Add obj converter tool for monscript KCL files (Mario Kart Tour collision)
This commit is contained in:
parent
46e7970581
commit
fff96d1a0d
@ -93,7 +93,7 @@ namespace FirstPlugin
|
||||
{
|
||||
public STToolStripItem[] NewFileMenuExtensions => null;
|
||||
public STToolStripItem[] NewFromFileMenuExtensions => newFileExt;
|
||||
public STToolStripItem[] ToolsMenuExtensions => null;
|
||||
public STToolStripItem[] ToolsMenuExtensions => toolExt;
|
||||
public STToolStripItem[] TitleBarExtensions => null;
|
||||
public STToolStripItem[] CompressionMenuExtensions => null;
|
||||
public STToolStripItem[] ExperimentalMenuExtensions => null;
|
||||
@ -101,11 +101,65 @@ namespace FirstPlugin
|
||||
public ToolStripButton[] IconButtonMenuExtensions => null;
|
||||
|
||||
STToolStripItem[] newFileExt = new STToolStripItem[2];
|
||||
STToolStripItem[] toolExt = new STToolStripItem[1];
|
||||
|
||||
public MenuExt()
|
||||
{
|
||||
newFileExt[0] = new STToolStripItem("KCL (Switch)", CreateNew);
|
||||
newFileExt[1] = new STToolStripItem("KCL (Wii U)", CreateNew);
|
||||
|
||||
toolExt[0] = new STToolStripItem("KCL (Monoscript MKT) to OBJ", MontoscriptToOBJ);
|
||||
}
|
||||
|
||||
public void MontoscriptToOBJ(object sender, EventArgs args)
|
||||
{
|
||||
OpenFileDialog ofd = new OpenFileDialog();
|
||||
ofd.Filter = "All files(*.*)|*.*";
|
||||
if (ofd.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
KclMonoscript monscript = new KclMonoscript();
|
||||
monscript.ReadKCL(ofd.FileName);
|
||||
|
||||
SaveFileDialog sfd = new SaveFileDialog();
|
||||
if (sfd.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
var model = new STGenericModel();
|
||||
var mesh = new STGenericObject();
|
||||
mesh.faces = new List<int>();
|
||||
model.Objects = new List<STGenericObject>() { mesh };
|
||||
int ft = 0;
|
||||
foreach (var prisim in monscript.Prisims)
|
||||
{
|
||||
var triangle = monscript.GetTriangle(prisim);
|
||||
var normal = triangle.Normal;
|
||||
var pointA = triangle.PointA;
|
||||
var pointB = triangle.PointB;
|
||||
var pointC = triangle.PointC;
|
||||
|
||||
Vertex vtx = new Vertex();
|
||||
Vertex vtx2 = new Vertex();
|
||||
Vertex vtx3 = new Vertex();
|
||||
|
||||
vtx.pos = pointA;
|
||||
vtx2.pos = pointB;
|
||||
vtx3.pos = pointC;
|
||||
vtx.nrm = normal;
|
||||
vtx2.nrm = normal;
|
||||
vtx3.nrm = normal;
|
||||
|
||||
mesh.faces.Add(ft);
|
||||
mesh.faces.Add(ft + 1);
|
||||
mesh.faces.Add(ft + 2);
|
||||
mesh.vertices.Add(vtx);
|
||||
mesh.vertices.Add(vtx2);
|
||||
mesh.vertices.Add(vtx3);
|
||||
|
||||
ft += 3;
|
||||
}
|
||||
|
||||
OBJ.ExportModel(sfd.FileName, model, new List<STGenericTexture>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateNew(object sender, EventArgs args)
|
||||
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.IO;
|
||||
using OpenTK;
|
||||
|
||||
namespace FirstPlugin
|
||||
{
|
||||
@ -12,17 +13,55 @@ namespace FirstPlugin
|
||||
/// </summary>
|
||||
public class KclMonoscript
|
||||
{
|
||||
public class HeaderV2
|
||||
{
|
||||
public List<Vector3> Vertices = new List<Vector3>();
|
||||
public List<Vector3> Normals = new List<Vector3>();
|
||||
public List<Prisim> Prisims = new List<Prisim>();
|
||||
|
||||
public List<uint> Faces = new List<uint>();
|
||||
|
||||
public class Prisim
|
||||
{
|
||||
public float Length;
|
||||
public ushort VertexIndex;
|
||||
public ushort DirectionIndex;
|
||||
public ushort NormalAIndex;
|
||||
public ushort NormalBIndex;
|
||||
public ushort NormalCIndex;
|
||||
public ushort CollisionType;
|
||||
public uint TriangleIndex;
|
||||
}
|
||||
|
||||
public class HeaderV1
|
||||
public class Triangle
|
||||
{
|
||||
public Vector3 PointA;
|
||||
public Vector3 PointB;
|
||||
public Vector3 PointC;
|
||||
|
||||
public Triangle(Vector3 A, Vector3 B, Vector3 C)
|
||||
{
|
||||
PointA = A;
|
||||
PointB = B;
|
||||
PointC = C;
|
||||
}
|
||||
|
||||
public Vector3 Normal
|
||||
{
|
||||
get
|
||||
{
|
||||
return Vector3.Cross(PointB - PointA, PointC - PointA).Normalized();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public HeaderV2 Header;
|
||||
public Triangle GetTriangle(Prisim Plane)
|
||||
{
|
||||
Vector3 A = Vertices[Plane.VertexIndex];
|
||||
Vector3 CrossA = Vector3.Cross(Normals[Plane.NormalAIndex], Normals[Plane.DirectionIndex]);
|
||||
Vector3 CrossB = Vector3.Cross(Normals[Plane.NormalBIndex], Normals[Plane.DirectionIndex]);
|
||||
Vector3 B = A + CrossB * (Plane.Length / Vector3.Dot(CrossB, Normals[Plane.NormalCIndex]));
|
||||
Vector3 C = A + CrossA * (Plane.Length / Vector3.Dot(CrossA, Normals[Plane.NormalCIndex]));
|
||||
return new Triangle(A, B, C);
|
||||
}
|
||||
|
||||
public void ReadKCL(string fileName)
|
||||
{
|
||||
@ -31,13 +70,96 @@ namespace FirstPlugin
|
||||
while (!reader.EndOfStream)
|
||||
{
|
||||
string line = reader.ReadLine();
|
||||
if (line.Contains("KCollisionV2Header "))
|
||||
{
|
||||
Header = new HeaderV2();
|
||||
|
||||
if (line.Contains("mPosData"))
|
||||
{
|
||||
reader.ReadLine();//Array
|
||||
uint numVertex = GetValueUint(reader.ReadLine());
|
||||
|
||||
for (int i = 0; i < numVertex; i++)
|
||||
{
|
||||
reader.ReadLine();//Index value
|
||||
reader.ReadLine();//Vector
|
||||
float X = GetValue32(reader.ReadLine()); //X
|
||||
float Y = GetValue32(reader.ReadLine()); //Y
|
||||
float Z = GetValue32(reader.ReadLine()); //Z
|
||||
Vertices.Add(new Vector3(X,Y,Z));
|
||||
}
|
||||
}
|
||||
if (line.Contains("mNrmData"))
|
||||
{
|
||||
reader.ReadLine();//Array
|
||||
uint numVertex = GetValueUint(reader.ReadLine());
|
||||
|
||||
for (int i = 0; i < numVertex; i++)
|
||||
{
|
||||
reader.ReadLine();//Index value
|
||||
reader.ReadLine();//Vector
|
||||
float X = GetValue32(reader.ReadLine()); //X
|
||||
float Y = GetValue32(reader.ReadLine()); //Y
|
||||
float Z = GetValue32(reader.ReadLine()); //Z
|
||||
Normals.Add(new Vector3(X, Y, Z));
|
||||
}
|
||||
}
|
||||
if (line.Contains("mPrismData"))
|
||||
{
|
||||
reader.ReadLine();//Array
|
||||
uint numPrisims = GetValueUint(reader.ReadLine());
|
||||
uint faceIndex = 0;
|
||||
for (int i = 0; i < numPrisims; i++)
|
||||
{
|
||||
reader.ReadLine();//Index value
|
||||
reader.ReadLine();//data
|
||||
|
||||
Prisim prisim = new Prisim();
|
||||
prisim.Length = GetValue32(reader.ReadLine());
|
||||
prisim.VertexIndex = GetValueUint16(reader.ReadLine());
|
||||
prisim.DirectionIndex = GetValueUint16(reader.ReadLine());
|
||||
prisim.NormalAIndex = GetValueUint16(reader.ReadLine());
|
||||
prisim.NormalBIndex = GetValueUint16(reader.ReadLine());
|
||||
prisim.NormalCIndex = GetValueUint16(reader.ReadLine());
|
||||
prisim.CollisionType = GetValueUint16(reader.ReadLine());
|
||||
prisim.TriangleIndex = GetValueUint(reader.ReadLine());
|
||||
Prisims.Add(prisim);
|
||||
|
||||
Faces.Add(faceIndex);
|
||||
Faces.Add(faceIndex + 1);
|
||||
Faces.Add(faceIndex + 2);
|
||||
|
||||
faceIndex += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ushort GetValueUint16(string line)
|
||||
{
|
||||
string value = line.Split('=').Last();
|
||||
ushort valueU = 0;
|
||||
ushort.TryParse(value, out valueU);
|
||||
return valueU;
|
||||
}
|
||||
|
||||
private uint GetValueUint(string line)
|
||||
{
|
||||
string value = line.Split('=').Last();
|
||||
uint valueU = 0;
|
||||
uint.TryParse(value, out valueU);
|
||||
return valueU;
|
||||
}
|
||||
|
||||
private float GetValue32(string line)
|
||||
{
|
||||
string value = line.Split('=').Last();
|
||||
float valueF = 0;
|
||||
float.TryParse(value, out valueF);
|
||||
return valueF;
|
||||
}
|
||||
|
||||
private string GetValue(string line)
|
||||
{
|
||||
return line.Split('=').Last();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace Toolbox.Library
|
||||
|
||||
//Write materials
|
||||
StringBuilder writerMtl = new StringBuilder();
|
||||
SaveMaterials(writerMtl, Model);
|
||||
// SaveMaterials(writerMtl, Model);
|
||||
File.WriteAllText(fileMtlPath, writerMtl.ToString());
|
||||
}
|
||||
|
||||
@ -40,10 +40,9 @@ namespace Toolbox.Library
|
||||
writer.AppendLine($"mtllib {MtlName}");
|
||||
|
||||
int VertexCount = 1;
|
||||
foreach (STGenericObject mesh in Model.Nodes[0].Nodes)
|
||||
foreach (STGenericObject mesh in Model.Objects)
|
||||
{
|
||||
var mat = GetMaterial(mesh.MaterialIndex, Model);
|
||||
SaveMesh(writer, mesh, mat, VertexCount);
|
||||
SaveMesh(writer, mesh, null, VertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
@ -81,7 +80,11 @@ namespace Toolbox.Library
|
||||
|
||||
private static STGenericMaterial GetMaterial(int MaterialIndex, STGenericModel Model)
|
||||
{
|
||||
if (MaterialIndex < Model.Nodes[1].Nodes.Count)
|
||||
int numMaterials = 0;
|
||||
foreach (var mat in Model.Materials)
|
||||
numMaterials++;
|
||||
|
||||
if (MaterialIndex < numMaterials)
|
||||
return (STGenericMaterial)Model.Nodes[1].Nodes[MaterialIndex];
|
||||
else
|
||||
return null;
|
||||
|
Loading…
Reference in New Issue
Block a user