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mirror of synced 2024-09-24 03:28:21 +02:00

Fix build issues

This commit is contained in:
KillzXGaming 2019-11-15 20:07:46 -05:00
parent aa9cef7bb0
commit f8a1e1f82d
2 changed files with 4 additions and 5 deletions

View File

@ -294,6 +294,7 @@ namespace FirstPlugin
v.uv1 = new Vector2(vec4uv1[i].X, vec4uv1[i].Y);
if (vec4uv2.Length > 0)
v.uv2 = new Vector2(vec4uv2[i].X, vec4uv2[i].Y);
if (vec4w0.Length > 0)
{
v.boneWeights.Add(vec4w0[i].X);
@ -307,7 +308,6 @@ namespace FirstPlugin
v.boneIds.Add((int)vec4i0[i].Y);
v.boneIds.Add((int)vec4i0[i].Z);
v.boneIds.Add((int)vec4i0[i].W);
}
if (vec4t0.Length > 0)
@ -644,10 +644,7 @@ namespace FirstPlugin
byte[] ParamData = WriteShaderParams(m, mat);
if (ParamData.Length != mat.ShaderParamData.Length)
throw new Exception("Param size mis match!");
else
mat.ShaderParamData = ParamData;
mat.ShaderParamData = ParamData;
WriteRenderInfo(m, mat);
WriteTextureRefs(m, mat);

View File

@ -213,6 +213,8 @@
<Compile Include="FileFormats\Archives\DARC.cs" />
<Compile Include="FileFormats\Archives\DAT_Bayonetta.cs" />
<Compile Include="FileFormats\Archives\GFA.cs" />
<Compile Include="FileFormats\LM1\LM1_MDL.cs" />
<Compile Include="FileFormats\MarioParty\HSF.cs" />
<Compile Include="FileFormats\MKAGPDX\LM2_ARCADE_Model.cs" />
<Compile Include="FileFormats\NLG\LM2\LM2_Material.cs" />
<Compile Include="FileFormats\NLG\LM3\LM3_ChunkTable.cs" />