David Leal
05dd784773
Add .loc
to NLG_NLOC.cs
( #676 )
2023-11-05 14:16:30 -05:00
OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. ( #675 )
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* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.
* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
d50379879f
BFRES : Fix long lasting bug where tangents load/create wrong from 1 skin count or less.
2023-10-26 20:20:58 -04:00
KillzXGaming
0e52ac9ac6
Keep original SRGB usage on .astc replace
2023-10-22 11:39:51 -04:00
KillzXGaming
6088d66e4a
Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
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This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
MediaMoots
9842158c54
New Tools and Save All options ( #664 )
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* Fix extra frame added to smd animation export
* New batch tools and save all option
* Update MainForm.cs
* Batch Rename BNTX from Filename
* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
KillzXGaming
9e1d47877c
BNTX : Fix certain texture formats. Allow any unsupported ones to open.
2023-09-05 21:03:56 -04:00
MediaMoots
b1244fb019
Support changing skincount ( #655 )
2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d
Fix crash for importing skinned bfres bones
2023-08-08 17:29:13 -04:00
KillzXGaming
1e2c544fcb
Quick fix.
2023-08-05 09:19:14 -04:00
KillzXGaming
396f9a9df2
Fix index out of range error from the skin count > 4 fix
2023-08-04 20:04:16 -04:00
MediaMoots
d88ceb5211
Fix Replacing meshes with over 4 skin count ( #649 )
2023-07-31 18:52:49 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK ( #644 )
...
* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
KillzXGaming
d7a161200d
BFRES : Some fixes to skeleton searching for external files
2023-06-29 20:50:17 -04:00
KillzXGaming
765c09c8f1
BFRES : Save .mc based on gpu flags to prevent on animations
2023-06-29 20:49:49 -04:00
KillzXGaming
932a6f3a47
Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types
2023-06-22 17:59:16 -04:00
KillzXGaming
79b51dd7ed
Attempt to fix the incorrect skeleton being exported for bfres animation exporting
2023-06-20 16:38:23 -04:00
SMG
ff40338bc0
update tegra_swizzle to 0.3.1 ( #614 )
2023-06-18 19:20:26 -04:00
KillzXGaming
6826fa01cf
Also toggle compression
2023-06-14 20:13:13 -04:00
KillzXGaming
da87ed0d2c
Check file path instead
2023-06-14 20:11:57 -04:00
KillzXGaming
2e6c30bf1e
Force mesh codec save when .mc extension is used for bfres
2023-06-14 20:05:19 -04:00
KillzXGaming
916aeab313
Add latest SHARCFB code for switch
2023-06-07 19:00:44 -04:00
KillzXGaming
3d943e7bcb
Update bfsha to the latest which fixes missing data for newer versions
2023-06-06 19:53:23 -04:00
KillzXGaming
ebf09c9fac
Add .mc creation and editing. Fix TXTG updating in viewer.
2023-06-03 15:31:08 -04:00
KillzXGaming
d302c38563
Only update compression for uncompressed external types
2023-06-02 16:50:44 -04:00
KillzXGaming
826a96b265
Load external string file by flag
2023-06-02 16:49:01 -04:00
KillzXGaming
d40d9bf2e9
Another quick fix
2023-05-31 17:39:00 -04:00
KillzXGaming
39f68281c8
Adjust naming
2023-05-31 16:19:57 -04:00
KillzXGaming
925830b8bb
Quick fix for wii u bfres and fix TXTG 8x5 format
2023-05-31 16:17:18 -04:00
KillzXGaming
49074ab44a
Quick fix
2023-05-30 20:53:39 -04:00
KillzXGaming
c77ba4cdf7
Add save file menu so TXTG can be saved inside bfres
2023-05-30 20:37:47 -04:00
KillzXGaming
46162e5379
Support loading txtg into gui and exporting them
2023-05-30 20:27:57 -04:00
KillzXGaming
45d20e8f44
Add TXTG loading for loaded bfres
2023-05-28 16:59:31 -04:00
KillzXGaming
5f77578a63
Add a fix for detecting decompressed mc binary files
2023-05-28 15:29:35 -04:00
KillzXGaming
414a4c1ea2
Fix appveyor
2023-05-28 15:10:57 -04:00
KillzXGaming
934a430e89
Add support for loading decompressed TOTK bfres files
2023-05-28 15:06:34 -04:00
KillzXGaming
c37826de88
Another adjustment
2023-05-27 20:24:15 -04:00
KillzXGaming
32f5667ddf
TXTG fix BC3
2023-05-27 20:23:23 -04:00
KillzXGaming
2c75de1f1c
Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more.
2023-05-27 19:33:14 -04:00
KillzXGaming
15e6c1c7fd
BFRES : Fix material right click menu not applying shortcuts
2023-05-27 19:27:13 -04:00
KillzXGaming
d0fc51c57d
BFRES : Fix loading bone attributes from 4 byte format when 3 byte stride
2023-05-27 19:26:32 -04:00
KillzXGaming
8c25749c23
Add latest code
2023-05-21 13:17:25 -04:00
KillzXGaming
ede52275da
Fix GUID endianness
2023-02-16 21:14:16 -05:00
KillzXGaming
d1820ba8f0
CMDL : use the right tex coord target for dkctf
2023-02-16 17:28:58 -05:00
KillzXGaming
afe7ab3890
Update retro formats to support Metroid Prime Remastered
2023-02-16 17:25:43 -05:00
Teras
eaef6e5f0c
workaround for exporting tranm ( #555 )
2022-12-08 11:25:30 -05:00
Teras
022fcc61cc
Fixes for TRPAK implementation ( #554 )
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Fix wrong detection of GFMDL files. wont be detected as Fileformat for finding File Extensions for unknown Hashes.
Don't add the detected file extension to known file names.
Added Quick Access folder for .tranm files for feature parity with GFPAK.
2022-12-07 17:01:57 -05:00
Teras
314a880213
Update to TRPAK Implementation ( #546 )
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* Move TRPAK up the list of Fileformats
prevents false detections of some of the Archives as other File Formats
* add best guess for Paths
if all known paths are the same add that one path to all other Files
* Revert "Move TRPAK up the list of Fileformats"
This reverts commit a1c0c2d630
.
* Move TRPAK up the list of Fileformats
this time dont reformat the whole Class
* Added Quick access
Added Quick access Folders in the same style as GFPAK for all Texture Files and all Model Files
* cleanup and set some ImageKeys
* Prefer BNTX Filenames that mathc the Hash
instead of relying on only getting the filenames from the file itself
2022-11-29 18:32:27 -05:00
Teras
d55f738297
First pass for TRPAK archive files ( #544 )
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first seen in Pokemon Scarlet/Violet
2022-11-20 09:38:38 -05:00
KillzXGaming
8fc71d3c32
GTX : Use original channel components.
2022-10-29 12:49:31 -04:00