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mirror of synced 2025-02-26 22:59:24 +01:00

Quick fix for nsmbudx not mapping textures right

This commit is contained in:
KillzXGaming 2019-05-22 17:37:42 -04:00
parent 53f37afde1
commit f9df905cbc
3 changed files with 3 additions and 0 deletions

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@ -697,6 +697,9 @@ namespace FirstPlugin
bool IsAlbedo = Misc.HackyTextureList.Any(TextureName.Contains); bool IsAlbedo = Misc.HackyTextureList.Any(TextureName.Contains);
//A bit hacky, just use the same samplers for mk8 for nsmbudx
if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER")
Runtime.activeGame = Runtime.ActiveGame.MK8D;
if (Runtime.activeGame == Runtime.ActiveGame.MK8D) if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
{ {