Fix importing KCL for mario odyssey without a preset used
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@ -234,12 +234,14 @@ namespace FirstPlugin
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writer.Write(data);
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}
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if (AttributeByml != null)
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SaveAttributeByml();
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SaveAttributeByml();
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}
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private void SaveAttributeByml(bool UpdateArchive = false)
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{
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if (AttributeByml == null || AttributeByml.RootNode == null)
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return;
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string byml = $"{Path.GetFileNameWithoutExtension(Text)}Attribute.byml";
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if (IFileInfo.ArchiveParent != null)
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{
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