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Commit Graph

26 Commits

Author SHA1 Message Date
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
891e5e0bc3 Allow loading custom fonts for msbt.
Note bffnt is not loadable for this yet because idk how to create fonts from bitmaps yet for the text editor.
2019-09-12 21:26:11 -04:00
KillzXGaming
90e7853412 Kcl library fixes 2019-09-12 21:09:39 -04:00
KillzXGaming
d350821e27 Preview BFTTF fonts 2019-09-12 19:57:24 -04:00
KillzXGaming
f8d8d0ea30 Bflyt loading fixes 2019-09-11 19:23:17 -04:00
KillzXGaming
6fdafddfdc Add support for previewing bffnt with text.
Thanks to EFE as it's basically like how CFFNT works.
2019-09-11 16:52:06 -04:00
KillzXGaming
4e63b2f5a4 Some fixes
Fixed some byaml editor issues with applying changes.
Fixed some editors updating within iarchives if files are switched.
Fixed l8 textures displaying wrong.
2019-09-07 21:16:16 -04:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
KillzXGaming
677de2c525 More fixes
Update 3ds ptcl.
Update 3ds ptcl for the new UI
Sharc supports SHIFT JIS encoding
Fix build errors
2019-08-25 21:11:10 -04:00
KillzXGaming
b5f50c824c Fix bffnt with bntx that changes the sheet size 2019-08-07 21:53:59 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
8afae95e2c Fix vertex increase from assimp's tans/bitans (calculate with ST) 2019-07-30 15:38:42 -04:00
KillzXGaming
c0e40462cc Fix bffnt for wii u applying invalid widths on replacing 2019-07-27 15:43:14 -04:00
KillzXGaming
10fbdcdf3a Fix bntx saving inside bffnt 2019-07-19 20:47:17 -04:00
KillzXGaming
c0c1e621a4 A few additions and fixes
Add custom color option for image editor background.
Start on character exporting for bffnt. as xlor.
Fix sarc hashes.
Fix bflims in archive editors
2019-07-19 15:11:55 -04:00
KillzXGaming
6aa135adf0 Fix bffnt images if the format, width or height is changed 2019-07-18 20:19:42 -04:00
KillzXGaming
49ab034d46 Adjus bc5 decoder to prevent errors on re encoding 2019-07-18 15:58:50 -04:00
KillzXGaming
4c15462c7f Adjust assimp again 2019-07-18 14:09:54 -04:00
KillzXGaming
84ec951612 Fix padding if there is no kerning section on save 2019-07-18 13:48:47 -04:00
KillzXGaming
7dc00e4bf3 Tons more bffnt progress. Adjust assimp version to fix issues 2019-07-18 13:33:16 -04:00
KillzXGaming
92cec3da0b More bffnt improvements 2019-07-17 22:02:57 -04:00
KillzXGaming
ff9c598d99 Add IContextMenuContainers to IArchives 2019-07-17 19:59:17 -04:00
KillzXGaming
de13d285b1 Parse cmap properly for newer bffnt 2019-07-17 19:10:52 -04:00
KillzXGaming
80655a6aaa Parse cmap sections, and add a block check 2019-07-17 19:01:06 -04:00
KillzXGaming
9b15a3d5fe Some bffnt stuff 2019-07-17 16:14:55 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00