From f9ff3624218b2cf839b19b5572d703ebc6afb3ee Mon Sep 17 00:00:00 2001 From: KillzXGaming Date: Thu, 30 Jan 2020 20:18:37 -0500 Subject: [PATCH] Increase FOV for 3D cubemap preview --- .../Forms/Editors/ImageEditor/CubeMapFaceViewer3D.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Switch_Toolbox_Library/Forms/Editors/ImageEditor/CubeMapFaceViewer3D.cs b/Switch_Toolbox_Library/Forms/Editors/ImageEditor/CubeMapFaceViewer3D.cs index 02377a89..9c9207f6 100644 --- a/Switch_Toolbox_Library/Forms/Editors/ImageEditor/CubeMapFaceViewer3D.cs +++ b/Switch_Toolbox_Library/Forms/Editors/ImageEditor/CubeMapFaceViewer3D.cs @@ -23,12 +23,13 @@ namespace Toolbox.Library.Forms InitializeComponent(); if (Runtime.UseLegacyGL) - glControl = new GL_ControlLegacy(); + glControl = new GL_ControlLegacy(); else glControl = new GL_ControlModern(); glControl.Dock = DockStyle.Fill; glControl.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed); + glControl.Fov = 1.8f; stPanel1.Controls.Add(glControl); }