Quick fix for nsmbudx not mapping textures right
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@ -697,6 +697,9 @@ namespace FirstPlugin
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bool IsAlbedo = Misc.HackyTextureList.Any(TextureName.Contains);
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bool IsAlbedo = Misc.HackyTextureList.Any(TextureName.Contains);
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//A bit hacky, just use the same samplers for mk8 for nsmbudx
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if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER")
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Runtime.activeGame = Runtime.ActiveGame.MK8D;
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if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
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if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
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{
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{
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