update tegra_swizzle to 0.3.1 (#614)
This commit is contained in:
parent
6826fa01cf
commit
ff40338bc0
@ -212,13 +212,13 @@ namespace FirstPlugin
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Width = tex.Texture.Width;
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Height = tex.Texture.Height;
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MipCount = tex.Texture.MipCount;
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// ArrayCount = tex.Texture.ArrayLength;
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// Depth = tex.Texture.Depth;
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ArrayCount = tex.Texture.ArrayLength;
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Depth = tex.Texture.Depth;
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Format = tex.Format;
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NutFormat = ConvertGenericToNutFormat(tex.Format);
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mipSizes = TegraX1Swizzle.GenerateMipSizes(tex.Format, tex.Width, tex.Height, tex.Depth, tex.ArrayCount, tex.MipCount, (uint)ImageData.Length);
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mipSizes = TegraX1Swizzle.GenerateMipSizes(tex.Format, tex.Width, tex.Height, tex.Depth, tex.ArrayCount, tex.MipCount);
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ImageData = SetImageData(output);
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@ -422,19 +422,19 @@ namespace FirstPlugin
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TextureName = Text;
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Console.WriteLine($"Text {Text}");
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//MipSizes stores mip sizes for multile arrays
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// MipSizes stores mip sizes for multiple arrays
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int arrayCount = mipSizes.Count;
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//Mip sizes for the first array
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// Mip sizes for the first array
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int mipCount = mipSizes[0].Length;
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writer.Write(ImageData); //Write textue block first
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writer.Write(ImageData); //Write texture block first
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long headerStart = writer.Position;
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foreach (var mips in mipSizes)
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{
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long MipStart = writer.Position;
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writer.Write(mips); //Write textue block first
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writer.Write(mips); //Write texture block first
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writer.Seek(MipStart + 0x40, System.IO.SeekOrigin.Begin);
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}
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@ -482,7 +482,7 @@ namespace FirstPlugin
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tex.TextureData = new List<List<byte[]>>();
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STChannelType[] channels = SetChannelsByFormat(Format);
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tex.sparseBinding = 0; //false
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tex.sparseBinding = 0; //false
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tex.sparseResidency = 0; //false
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tex.Flags = 0;
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tex.Swizzle = 0;
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@ -513,6 +513,7 @@ namespace FirstPlugin
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0, int DepthLevel = 0)
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{
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// TODO: Rename this to Swizzled?
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if (Alignment == 0)
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return DDS.GetArrayFaces(this, ImageData, ArrayCount)[ArrayLevel].mipmaps[MipLevel];
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@ -548,11 +549,13 @@ namespace FirstPlugin
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return Items.ToArray();
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}
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private void PaddingToggle(object sender, EventArgs args) {
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private void PaddingToggle(object sender, EventArgs args)
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{
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Runtime.NUTEXBSettings.PadFileSize = ((STToolStipMenuItem)sender).Checked ? true : false;
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}
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private void UseSizeRestrictionsAction(object sender, EventArgs args) {
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private void UseSizeRestrictionsAction(object sender, EventArgs args)
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{
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Runtime.NUTEXBSettings.LimitFileSize = ((STToolStipMenuItem)sender).Checked ? true : false;
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}
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@ -521,7 +521,7 @@ namespace FirstPlugin
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Format = tex.Format;
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XTXFormat = ConvertFromGenericFormat(tex.Format);
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uint[] mips = TegraX1Swizzle.GenerateMipSizes(tex.Format, tex.Width, tex.Height, tex.Depth, tex.ArrayCount, tex.MipCount, (uint)ImageData.Length)[0];
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uint[] mips = TegraX1Swizzle.GenerateMipSizes(tex.Format, tex.Width, tex.Height, tex.Depth, tex.ArrayCount, tex.MipCount)[0];
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MipOffsets = new uint[17];
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for (int i = 0; i < mips.Length; i++)
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@ -1,10 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Media;
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namespace Toolbox.Library
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{
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@ -12,21 +8,45 @@ namespace Toolbox.Library
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{
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// Swizzle code and surface calculations are performed using an efficient Rust implementation.
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// C# code can call the Rust code using the library's C API.
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// Documentation, code, and tests for the tegra_swizzle Rust library can be found here:
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// https://github.com/ScanMountGoat/nutexb_swizzle
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// Github: https://github.com/ScanMountGoat/tegra_swizzle
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// FFI Docs: https://docs.rs/tegra_swizzle/0.3.1/tegra_swizzle/ffi/index.html
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// TODO: Find a cleaner way to support both 32 and 64 bit binaries.
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// 64 Bit.
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[StructLayout(LayoutKind.Sequential)]
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struct BlockDimX64
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{
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public ulong width;
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public ulong height;
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public ulong depth;
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}
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[DllImport("tegra_swizzle_x64", EntryPoint = "deswizzle_surface")]
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private static unsafe extern void DeswizzleSurfaceX64(ulong width, ulong height, ulong depth,
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byte* source, ulong sourceLength,
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byte* destination, ulong destinationLength,
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BlockDimX64 blockDim, ulong blockHeightMip0, ulong bytesPerPixel,
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ulong mipmapCount, ulong arrayCount);
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[DllImport("tegra_swizzle_x64", EntryPoint = "swizzle_surface")]
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private static unsafe extern void SwizzleSurfaceX64(ulong width, ulong height, ulong depth,
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byte* source, ulong sourceLength,
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byte* destination, ulong destinationLength,
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BlockDimX64 blockDim, ulong blockHeightMip0, ulong bytesPerPixel,
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ulong mipmapCount, ulong arrayCount);
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[DllImport("tegra_swizzle_x64", EntryPoint = "deswizzle_block_linear")]
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private static unsafe extern void DeswizzleBlockLinearX64(ulong width, ulong height, ulong depth, byte* source, ulong sourceLength,
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byte[] destination, ulong destinationLength, ulong blockHeight, ulong bytesPerPixel);
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byte* destination, ulong destinationLength, ulong blockHeight, ulong bytesPerPixel);
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[DllImport("tegra_swizzle_x64", EntryPoint = "swizzle_block_linear")]
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private static unsafe extern void SwizzleBlockLinearX64(ulong width, ulong height, ulong depth, byte* source, ulong sourceLength,
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byte[] destination, ulong destinationLength, ulong blockHeight, ulong bytesPerPixel);
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byte* destination, ulong destinationLength, ulong blockHeight, ulong bytesPerPixel);
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[DllImport("tegra_swizzle_x64", EntryPoint = "swizzled_surface_size")]
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private static extern ulong GetSurfaceSizeX64(ulong width, ulong height, ulong depth, ulong blockHeight, ulong bytesPerPixel);
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private static extern ulong SwizzledSurfaceSizeX64(ulong width, ulong height, ulong depth, BlockDimX64 blockDim, ulong blockHeightMip0, ulong bytesPerPixel, ulong mipmapCount, ulong arrayCount);
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[DllImport("tegra_swizzle_x64", EntryPoint = "deswizzled_surface_size")]
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private static extern ulong DeswizzledSurfaceSizeX64(ulong width, ulong height, ulong depth, BlockDimX64 blockDim, ulong bytesPerPixel, ulong mipmapCount, ulong arrayCount);
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[DllImport("tegra_swizzle_x64", EntryPoint = "block_height_mip0")]
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private static extern ulong BlockHeightMip0X64(ulong height);
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@ -35,16 +55,41 @@ namespace Toolbox.Library
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private static extern ulong MipBlockHeightX64(ulong mipHeight, ulong blockHeightMip0);
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// 32 Bit.
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[StructLayout(LayoutKind.Sequential)]
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struct BlockDimX86
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{
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public uint width;
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public uint height;
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public uint depth;
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}
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[DllImport("tegra_swizzle_x86", EntryPoint = "deswizzle_surface")]
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private static unsafe extern void DeswizzleSurfaceX86(uint width, uint height, uint depth,
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byte* source, uint sourceLength,
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byte* destination, uint destinationLength,
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BlockDimX86 blockDim, uint blockHeightMip0, uint bytesPerPixel,
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uint mipmapCount, uint arrayCount);
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[DllImport("tegra_swizzle_x86", EntryPoint = "swizzle_surface")]
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private static unsafe extern void SwizzleSurfaceX86(uint width, uint height, uint depth,
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byte* source, uint sourceLength,
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byte* destination, uint destinationLength,
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BlockDimX86 blockDim, uint blockHeightMip0, uint bytesPerPixel,
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uint mipmapCount, uint arrayCount);
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[DllImport("tegra_swizzle_x86", EntryPoint = "deswizzle_block_linear")]
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private static unsafe extern void DeswizzleBlockLinearX86(uint width, uint height, uint depth, byte* source, uint sourceLength,
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byte[] destination, uint destinationLength, uint blockHeight, uint bytesPerPixel);
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byte* destination, uint destinationLength, uint blockHeight, uint bytesPerPixel);
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[DllImport("tegra_swizzle_x86", EntryPoint = "swizzle_block_linear")]
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private static unsafe extern void SwizzleBlockLinearX86(uint width, uint height, uint depth, byte* source, uint sourceLength,
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byte[] destination, uint destinationLength, uint blockHeight, uint bytesPerPixel);
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byte* destination, uint destinationLength, uint blockHeight, uint bytesPerPixel);
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[DllImport("tegra_swizzle_x86", EntryPoint = "swizzled_surface_size")]
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private static extern uint GetSurfaceSizeX86(uint width, uint height, uint depth, uint blockHeight, uint bytesPerPixel);
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private static extern uint SwizzledSurfaceSizeX86(uint width, uint height, uint depth, BlockDimX86 blockDim, uint blockHeightMip0, uint bytesPerPixel, uint mipmapCount, uint arrayCount);
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[DllImport("tegra_swizzle_x86", EntryPoint = "deswizzled_surface_size")]
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private static extern uint DeswizzledSurfaceSizeX86(uint width, uint height, uint depth, BlockDimX86 blockDim, uint bytesPerPixel, uint mipmapCount, uint arrayCount);
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[DllImport("tegra_swizzle_x86", EntryPoint = "block_height_mip0")]
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private static extern uint BlockHeightMip0X86(uint height);
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@ -52,7 +97,7 @@ namespace Toolbox.Library
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[DllImport("tegra_swizzle_x86", EntryPoint = "mip_block_height")]
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private static extern uint MipBlockHeightX86(uint mipHeight, uint blockHeightMip0);
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public static List<uint[]> GenerateMipSizes(TEX_FORMAT Format, uint Width, uint Height, uint Depth, uint SurfaceCount, uint MipCount, uint ImageSize)
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public static List<uint[]> GenerateMipSizes(TEX_FORMAT Format, uint Width, uint Height, uint Depth, uint SurfaceCount, uint MipCount)
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{
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List<uint[]> MipMapSizes = new List<uint[]>();
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@ -61,34 +106,19 @@ namespace Toolbox.Library
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uint blkHeight = STGenericTexture.GetBlockHeight(Format);
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uint blkDepth = STGenericTexture.GetBlockDepth(Format);
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uint blockHeight = GetBlockHeight(DIV_ROUND_UP(Height, blkHeight));
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uint BlockHeightLog2 = (uint)Convert.ToString(blockHeight, 2).Length - 1;
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uint Pitch = 0;
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uint DataAlignment = 512;
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int linesPerBlockHeight = (1 << (int)BlockHeightLog2) * 8;
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uint ArrayCount = SurfaceCount;
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uint ArrayOffset = 0;
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for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
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for (int arrayLevel = 0; arrayLevel < SurfaceCount; arrayLevel++)
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{
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uint SurfaceSize = 0;
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int blockHeightShift = 0;
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uint[] MipOffsets = new uint[MipCount];
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for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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{
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uint width = (uint)Math.Max(1, Width >> mipLevel);
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uint height = (uint)Math.Max(1, Height >> mipLevel);
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uint depth = (uint)Math.Max(1, Depth >> mipLevel);
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uint width = Math.Max(1, Width >> mipLevel);
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uint height = Math.Max(1, Height >> mipLevel);
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uint depth = Math.Max(1, Depth >> mipLevel);
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uint size = DIV_ROUND_UP(width, blkWidth) * DIV_ROUND_UP(height, blkHeight) * bpp;
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uint size = DIV_ROUND_UP(width, blkWidth) * DIV_ROUND_UP(height, blkHeight) * DIV_ROUND_UP(depth, blkDepth) * bpp;
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MipOffsets[mipLevel] = size;
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}
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ArrayOffset += (uint)(ImageSize / ArrayCount);
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MipMapSizes.Add(MipOffsets);
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}
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@ -146,15 +176,18 @@ namespace Toolbox.Library
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uint TileMode = 0;
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if (LinearTileMode)
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TileMode = 1;
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uint numDepth = 1;
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if (texture.Depth > 1)
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numDepth = texture.Depth;
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var blockHeightMip0 = GetBlockHeight(DIV_ROUND_UP(texture.Height, blkHeight));
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uint width = texture.Width;
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uint height = texture.Height;
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uint depth = Math.Max(1, texture.Depth);
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var blockHeightMip0 = GetBlockHeight(DIV_ROUND_UP(height, blkHeight));
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var blockDim = new BlockDimX64 { width = blkWidth, height = blkHeight, depth = blkDepth };
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uint arrayOffset = 0;
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// TODO: Why is depth done like this?
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for (int depthLevel = 0; depthLevel < numDepth; depthLevel++)
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for (int depthLevel = 0; depthLevel < depth; depthLevel++)
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{
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for (int arrayLevel = 0; arrayLevel < texture.ArrayCount; arrayLevel++)
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{
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@ -162,24 +195,16 @@ namespace Toolbox.Library
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for (int mipLevel = 0; mipLevel < texture.MipCount; mipLevel++)
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{
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uint width = Math.Max(1, texture.Width >> mipLevel);
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uint height = Math.Max(1, texture.Height >> mipLevel);
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uint depth = Math.Max(1, texture.Depth >> mipLevel);
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uint mipWidth = Math.Max(1, width >> mipLevel);
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uint mipHeight = Math.Max(1, height >> mipLevel);
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uint mipDepth = Math.Max(1, depth >> mipLevel);
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uint widthInBlocks = DIV_ROUND_UP(width, blkWidth);
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uint heightInBlocks = DIV_ROUND_UP(height, blkHeight);
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uint depthInBlocks = DIV_ROUND_UP(depth, blkDepth);
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uint mipHeightInBlocks = DIV_ROUND_UP(mipHeight, blkHeight);
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// tegra_swizzle only allows block heights supported by the TRM (1,2,4,8,16,32).
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var mipBlockHeightLog2 = (int)Math.Log(GetMipBlockHeight(heightInBlocks, blockHeightMip0), 2);
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var mipBlockHeight = 1 << Math.Max(Math.Min(mipBlockHeightLog2, 5), 0);
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uint mipSize;
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if (Environment.Is64BitProcess)
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mipSize = (uint)GetSurfaceSizeX64(widthInBlocks, heightInBlocks, depthInBlocks, (ulong)mipBlockHeight, bpp);
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else
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mipSize = (uint)GetSurfaceSizeX86(widthInBlocks, heightInBlocks, depthInBlocks, (uint)mipBlockHeight, bpp);
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var mipBlockHeightLog2 = (int)Math.Log(GetMipBlockHeight(mipHeightInBlocks, blockHeightMip0), 2);
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uint mipSize = (uint)SwizzledSurfaceSizeX64(mipWidth, mipHeight, mipDepth, blockDim, blockHeightMip0, bpp, 1, 1);
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// TODO: Avoid this copy.
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byte[] mipData = Utils.SubArray(ImageData, arrayOffset + mipOffset, mipSize);
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@ -189,7 +214,7 @@ namespace Toolbox.Library
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{
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// The set of swizzled addresses is at least as big as the set of linear addresses.
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// When defined appropriately, we only require a single memory allocation for the output.
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byte[] result = deswizzle(width, height, depth, blkWidth, blkHeight, blkDepth, target, bpp, TileMode, mipBlockHeightLog2, mipData);
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byte[] result = deswizzle(mipWidth, mipHeight, mipDepth, blkWidth, blkHeight, blkDepth, target, bpp, TileMode, mipBlockHeightLog2, mipData);
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return result;
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}
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}
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@ -213,51 +238,84 @@ namespace Toolbox.Library
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private static unsafe byte[] SwizzleDeswizzleBlockLinear(uint width, uint height, uint depth, uint blkWidth, uint blkHeight, uint blkDepth,
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uint bpp, int blockHeightLog2, byte[] data, bool deswizzle, uint size, uint alignment = 512)
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{
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// This function expects the surface dimensions in blocks rather than pixels for block compressed formats.
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// This ensures the bytes per pixel parameter is used correctly.
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width = DIV_ROUND_UP(width, blkWidth);
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height = DIV_ROUND_UP(height, blkHeight);
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depth = DIV_ROUND_UP(depth, blkDepth);
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// tegra_swizzle only allows block heights supported by the TRM (1,2,4,8,16,32).
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var blockHeight = (ulong)(1 << Math.Max(Math.Min(blockHeightLog2, 5), 0));
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var blockHeightMip0 = (ulong)(1 << Math.Max(Math.Min(blockHeightLog2, 5), 0));
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if (deswizzle)
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{
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var output = new byte[width * height * bpp];
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// This function expects the surface dimensions in blocks rather than pixels for block compressed formats.
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// This ensures the bytes per pixel parameter is used correctly.
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width = DIV_ROUND_UP(width, blkWidth);
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height = DIV_ROUND_UP(height, blkHeight);
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depth = DIV_ROUND_UP(depth, blkDepth);
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fixed (byte* dataPtr = data)
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{
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if (Environment.Is64BitProcess)
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DeswizzleBlockLinearX64(width, height, depth, dataPtr, (ulong)data.Length, output, (ulong)output.Length, blockHeight, bpp);
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else
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DeswizzleBlockLinearX86(width, height, depth, dataPtr, (uint)data.Length, output, (uint)output.Length, (uint)blockHeight, bpp);
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}
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var output = new byte[width * height * depth * bpp];
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DeswizzleBlockLinear(width, height, depth, bpp, data, (uint)blockHeightMip0, output);
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return output;
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}
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else
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{
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ulong surfaceSize;
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if (Environment.Is64BitProcess)
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surfaceSize = GetSurfaceSizeX64(width, height, depth, blockHeight, bpp);
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else
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surfaceSize = GetSurfaceSizeX86(width, height, depth, (uint)blockHeight, bpp);
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var blockDim = new BlockDimX86 { width = blkWidth, height = blkHeight, depth = blkDepth };
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ulong surfaceSize = SwizzledSurfaceSize(width, height, depth, blockDim, (uint)blockHeightMip0, bpp, 1, 1);
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var output = new byte[surfaceSize];
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fixed (byte* dataPtr = data)
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{
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if (Environment.Is64BitProcess)
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SwizzleBlockLinearX64(width, height, depth, dataPtr, (ulong)data.Length, output, (ulong)output.Length, blockHeight, bpp);
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else
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SwizzleBlockLinearX86(width, height, depth, dataPtr, (uint)data.Length, output, (uint)output.Length, (uint)blockHeight, bpp);
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}
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// This function expects the surface dimensions in blocks rather than pixels for block compressed formats.
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// This ensures the bytes per pixel parameter is used correctly.
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width = DIV_ROUND_UP(width, blkWidth);
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height = DIV_ROUND_UP(height, blkHeight);
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depth = DIV_ROUND_UP(depth, blkDepth);
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SwizzleBlockLinear(width, height, depth, bpp, data, (uint)blockHeightMip0, output);
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return output;
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}
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}
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private static unsafe void SwizzleBlockLinear(uint width, uint height, uint depth, uint bpp, byte[] data, uint blockHeightMip0, byte[] output)
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{
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fixed (byte* dataPtr = data)
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{
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fixed (byte* outputPtr = output)
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{
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if (Environment.Is64BitProcess)
|
||||
SwizzleBlockLinearX64(width, height, depth, dataPtr, (ulong)data.Length, outputPtr, (ulong)output.Length, blockHeightMip0, bpp);
|
||||
else
|
||||
SwizzleBlockLinearX86(width, height, depth, dataPtr, (uint)data.Length, outputPtr, (uint)output.Length, blockHeightMip0, bpp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void DeswizzleBlockLinear(uint width, uint height, uint depth, uint bpp, byte[] data, uint blockHeightMip0, byte[] output)
|
||||
{
|
||||
fixed (byte* dataPtr = data)
|
||||
{
|
||||
fixed (byte* outputPtr = output)
|
||||
{
|
||||
if (Environment.Is64BitProcess)
|
||||
DeswizzleBlockLinearX64(width, height, depth, dataPtr, (ulong)data.Length, outputPtr, (ulong)output.Length, blockHeightMip0, bpp);
|
||||
else
|
||||
DeswizzleBlockLinearX86(width, height, depth, dataPtr, (uint)data.Length, outputPtr, (uint)output.Length, blockHeightMip0, bpp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static ulong SwizzledSurfaceSize(uint width, uint height, uint depth, BlockDimX86 blockDim, uint blockHeightMip0, uint bytesPerPixel, uint mipmapCount, uint arrayCount)
|
||||
{
|
||||
if (Environment.Is64BitProcess)
|
||||
{
|
||||
var blockDimX64 = new BlockDimX64 { width = blockDim.width, height = blockDim.height, depth = blockDim.depth };
|
||||
return SwizzledSurfaceSizeX64(width, height, depth, blockDimX64, blockHeightMip0, bytesPerPixel, mipmapCount, arrayCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
return SwizzledSurfaceSizeX86(width, height, depth, blockDim, blockHeightMip0, bytesPerPixel, mipmapCount, arrayCount);
|
||||
}
|
||||
}
|
||||
|
||||
public static uint GetBlockHeight(uint heightInBytes)
|
||||
{
|
||||
if (Environment.Is64BitProcess)
|
||||
@ -274,6 +332,7 @@ namespace Toolbox.Library
|
||||
return MipBlockHeightX86(mipHeightInBytes, blockHeightMip0);
|
||||
}
|
||||
|
||||
// TODO: These should not be public.
|
||||
public static byte[] deswizzle(uint width, uint height, uint depth, uint blkWidth, uint blkHeight, uint blkDepth, int roundPitch, uint bpp, uint tileMode, int blockHeightLog2, byte[] data)
|
||||
{
|
||||
if (tileMode == 1)
|
||||
@ -335,26 +394,30 @@ namespace Toolbox.Library
|
||||
|
||||
byte[] result = new byte[surfSize];
|
||||
|
||||
for (uint y = 0; y < height; y++)
|
||||
for (uint z = 0; z < depth; z++)
|
||||
{
|
||||
for (uint x = 0; x < width; x++)
|
||||
for (uint y = 0; y < height; y++)
|
||||
{
|
||||
uint pos;
|
||||
uint pos_;
|
||||
|
||||
pos = y * pitch + x * bpp;
|
||||
|
||||
pos_ = (y * width + x) * bpp;
|
||||
|
||||
if (pos + bpp <= surfSize)
|
||||
for (uint x = 0; x < width; x++)
|
||||
{
|
||||
if (!deswizzle)
|
||||
Array.Copy(data, pos, result, pos_, bpp);
|
||||
else
|
||||
Array.Copy(data, pos_, result, pos, bpp);
|
||||
uint pos;
|
||||
uint pos_;
|
||||
|
||||
pos = y * pitch + x * bpp;
|
||||
|
||||
pos_ = (y * width + x) * bpp;
|
||||
|
||||
if (pos + bpp <= surfSize)
|
||||
{
|
||||
if (!deswizzle)
|
||||
Array.Copy(data, pos, result, pos_, bpp);
|
||||
else
|
||||
Array.Copy(data, pos_, result, pos, bpp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue
Block a user