Fix build issues
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aa9cef7bb0
commit
f8a1e1f82d
@ -294,6 +294,7 @@ namespace FirstPlugin
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v.uv1 = new Vector2(vec4uv1[i].X, vec4uv1[i].Y);
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if (vec4uv2.Length > 0)
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v.uv2 = new Vector2(vec4uv2[i].X, vec4uv2[i].Y);
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if (vec4w0.Length > 0)
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{
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v.boneWeights.Add(vec4w0[i].X);
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@ -307,7 +308,6 @@ namespace FirstPlugin
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v.boneIds.Add((int)vec4i0[i].Y);
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v.boneIds.Add((int)vec4i0[i].Z);
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v.boneIds.Add((int)vec4i0[i].W);
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}
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if (vec4t0.Length > 0)
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@ -644,9 +644,6 @@ namespace FirstPlugin
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byte[] ParamData = WriteShaderParams(m, mat);
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if (ParamData.Length != mat.ShaderParamData.Length)
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throw new Exception("Param size mis match!");
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else
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mat.ShaderParamData = ParamData;
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WriteRenderInfo(m, mat);
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@ -213,6 +213,8 @@
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<Compile Include="FileFormats\Archives\DARC.cs" />
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<Compile Include="FileFormats\Archives\DAT_Bayonetta.cs" />
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<Compile Include="FileFormats\Archives\GFA.cs" />
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<Compile Include="FileFormats\LM1\LM1_MDL.cs" />
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<Compile Include="FileFormats\MarioParty\HSF.cs" />
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<Compile Include="FileFormats\MKAGPDX\LM2_ARCADE_Model.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Material.cs" />
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<Compile Include="FileFormats\NLG\LM3\LM3_ChunkTable.cs" />
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