More exporting fixes
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@ -618,12 +618,7 @@ namespace Bfres.Structs
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public void Export(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae; *.obj;|" +
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"Bfres Object (shape/vertices) |*.bfobj|" +
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"FBX |*.fbx|" +
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"DAE |*.dae|" +
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"OBJ |*.obj|" +
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"All files(*.*)|*.*";
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sfd.Filter = FileFilters.FSHP;
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sfd.DefaultExt = ".bfobj";
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sfd.FileName = Text;
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@ -637,9 +632,12 @@ namespace Bfres.Structs
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case ".bfobj":
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ExportBinaryObject(sfd.FileName);
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break;
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case ".obj":
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OBJ.ExportMesh(sfd.FileName, this);
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break;
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default:
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AssimpSaver assimp = new AssimpSaver();
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assimp.SaveFromObject(vertices, lodMeshes[DisplayLODIndex].faces, Text, sfd.FileName);
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assimp.SaveFromObject(this, sfd.FileName);
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break;
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}
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}
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@ -21,7 +21,11 @@ namespace Switch_Toolbox.Library
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SaveSkeleton(skeleton, scene.RootNode);
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SaveMaterials(scene, model, FileName, Textures);
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SaveMeshes(scene, model, skeleton, FileName, NodeArray);
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SaveScene(FileName, scene);
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}
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private void SaveScene(string FileName, Scene scene)
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{
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using (var v = new AssimpContext())
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{
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string ext = System.IO.Path.GetExtension(FileName);
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@ -40,8 +44,6 @@ namespace Switch_Toolbox.Library
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MessageBox.Show($"Exported {FileName} Successfuly!");
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else
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MessageBox.Show($"Failed to export {FileName}!");
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Scene newScene = v.ImportFile(FileName);
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}
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}
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@ -50,8 +52,21 @@ namespace Switch_Toolbox.Library
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int MeshIndex = 0;
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foreach (var obj in model.Nodes[0].Nodes)
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{
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var genericObj = (STGenericObject)obj;
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var mesh = SaveMesh((STGenericObject)obj, skeleton, NodeArray);
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scene.Meshes.Add(mesh);
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MeshIndex++;
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}
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Node geomNode = new Node(Path.GetFileNameWithoutExtension(FileName), scene.RootNode);
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for (int ob = 0; ob < scene.MeshCount; ob++)
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{
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geomNode.MeshIndices.Add(ob);
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}
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scene.RootNode.Children.Add(geomNode);
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}
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private Mesh SaveMesh(STGenericObject genericObj, STSkeleton skeleton, List<int> NodeArray)
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{
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Mesh mesh = new Mesh(genericObj.Text, PrimitiveType.Triangle);
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mesh.MaterialIndex = genericObj.MaterialIndex;
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@ -122,17 +137,7 @@ namespace Switch_Toolbox.Library
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mesh.TextureCoordinateChannels.SetValue(textureCoords0, 0);
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scene.Meshes.Add(mesh);
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MeshIndex++;
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}
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Node geomNode = new Node(Path.GetFileNameWithoutExtension(FileName), scene.RootNode);
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for (int ob = 0; ob < scene.MeshCount; ob++)
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{
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geomNode.MeshIndices.Add(ob);
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}
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scene.RootNode.Children.Add(geomNode);
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return mesh;
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}
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private void SaveMaterials(Scene scene, STGenericModel model, string FileName, List<STGenericTexture> Textures)
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@ -222,48 +227,20 @@ namespace Switch_Toolbox.Library
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}
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public void SaveFromObject(List<Vertex> vertices, List<int> faces, string MeshName, string FileName)
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public void SaveFromObject(STGenericObject genericObject, string FileName)
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{
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Scene scene = new Scene();
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scene.RootNode = new Node("Root");
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Mesh mesh = new Mesh(MeshName, PrimitiveType.Triangle);
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List<Vector3D> textureCoords0 = new List<Vector3D>();
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List<Vector3D> textureCoords1 = new List<Vector3D>();
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List<Vector3D> textureCoords2 = new List<Vector3D>();
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List<Color4D> vertexColors = new List<Color4D>();
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foreach (Vertex v in vertices)
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{
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mesh.Vertices.Add(new Vector3D(v.pos.X, v.pos.Y, v.pos.Z));
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mesh.Normals.Add(new Vector3D(v.nrm.X, v.nrm.Y, v.nrm.Z));
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textureCoords0.Add(new Vector3D(v.uv0.X, v.uv0.Y, 0));
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textureCoords1.Add(new Vector3D(v.uv1.X, v.uv1.Y, 0));
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textureCoords2.Add(new Vector3D(v.uv2.X, v.uv2.Y, 0));
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vertexColors.Add(new Color4D(v.col.X, v.col.Y, v.col.Z, v.col.W));
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mesh.TextureCoordinateChannels[0] = textureCoords0;
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mesh.TextureCoordinateChannels[1] = textureCoords1;
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mesh.TextureCoordinateChannels[2] = textureCoords2;
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mesh.VertexColorChannels[0] = vertexColors;
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}
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for (int f = 0; f < faces.Count; f++)
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{
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mesh.Faces.Add(new Face(new int[] { faces[f++], faces[f++], faces[f] }));
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}
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var mesh = SaveMesh(genericObject, null, null);
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mesh.MaterialIndex = 0;
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mesh.TextureCoordinateChannels.SetValue(textureCoords0, 0);
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scene.Meshes.Add(mesh);
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Material material = new Material();
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material.Name = "NewMaterial";
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scene.Materials.Add(material);
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using (var v = new AssimpContext())
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{
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v.ExportFile(scene, FileName, "obj");
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}
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SaveScene(FileName, scene);
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}
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private void SaveSkeleton(STSkeleton skeleton, Node parentNode)
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@ -24,12 +24,30 @@ namespace Switch_Toolbox.Library
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File.WriteAllText(fileMtlPath, writerMtl.ToString());
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}
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public static void ExportMesh(string FileName, STGenericObject genericMesh)
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{
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string fileNoExt = Path.GetFileNameWithoutExtension(FileName);
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string fileMtlPath = FileName.Replace("obj", "mtl");
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//Write mesh
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StringBuilder writer = new StringBuilder();
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SaveMesh(writer, genericMesh, null, 0);
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File.WriteAllText(FileName, writer.ToString());
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}
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private static void SaveMeshes(StringBuilder writer, STGenericModel Model, string MtlName)
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{
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writer.AppendLine($"mtllib {MtlName}");
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int VertexCount = 1;
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foreach (STGenericObject mesh in Model.Nodes[0].Nodes)
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{
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var mat = GetMaterial(mesh.MaterialIndex, Model);
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SaveMesh(writer, mesh, mat, VertexCount);
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}
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}
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private static void SaveMesh(StringBuilder writer, STGenericObject mesh, STGenericMaterial mat, int VertexCount)
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{
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writer.AppendLine($"o {mesh.Text}");
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writer.AppendLine($"g {mesh.Text}");
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@ -40,7 +58,6 @@ namespace Switch_Toolbox.Library
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writer.AppendLine($"vn {v.nrm.X} {v.nrm.Y} {v.nrm.Z}");
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writer.AppendLine($"vt {v.uv0.X} {v.uv0.Y}");
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}
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var mat = GetMaterial(mesh.MaterialIndex, Model);
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if (mat != null)
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writer.AppendLine($"usemtl {mat.Text}");
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@ -61,7 +78,6 @@ namespace Switch_Toolbox.Library
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VertexCount += mesh.vertices.Count;
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}
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}
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private static STGenericMaterial GetMaterial(int MaterialIndex, STGenericModel Model)
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{
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