KillzXGaming
0c126e4155
More improvements.
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Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
891e5e0bc3
Allow loading custom fonts for msbt.
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Note bffnt is not loadable for this yet because idk how to create fonts from bitmaps yet for the text editor.
2019-09-12 21:26:11 -04:00
KillzXGaming
90e7853412
Kcl library fixes
2019-09-12 21:09:39 -04:00
KillzXGaming
d350821e27
Preview BFTTF fonts
2019-09-12 19:57:24 -04:00
KillzXGaming
f8d8d0ea30
Bflyt loading fixes
2019-09-11 19:23:17 -04:00
KillzXGaming
6fdafddfdc
Add support for previewing bffnt with text.
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Thanks to EFE as it's basically like how CFFNT works.
2019-09-11 16:52:06 -04:00
KillzXGaming
4e63b2f5a4
Some fixes
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Fixed some byaml editor issues with applying changes.
Fixed some editors updating within iarchives if files are switched.
Fixed l8 textures displaying wrong.
2019-09-07 21:16:16 -04:00
KillzXGaming
4c49056b81
Some cleanup and remove gl shader logs notifcations
2019-08-26 16:46:41 -04:00
KillzXGaming
677de2c525
More fixes
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Update 3ds ptcl.
Update 3ds ptcl for the new UI
Sharc supports SHIFT JIS encoding
Fix build errors
2019-08-25 21:11:10 -04:00
KillzXGaming
b5f50c824c
Fix bffnt with bntx that changes the sheet size
2019-08-07 21:53:59 -04:00
KillzXGaming
e5bb9fa9d5
Use file streams for non archive based writing. Allow giant file saving from opened streams.
2019-08-06 17:35:18 -04:00
KillzXGaming
8afae95e2c
Fix vertex increase from assimp's tans/bitans (calculate with ST)
2019-07-30 15:38:42 -04:00
KillzXGaming
c0e40462cc
Fix bffnt for wii u applying invalid widths on replacing
2019-07-27 15:43:14 -04:00
KillzXGaming
10fbdcdf3a
Fix bntx saving inside bffnt
2019-07-19 20:47:17 -04:00
KillzXGaming
c0c1e621a4
A few additions and fixes
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Add custom color option for image editor background.
Start on character exporting for bffnt. as xlor.
Fix sarc hashes.
Fix bflims in archive editors
2019-07-19 15:11:55 -04:00
KillzXGaming
6aa135adf0
Fix bffnt images if the format, width or height is changed
2019-07-18 20:19:42 -04:00
KillzXGaming
49ab034d46
Adjus bc5 decoder to prevent errors on re encoding
2019-07-18 15:58:50 -04:00
KillzXGaming
4c15462c7f
Adjust assimp again
2019-07-18 14:09:54 -04:00
KillzXGaming
84ec951612
Fix padding if there is no kerning section on save
2019-07-18 13:48:47 -04:00
KillzXGaming
7dc00e4bf3
Tons more bffnt progress. Adjust assimp version to fix issues
2019-07-18 13:33:16 -04:00
KillzXGaming
92cec3da0b
More bffnt improvements
2019-07-17 22:02:57 -04:00
KillzXGaming
ff9c598d99
Add IContextMenuContainers to IArchives
2019-07-17 19:59:17 -04:00
KillzXGaming
de13d285b1
Parse cmap properly for newer bffnt
2019-07-17 19:10:52 -04:00
KillzXGaming
80655a6aaa
Parse cmap sections, and add a block check
2019-07-17 19:01:06 -04:00
KillzXGaming
9b15a3d5fe
Some bffnt stuff
2019-07-17 16:14:55 -04:00
KillzXGaming
7cf2e9c571
Cleanup
2019-07-16 17:45:10 -04:00