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Commit Graph

486 Commits

Author SHA1 Message Date
KillzXGaming
0e8300f3f1 Add option to delete gfpak files 2019-12-03 17:26:24 -05:00
KillzXGaming
45a0ada32e Gfmdl and gfpak fixes.
Check gfbmdl textures list on export for exporting active bntx files.
Dispose file formats properly for gfbmdl
2019-11-27 12:32:19 -05:00
KillzXGaming
cb1d5097b2 GFBMDL : fix mesh names 2019-11-26 21:18:52 -05:00
KillzXGaming
8d797f42e3 GFBMDL : Check for valid mesh index 2019-11-26 21:14:20 -05:00
KillzXGaming
e0cb642183 Fix GFMDL bone indices with a more accurate skin check 2019-11-26 20:22:26 -05:00
KillzXGaming
53a70c2381 Fix gfbmdl vertex colors 2019-11-26 20:18:50 -05:00
KillzXGaming
a8ad624e53 Prevent texture dupes in gfbmdl 2019-11-26 20:12:03 -05:00
KillzXGaming
eb8f70f752 Another fix 2019-11-26 20:01:29 -05:00
KillzXGaming
61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
KillzXGaming
8f81c561f3 Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
KillzXGaming
1bb7c44f20 Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
KillzXGaming
1f558dde15 Fix param types showing in yaml 2019-11-25 18:04:53 -05:00
KillzXGaming
674e1305ad Wii U BFRES : Fix assigning param type to SRT anims. 2019-11-25 17:58:03 -05:00
KillzXGaming
8acf9e7831 Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00
KillzXGaming
589d4ea39e Improve gfpak hash calculating based on pkNX 2019-11-24 20:47:41 -05:00
KillzXGaming
1c787477d1 Quick channel fix for compressed textures 2019-11-24 18:52:40 -05:00
KillzXGaming
f141520346 Fix renaming bntx not applying to file name in header 2019-11-24 17:33:04 -05:00
KillzXGaming
9bfa0bb1fd Improve gfbmdl loading 2019-11-23 18:13:23 -05:00
KillzXGaming
f443ae4f14 FTEX : Keep texture instance intact when replace all is used 2019-11-23 16:35:08 -05:00
KillzXGaming
bb5599bfd7 Fix build errors 2019-11-23 16:09:56 -05:00
KillzXGaming
940994604a Some cleanup 2019-11-23 16:06:33 -05:00
KillzXGaming
211b530c45 Remove uneeded pop matrix possibly causing a crash 2019-11-23 15:52:41 -05:00
KillzXGaming
32d8d393b1 Quick debug test for layouts 2019-11-23 15:33:54 -05:00
KillzXGaming
43766d479b Keep original mip and format for replace all (bfres ftex) 2019-11-23 15:08:20 -05:00
KillzXGaming
2432eca65f Fix LM2 data searching 2019-11-22 21:29:29 -05:00
KillzXGaming
f4506d9b63 Add archive menu to opened archive files 2019-11-22 19:55:48 -05:00
KillzXGaming
3018004ae9 Fix build issues 2019-11-21 21:50:46 -05:00
KillzXGaming
f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
1f37e182b5 Some cleanup. Start on gfbanm parsing 2019-11-17 20:52:03 -05:00
KillzXGaming
7e38484a3e BNTX : Add support for D32_FLOAT_S8X24_UINT 2019-11-17 09:24:53 -05:00
KillzXGaming
39d2307cd3 Some fixes.
Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
25705c730e GFBMDL : Add better bone index check 2019-11-16 17:04:52 -05:00
KillzXGaming
7ebcb88342 Improve exporting all models for LM3 2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150 Fix typos 2019-11-16 16:41:16 -05:00
KillzXGaming
6cbe123a8c Fix converting bfres primitive types to gl 2019-11-16 16:38:07 -05:00
KillzXGaming
c3b1dd845a Fix LM3 dictionaries if in an archive and also fix model exporting materials. 2019-11-16 16:19:45 -05:00
KillzXGaming
317e4f7367 Try to support cmb rigging 2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664 DAE : Remove spaces in attribute IDs. 2019-11-16 15:34:25 -05:00
KillzXGaming
fe68a22e0c CMB : fix reading unknowns in mesh section 2019-11-16 15:18:55 -05:00
KillzXGaming
7d4ef5adde Add option to collapse and expand any tree node type 2019-11-16 15:14:10 -05:00
KillzXGaming
e7246fb79f Fix DAE export if no skeleton is used 2019-11-16 13:48:06 -05:00
KillzXGaming
f8a1e1f82d Fix build issues 2019-11-15 20:07:46 -05:00
KillzXGaming
aa9cef7bb0 Allow shader parameters to be adjusted in size 2019-11-15 20:05:42 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
762ec86bf0 Add folders for gfpak files based on format 2019-11-14 18:49:28 -05:00
KillzXGaming
e5ec3bafc1 GFMDL : Another adjustment to fix some version checks. 2019-11-12 19:47:13 -05:00
KillzXGaming
5c65cef106 Add header size checks for determing versions 2019-11-12 19:03:27 -05:00
KillzXGaming
8fdd61253a Fix build errors 2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e Fix bones that parent no children on dae export 2019-11-12 16:50:43 -05:00