask = 0xffffff;
ulong hash = fnv64Basis & mask;
for (var i = 0; i < bytes.Length; i++)
{
hash = hash ^ bytes[i];
hash *= fnv64Prime;
hash = hash & mask;
}
return hash;
}
//https://gist.github.com/rasmuskl/3786618
public static ulong Calculate(byte[] bytes)
{
const ulong fnv64Offset = 14695981039346656037;
const ulong fnv64Prime = 0x100000001b3;
ulong hash = fnv64Offset;
for (var i = 0; i < bytes.Length; i++)
{
hash = hash ^ bytes[i];
hash *= fnv64Prime;
}
return hash;
}
}
}

View File

@ -26,6 +26,13 @@ namespace System
return normalizedPath.StartsWith(normalizedBaseDirPath, StringComparison.OrdinalIgnoreCase); return normalizedPath.StartsWith(normalizedBaseDirPath, StringComparison.OrdinalIgnoreCase);
} }
public static string GetLast(this string source, int tail_length)
{
if (tail_length >= source.Length)
return source;
return source.Substring(source.Length - tail_length);
}
public static string RemoveNumbersAtEnd(this string str) public static string RemoveNumbersAtEnd(this string str)
{ {
Regex rgx = new Regex(@"\d+$"); Regex rgx = new Regex(@"\d+$");

View File

@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Toolbox.Library.Animations
{
public interface IAnimationContainer
{
STAnimation AnimationController { get; }
}
}

View File

@ -12,5 +12,7 @@ namespace Toolbox.Library
bool IsSelected { get; set; } bool IsSelected { get; set; }
bool IsHovered { get; set; } bool IsHovered { get; set; }
void PickTranslate(float X, float Y, float Z); void PickTranslate(float X, float Y, float Z);
void PickRotate(float X, float Y, float Z);
void PickScale(float X, float Y, float Z);
} }
} }

View File

@ -55,6 +55,8 @@ namespace Toolbox.Library.Forms
glControl1.MouseDown += glControl1_MouseDown; glControl1.MouseDown += glControl1_MouseDown;
glControl1.MouseUp += glControl1_MouseUp; glControl1.MouseUp += glControl1_MouseUp;
glControl1.MouseMove += glControl1_MouseMove; glControl1.MouseMove += glControl1_MouseMove;
glControl1.KeyDown += glControl1_KeyDown;
glControl1.Paint += glControl1_Paint; glControl1.Paint += glControl1_Paint;
glControl1.Resize += glControl1_Resize; glControl1.Resize += glControl1_Resize;
Controls.Add(glControl1); Controls.Add(glControl1);
@ -354,6 +356,30 @@ namespace Toolbox.Library.Forms
} }
} }
} }
if (pickAction == PickAction.Rotate)
{
foreach (var pickObject in SelectedObjects)
{
if (pickOriginMouse != Point.Empty)
{
float rotX = 0;
float rotY = 0;
float rotZ = 0;
if (pickAxis == PickAxis.X)
rotX = pickMouse.X * -0.015625f;
if (pickAxis == PickAxis.Y)
rotY = pickMouse.Y;
if (pickAxis == PickAxis.All)
{
rotX = pickMouse.X * -0.015625f;
// rotY = pickMouse.Y;
}
pickObject.PickRotate(rotX, rotY, rotZ);
}
}
}
pickOriginMouse = temp; pickOriginMouse = temp;
@ -371,6 +397,20 @@ namespace Toolbox.Library.Forms
} }
} }
private void glControl1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.R)
{
if (isPicked)
pickAction = PickAction.Rotate;
}
if (e.KeyCode == Keys.G)
{
if (isPicked)
pickAction = PickAction.Translate;
}
}
private void glControl1_Resize(object sender, EventArgs e) private void glControl1_Resize(object sender, EventArgs e)
{ {
glControl1.Invalidate(); glControl1.Invalidate();
@ -396,5 +436,17 @@ namespace Toolbox.Library.Forms
glControl1.Invalidate(); glControl1.Invalidate();
} }
private void InitializeComponent()
{
this.SuspendLayout();
//
// Viewport2D
//
this.Name = "Viewport2D";
this.Size = new System.Drawing.Size(405, 404);
this.ResumeLayout(false);
}
} }
} }

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -367,6 +367,7 @@
<Compile Include="FileSystem\ExplorerFolder.cs" /> <Compile Include="FileSystem\ExplorerFolder.cs" />
<Compile Include="Generics\Texture\ImageParameters.cs" /> <Compile Include="Generics\Texture\ImageParameters.cs" />
<Compile Include="Generics\Texture\STTextureFolder.cs" /> <Compile Include="Generics\Texture\STTextureFolder.cs" />
<Compile Include="HashCalculate\FNV64A1.cs" />
<Compile Include="Helpers\ArchiveNodeMenuHelper.cs" /> <Compile Include="Helpers\ArchiveNodeMenuHelper.cs" />
<Compile Include="Helpers\DirectoryHelper.cs" /> <Compile Include="Helpers\DirectoryHelper.cs" />
<Compile Include="Helpers\DragHelper.cs" /> <Compile Include="Helpers\DragHelper.cs" />
@ -376,6 +377,7 @@
<Compile Include="Interfaces\FileFormatting\IPropertyContainer.cs" /> <Compile Include="Interfaces\FileFormatting\IPropertyContainer.cs" />
<Compile Include="Interfaces\FileFormatting\ISaveOpenedFileStream.cs" /> <Compile Include="Interfaces\FileFormatting\ISaveOpenedFileStream.cs" />
<Compile Include="Interfaces\Forms\IEditorForm.cs" /> <Compile Include="Interfaces\Forms\IEditorForm.cs" />
<Compile Include="Interfaces\IAnimationContainer.cs" />
<Compile Include="Interfaces\IMainForm.cs" /> <Compile Include="Interfaces\IMainForm.cs" />
<Compile Include="Interfaces\IMdiContainer.cs" /> <Compile Include="Interfaces\IMdiContainer.cs" />
<Compile Include="Interfaces\Textures\ITextureIconLoader.cs" /> <Compile Include="Interfaces\Textures\ITextureIconLoader.cs" />
@ -1158,6 +1160,9 @@
<EmbeddedResource Include="Forms\Custom\ListViewCustom.resx"> <EmbeddedResource Include="Forms\Custom\ListViewCustom.resx">
<DependentUpon>ListViewCustom.cs</DependentUpon> <DependentUpon>ListViewCustom.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="OpenGL\Viewport2D.resx">
<DependentUpon>Viewport2D.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx"> <EmbeddedResource Include="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator> <Generator>PublicResXFileCodeGenerator</Generator>
<SubType>Designer</SubType> <SubType>Designer</SubType>

View File

@ -80,16 +80,16 @@
this.stringTB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.stringTB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.stringTB.Location = new System.Drawing.Point(88, 74); this.stringTB.Location = new System.Drawing.Point(88, 74);
this.stringTB.Name = "stringTB"; this.stringTB.Name = "stringTB";
this.stringTB.Size = new System.Drawing.Size(121, 20); this.stringTB.Size = new System.Drawing.Size(282, 20);
this.stringTB.TabIndex = 11; this.stringTB.TabIndex = 11;
this.stringTB.TextChanged += new System.EventHandler(this.stTextBox1_TextChanged); this.stringTB.TextChanged += new System.EventHandler(this.stTextBox1_TextChanged);
// //
// resultTB // resultTB
// //
this.resultTB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.resultTB.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.resultTB.Location = new System.Drawing.Point(299, 74); this.resultTB.Location = new System.Drawing.Point(453, 74);
this.resultTB.Name = "resultTB"; this.resultTB.Name = "resultTB";
this.resultTB.Size = new System.Drawing.Size(160, 20); this.resultTB.Size = new System.Drawing.Size(199, 20);
this.resultTB.TabIndex = 12; this.resultTB.TabIndex = 12;
// //
// hashTypeCB // hashTypeCB
@ -103,6 +103,7 @@
this.hashTypeCB.Name = "hashTypeCB"; this.hashTypeCB.Name = "hashTypeCB";
this.hashTypeCB.Size = new System.Drawing.Size(121, 21); this.hashTypeCB.Size = new System.Drawing.Size(121, 21);
this.hashTypeCB.TabIndex = 13; this.hashTypeCB.TabIndex = 13;
this.hashTypeCB.SelectedIndexChanged += new System.EventHandler(this.hashTypeCB_SelectedIndexChanged);
// //
// stLabel1 // stLabel1
// //
@ -125,7 +126,7 @@
// stLabel3 // stLabel3
// //
this.stLabel3.AutoSize = true; this.stLabel3.AutoSize = true;
this.stLabel3.Location = new System.Drawing.Point(225, 76); this.stLabel3.Location = new System.Drawing.Point(379, 76);
this.stLabel3.Name = "stLabel3"; this.stLabel3.Name = "stLabel3";
this.stLabel3.Size = new System.Drawing.Size(68, 13); this.stLabel3.Size = new System.Drawing.Size(68, 13);
this.stLabel3.TabIndex = 16; this.stLabel3.TabIndex = 16;
@ -134,7 +135,7 @@
// chkUseHex // chkUseHex
// //
this.chkUseHex.AutoSize = true; this.chkUseHex.AutoSize = true;
this.chkUseHex.Location = new System.Drawing.Point(299, 45); this.chkUseHex.Location = new System.Drawing.Point(453, 45);
this.chkUseHex.Name = "chkUseHex"; this.chkUseHex.Name = "chkUseHex";
this.chkUseHex.Size = new System.Drawing.Size(86, 17); this.chkUseHex.Size = new System.Drawing.Size(86, 17);
this.chkUseHex.TabIndex = 17; this.chkUseHex.TabIndex = 17;

View File

@ -21,6 +21,9 @@ namespace Toolbox
InitializeComponent(); InitializeComponent();
hashTypeCB.Items.Add("NLG_Hash"); hashTypeCB.Items.Add("NLG_Hash");
hashTypeCB.Items.Add("FNV64A1");
hashTypeCB.Items.Add("CRC32");
hashTypeCB.SelectedIndex = 0; hashTypeCB.SelectedIndex = 0;
maxLengthUD.Value = 3; maxLengthUD.Value = 3;
@ -32,10 +35,7 @@ namespace Toolbox
private void UpdateHash() private void UpdateHash()
{ {
uint Hash = 0; ulong Hash = CalculateHash(hashTypeCB.GetSelectedText(), stringTB.Text);
if (hashTypeCB.GetSelectedText() == "NLG_Hash")
Hash = StringToHash(stringTB.Text);
if (IsHex) if (IsHex)
resultTB.Text = Hash.ToString("X"); resultTB.Text = Hash.ToString("X");
else else
@ -46,6 +46,17 @@ namespace Toolbox
UpdateHash(); UpdateHash();
} }
public static ulong CalculateHash(string type, string text)
{
if (type == "NLG_Hash")
return StringToHash(text);
else if (type == "FNV64A1")
return FNV64A1.CalculateSuffix(text);
else if (type == "CRC32")
return Toolbox.Library.Security.Cryptography.Crc32.Compute(text);
return 0;
}
public static uint StringToHash(string name, bool caseSensative = false) public static uint StringToHash(string name, bool caseSensative = false)
{ {
//From (Works as tested comparing hashbin strings/hashes //From (Works as tested comparing hashbin strings/hashes
@ -91,14 +102,16 @@ namespace Toolbox
progressBar.Show(); progressBar.Show();
progressBar.Task = $"Searching characters"; progressBar.Task = $"Searching characters";
string hashType = hashTypeCB.GetSelectedText();
Thread Thread = new Thread((ThreadStart)(() => Thread Thread = new Thread((ThreadStart)(() =>
{ {
BruteForceHashes(progressBar); BruteForceHashes(progressBar, hashType);
})); }));
Thread.Start(); Thread.Start();
} }
private void BruteForceHashes(STProgressBar progressBar) private void BruteForceHashes(STProgressBar progressBar, string hashType)
{ {
if (bruteForceHashTB.Text.Length == 0) if (bruteForceHashTB.Text.Length == 0)
return; return;
@ -107,11 +120,11 @@ namespace Toolbox
CancelOperation = false; CancelOperation = false;
List<uint> hashes = new List<uint>(); List<ulong> hashes = new List<ulong>();
foreach (var line in bruteForceHashTB.Lines) foreach (var line in bruteForceHashTB.Lines)
{ {
uint hash = 0; ulong hash = 0;
uint.TryParse(line, out hash); ulong.TryParse(line, out hash);
if (hash == 0) continue; if (hash == 0) continue;
hashes.Add(hash); hashes.Add(hash);
@ -137,7 +150,7 @@ namespace Toolbox
{ {
String value = Sb.ToString(); String value = Sb.ToString();
uint calculatedHash = StringToHash($"{characterStartTB.Text}{value}"); ulong calculatedHash = CalculateHash(hashType, $"{characterStartTB.Text}{value}");
if (hashes.Contains(calculatedHash)) if (hashes.Contains(calculatedHash))
{ {
UpdateTextbox($"{characterStartTB.Text}{value}"); UpdateTextbox($"{characterStartTB.Text}{value}");
@ -157,7 +170,7 @@ namespace Toolbox
foreach (var line in characterStartTB.Lines) foreach (var line in characterStartTB.Lines)
{ {
uint calculatedHash2 = StringToHash($"{line}{value}"); ulong calculatedHash2 = CalculateHash(hashType, $"{line}{value}");
if (hashes.Contains(calculatedHash2)) if (hashes.Contains(calculatedHash2))
{ {
UpdateTextbox($"{line}{value}"); UpdateTextbox($"{line}{value}");
@ -283,5 +296,9 @@ namespace Toolbox
{ {
CancelOperation = true; CancelOperation = true;
} }
private void hashTypeCB_SelectedIndexChanged(object sender, EventArgs e) {
UpdateHash();
}
} }
} }